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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1771 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Ooh ooh ohh can i guess
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#1772 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
Downloads: 1
Uploads: 0
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That skin above - submarine looks hike a huge jigsaw puzzle
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#1773 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,502
Downloads: 45
Uploads: 1
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#1774 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
Posts: 243
Downloads: 0
Uploads: 0
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It may be stupid to use G7a's during the day but it looks ominous...
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#1775 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
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This is from my first patrol using manual targetting, no map update and realistic sensors. I got a contact report, plotted an intercept, then picked him up on my hydrophones. It was pouring with rain and visibility was about 200m, the merchant was travelling faster than I could while submerged, but of course no hydrophones on the surface...
I ended up charging around at flank and submerging every 10 minutes to get a bearing but I still didn't find him till the weather cleared a bit. It was too rough to get an accurate fix on his range so I fired a full spread by eyeball from about 500m (hey, I didn't want to miss...) Must have been loaded with ammo, he went up like a roman candle Most satisfying SH3 kill yet, This game rocks. ![]() p.s. isn't GWX ready yet? ![]() |
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#1776 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Nice shot
PS Yes :rotfl: |
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#1777 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Quote:
![]() ![]() ![]() ![]() and they seem to work just as good. ![]() ![]() Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 Last edited by WolfyBrandon; 12-11-06 at 12:13 AM. |
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#1778 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
Posts: 243
Downloads: 0
Uploads: 0
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The T2 G7e's don't have long enough range. For me it's either T1 G7a's or T3 G7e's.
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#1779 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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![]() U-997 lost with all hands |
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#1780 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Quote:
"T2 Torpedo Range Mod - Changes the range of the T2 from 1800m to a more realistic 5000m. By Clive Bradbury" Download: http://www.subsim.com/subsim_files/p...T2RangeMod.rar
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#1781 |
Ocean Warrior
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A tribute to AG124 & Anvart...
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#1782 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Nice pic Seth
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#1783 | |
CINC Pacific Fleet
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#1784 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,502
Downloads: 45
Uploads: 1
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#1785 |
CINC Pacific Fleet
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The thing I´m wondering is, if Stabiz was in the beta team even without Seth giving him his position... :rotfl:
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