SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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02-15-21, 10:22 AM | #1 |
Swabbie
Join Date: Feb 2006
Location: Germany
Posts: 11
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Finally got you Boris!
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02-15-21, 10:22 AM | #2 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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02-23-21, 09:36 AM | #3 |
Swabbie
Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
Uploads: 0
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@Boris So you are programming on your own or is there some cooperation with other guys? The detail of sonar is so good, I can only imagine where this sim could lead over time. Bravo!
Just want to encourage you with this and make it more public. |
02-23-21, 10:14 AM | #4 | |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
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Quote:
I'm alone, yes. I would like to publish it on itch.io and ask a couple of youtubers for review after I've made a simple campaign. So far I've only made 1 mission out of 6 planned and it is going pretty slow due to my real-life obligations. I'll release it, I have to, since I've gone that far. All I can suggest is to not burn out from the mechanics this early, so you don't hate it's guts when at least some people from the outside world join and will need a community. Assuming they will, of course. |
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02-27-21, 06:05 AM | #5 |
Swabbie
Join Date: Feb 2006
Location: Germany
Posts: 11
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Q: Does the aspect of my own sub play any role in how the enemy can detect my engine noise? I would assume if I drive away from the bandid, my engine/propeller points right towards him, its louder. If I'm heading towards him, I should be quietest. Is this modeled?
Thnx |
02-27-21, 06:08 AM | #6 | |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
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Quote:
Correct, though the loudest aspect is broadside. But it's not really that big of a difference, maybe can shave off a couple of hundred meters of detection range. Active sonar reflection to aspect is more pronounced. |
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03-28-21, 02:46 PM | #7 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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v0.3.0 update, client open-sourced
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
I'm toiling at the campaign right now. I was also making documentation efforts for common and client parts of the code. |
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