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Old 03-27-10, 09:11 AM   #1
Athlonic
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Join Date: Apr 2005
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[REL] Athlonic's SFWW Mod : Simple Fixes While Waiting for next patch for SH5 v1.1.5

Athlonic's SFWW Mod : Simple Fixes While Waiting for next patch for SH5 v1.1.5

version : 1.0
released : 27 march 2010
Language : ALL

Hi, I've made this little mod to fix some issues with the crew abilities that bugged me.
So I thought it would be nice to share it.

There's already R-T-B's "Morale Mod" that take care of those issues by deactivating all morale costs.

Here is a different approach which keep the morale system's gameplay.

Which file has been modded ? :
Quote:
data\UPCDataGE\UPCCrewData\SpecialAbilities.upc
What's modded ? :
Quote:
- Gain more morale with the Cook special meal without the negative effect on all other passive bonuses
* Level 1 : +3 points of morale
* Level 2 : +4 points of morale
* Level 3 : +5 points of morale
(Cheating, but it is a workaround for the morale bug on reloading savegames),

- Torpedoman passive and active abilities do no longer modify torpedo's speed (should help with manual TDC (to be tested)),

- Bosun "propaganda" abilitie no longer increase cooldowns of actives abilities so it can now be used safely,

- Manning the Deck/Flak guns no longer costs morale.

Installation:
Quote:
Extract the archive in "Silent Hunter 5\MODS" folder,
and then activate with JSGME
(help for JSGME utilisation here : http://www.subsim.com/radioroom/showthread.php?t=163447)

Warnings:
- it seem's you can install this mod while on patrol without problem, but I still recommand to :
* return to port
* quit the game
* install (or uninstall) mods
* relaunch the game
* reload the "back to port autosave"



Download Link : http://www.subsim.com/radioroom/downloads.php?do=file&id=1680

Hopefully the next 1.2 patch will fix those issues too and then this mod should be thrown in the abysses of hell without any remors !
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Old 03-27-10, 09:38 AM   #2
Ablemaster
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Join Date: Jan 2010
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Interesting will give it a go, thanks
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Old 03-27-10, 11:54 AM   #3
Webster
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i think part of the reason behind the moral mods disable mindset was to also get rid of the superman abilities, does your mod do anything to fix that part?
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Old 03-27-10, 01:41 PM   #4
Athlonic
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Join Date: Apr 2005
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Quote:
Originally Posted by Webster View Post
i think part of the reason behind the moral mods disable mindset was to also get rid of the superman abilities, does your mod do anything to fix that part?
Nop, that's the point.
"Super" abilities are still there if you promote your crew at level 5.
This mod is intended for thoses who want the original skill system without the bugs.


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Old 03-27-10, 05:09 PM   #5
MattDizzle
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Help! I really want this mod to fix my torpedoman messing up my manual TDC but subsim keeps saying i reached my download limit (Havent downloaded anything in a while), can this be mirrored in another spot?

OR, could you tell me how to edit away the torpedomans skills myself?
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Old 03-27-10, 05:21 PM   #6
Athlonic
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Join Date: Apr 2005
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Quote:
Originally Posted by MattDizzle View Post
Help! I really want this mod to fix my torpedoman messing up my manual TDC but subsim keeps saying i reached my download limit (Havent downloaded anything in a while), can this be mirrored in another spot?

OR, could you tell me how to edit away the torpedomans skills myself?

Here you go : http://dl.free.fr/oqyXYypd2

Keep me updated if it fix the torpedo miss, as I didn't have time to check it by myself.
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