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Old 01-04-23, 09:56 AM   #1
Onkel Neal
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Default Best of SUBSIM noms - Most Helpful in General

Best of SUBSIM noms - Most Helpful in General; meaning does not specifically fit with the other game-centric Most Helpful categories.
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Old 01-04-23, 10:28 AM   #2
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: I love it when guys find a fix and post it here for other players.
Forum: Classic Subsims

Nominated Member: agathosdaimon
Nominated Post: Link
Quote:
okay i have been able to get it running nicely using DGvoodoo


some folks may not have any issues with it in win11 actually, but if you do get some issues like i did, then DGvoodoo may fix it
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Old 01-11-23, 10:03 AM   #3
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: test 2 test 2
Forum: Sub & Naval Discussions: World Naval News, Books, & Films

Nominated Member: Jimbuna
Nominated Post: Link
Quote:
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Old 01-11-23, 02:52 PM   #4
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: test test test
Forum: General Topics

Nominated Member: Jimbuna
Nominated Post: Link
Quote:
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Old 02-15-23, 10:55 AM   #5
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: nice summary of engines and the results of abusing them with water
Forum: Wolfpack

Nominated Member: BrendaEM
Nominated Post: Engine Hydrolocking, Airspace
Quote:
If the diesel engines were running and mist went into the air intake, mist could likely cause the engine to misfire and perhaps stall.

Anything more, might fill an engine cylinder, bending or breaking a connecting rod or wrist pin, damaging the main bearings, perhaps throwing the rod through the side of the engine. It is possible that a hydrlocked diesel might endure more than a gasoline fueled engine because diesel engines are built to have a higher compression ratio, which means that the parts that water would break--would be stronger in a diesel than a gas engine.

If the engine were off or idling, the water might only hydrolock the engine. Because water is almost uncompressible, it would need to be drained from the cylinder before the engine could even crank. I couldn't find the video, but one Vespa had lost a head-gasket, and was hydrolocked. When they pulled the plug, water sprayed from the cylinder on each stroke. Perhaps that was an additional reason why they put the cylinder valve on the u-boat diesels, to drain water from the engine.

It's conceivable that, if you lost a connecting rod, and it didn't go through the block, and you repaired it, the water would have to be drained from the remaining cylinders. I think that in Das Boot, I saw a main bearing, they were working on.

Also, if water got into the engine the oil would be foamy yellow sludge.

https://www.youtube.com/shorts/SqLpcffZHOU



https://www.youtube.com/watch?v=ElgLDRoMpmI



Not now, but at some point, it would be cool that if the sub is damaged, it will fill with water, sort of like this, until the sailors float, under the remaining airspace, to get the full late-war U-Boat submariner experience.



In game, I don't know what could be done to save a flooding sub. In the movies, there's always a valve that can be tightened. : )
I suppose that it's possible that bolts on flanges that had yielded to tension, could be replaced.

An interesting game dynamic: deciding to abandon the U-boat, which has happened.
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Old 02-26-23, 10:54 PM   #6
Mon Homme
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Mon Homme has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: The best theme!
Forum: Wolfpack Academy

Nominated Member: Onkel Neal
Nominated Post: Wolfpack Academy Training Center - Read first
Quote:

Welcome to Wolfpack Academy.

The goal is to assist players learning the game Wolfpack and have a little fun in the process.

  • Each course will have a video and other easy training materials to explain how things work, how to play the game, and how to master each role and station.
  • Once you are trained you can take the Exam
  • and when you pass, you will be awarded a Qualification certificate.




:Kaleun_Wink:Exam Center

This is the suggested order of the courses. Some courses require a prerequisite course to be taken first.

Helmsman
Senior Helmsman
Dive Officer
Senior Dive Officer
Navigator
Senior Navigator*
Basic TDC Operation
Advanced TDC Training
Ship Identification
Basic Plotting
Radioman
Senior Radioman*
Enigma
Propulsion Systems
OberMachinist
Electro OberMachinist
Commanding Officer
Make sure you are logged in to your account.

If you have questions, suggestions, or comments about an exam or course, post there here.

Good hunting and don't forget to close the hatch.:shucks:
Onkel

*Not active yet

.
.
.
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Old 03-15-23, 08:26 AM   #7
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: This guy has some solid SH2 know-how.
Forum: Classic Subsims

Nominated Member: Vox165
Nominated Post: Link
Quote:
Yep JSGME is very useful for these sims. Subsim is the best source for mods . FYI Many of the SH2 mods work in DC because both were designed to work together in MP. Example “ sergbuto’s v3.0 sea mod for SH2 works in DC too.

