SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-31-07, 09:57 AM | #1 |
Grey Wolf
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Very immpressive app
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Guess I should change my sig since SH5 has an offline mode now |
07-31-07, 11:51 AM | #2 |
Gunner
Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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I have a problem with the installation.
I upgraded .Net 2 and DirectX, but when it says "Preparing to install.." the window just disappaers when the bar is near to the end. EDIT: Working perfect now! Had problems with "Windows Installer". Thanks for this tool mate! Greetings, pontius Last edited by pontius; 07-31-07 at 12:24 PM. |
07-31-07, 02:53 PM | #3 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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A Very Big Work
Compliments for the greatest job. Congratulations I have no words |
07-31-07, 03:02 PM | #4 |
Commodore
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Wow Skwasjer, greatEventhough edting and saving will arrive later, one can defenitely see the "building blocks" of the game. The blocks we all tried so hard to find when using the mini tweaker templates. Awesome work.Allready...........
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Regards, Bando |
07-31-07, 05:39 PM | #5 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
Everyone, thanks for the positive notes. Enough with the kissups now . I prefer feedback on the program, new feature ideas, bugreports. [edit] The more it is tested, the more stable it will become (ala beta/final), and the sooner you can start using it on actual mods. Your choice...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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07-31-07, 06:52 PM | #6 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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damn
SKWASJER, sorry to put it that rude way but...
****IN BRILLIANT This is just awesome. PERIOD |
08-01-07, 12:29 AM | #7 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
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All I can say is "WOoooW". Imagine being able to use this tool to impliment playable DDs BBs etc.
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07-31-07, 03:04 PM | #8 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Excellent work, indeed! Thanks! This tool will definitely cut down on the involved in working with these files.
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07-31-07, 04:15 PM | #9 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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(Envisions properly rendered Pearl Harbor and Midway landscapes).
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12-27-09, 02:45 AM | #10 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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12-27-09, 06:38 AM | #11 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Happy holidays everyone
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
12-27-09, 08:56 AM | #12 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Similarly!
... Sorry... How about Skeletal animation and Skin morphing features for S3D? Or it will be necessary to write own executed code for this purpose...?
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-27-09 at 09:08 AM. |
12-27-09, 06:02 PM | #13 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
Even if I have the specification 100%, it is just way to much work to finish in reasonable time because I also need to introduce a new 3D-file format that supports skeletal animations. So yes, you will need to write your own code/tools for it. That said, if you ever have code (and the full file specification written down) or an application ready, then perhaps I can include it with S3D's installer so you have a complete toolkit.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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01-16-10, 06:54 PM | #14 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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just checked the towers : they all have the "obj_conningtower" in the .sim ????
what does it do ? it caused CTD in two of our subs.. keltos |
01-18-10, 01:49 PM | #15 |
Seaman
Join Date: Jun 2009
Posts: 38
Downloads: 42
Uploads: 0
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can i get the link to download SH3editor? plz thanks
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EAT MY TORPS! |
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