“Lg” is probably referring to 1024 resolution. The sim had separate graphic files for 640 vs 1024 resolutions.
Example: HelmLeft.tga(640x480) and HelmLeftLg.tga (1024x768).

“ 16h”. not sure. But I think this is a transparent lgraphic to display things like dial pointers as the sim runs. .

“ SL” Refers to a graphic that have to do with flyout or “Sliding Control Panel” that appears on the right side of the screen when pointer is move there.

Some file types you will be interested in are.
UDF. ( Unit definition File . All units parameters. Many types are modeled)
ADF ( Ammunition def files)
DDF ( Sensors )
SDF ( Scenario and campaign script files)
DSF ( System files effect image positions in windows etc
All of the above are txt and can be opened and change via Word Pad, and are very useful and a lot fun to experiment. There are an amazing number of multinational Units, radar, sonar , sensors systems , ammo types. etc modeled in DC . Scenario can be built from scratch or along with an editor such as Kriegstanz. Even though the scenarios in the default game are scripted they can be made made more dynamic and AI improved DIY.

JRF( 3D models AFAIK cant be changed without a special program)

Tons of stuff to play with. I haven’t played SH2 in years, but I still enjoy playing around with DC.
Hope that helps.
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Old 03-17-23, 09:38 AM   #8
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Always provides great customer support!
Forum: Crash Dive & Crash Dive II

Nominated Member: PanicEnsues
Nominated Post: Link
Quote:
Quote:
Originally Posted by holohw View Post
Is there anyway to increase the blue circle?
The blue circle shows the current range at which you can detect enemies; either visually (bridge spotters/periscope) or with sonar. The range starts at a maximum of 6000 m, then is modified down by various factors including weather, day/night, submersion, etc.

You can change that starting max range using the game's built-in modding editor (from the main menu, Options->Modding), under Game Vars/World/Max Visibility Distance. Note that the enemy spotters use that same variable, so changing it will also change the distance from which they can spot you!
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Old 04-09-23, 11:34 AM   #9
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Nice tip for finding Friend requests
Forum: Comments to SUBSIM Review

Nominated Member: mapuc
Nominated Post: Link
Quote:
Quote:
Originally Posted by Linton View Post
At the top of the page under my name it says that I have 19 private messages but when I click on it there is nothing in my inbox or sent folders.Where have they gone?
I made the same mistake in the beginning-Saw there was x private messages and nothing in the inbox-It turned out that we have a friendship page, where you can ask other subsim members to become friends.

So maybe all these 19 are friend request.

Markus
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Old 04-12-23, 01:25 PM   #10
Onkel Neal
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Default

Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Always there to help a new member.
Forum: Sub/Naval & General Games Discussion

Nominated Member: Platapus
Nominated Post: Link
Quote:
Crash Dive is one that I play on a tablet. I "assume" it is also available for the PC.
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Old 04-24-23, 07:51 AM   #11
Onkel Neal
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Default

Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Awesome follow up with the solution to the issue, I wish more players would do this.
Forum: Classic Subsims

Nominated Member: hps3445
Nominated Post: Battery charge indicator and fuel gauge.
Quote:
Hello, i wanted to ask about a possible bug in PA, either that or i just don't know how the sim works. It has to do with the the battery charge indicator. I ran training mission 1 and 2 and noticed that the red bar doesnt change at all on the battery charge gauge; even after running at 17 meters below the surface for at least 3 to 8 hours under time compression. Same after running the diesel engines at a protracted amount of time. The gauges never shifted one iota. Im thinking they should have shown some movement but perhaps i did not run the sub long enough. It is a training mission and although i turned on the realism settings for the unlimited fuel and unlimited battery i still didnt see any change. Unless i would have to start a new mission for the setting to take effect, i just don't know. If anyone has any ideas of how those gauges are supposed to work, or how to get them working, im here. Let me know. I really appreciate your time and feed back. I think in the mean time ill try to reinstall it and see what happens. Thanks everyone, Shaun





:Kaleun_Salute::ping::ping::ping:






Update: Just a few minutes after i posted this, i tried starting a new mission in default SH2---with the realism settings on for both the battery and fuel gauges; ran at 256 time compression and saw that there was a needle tick mark that moved down the battery charge indicator, that i never saw before as I havent played a Silent Hunter game since almost 2010, and at that never owned it long enough to get aquainted with the gauges and controls until now. Anyway the Diesel gauge needle is also moving, so it seems the crisis is over lol. Thankyou guys. Shaun
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