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Old 01-04-23, 09:39 AM   #1
Onkel Neal
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Default Best of SUBSIM noms - Most Helpful with SH4 + Mods

Best of SUBSIM noms - Most Helpful with SH4 Mods
This category is for players who help other players with SH4 mod support.
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Old 01-04-23, 05:25 PM   #2
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: A lot of help for SH4
Forum: SH4 Mods Workshop

Nominated Member: KaleunMarco
Nominated Post: Link
Quote:
Quote:
Originally Posted by KaleunMarco View Post
it's August 1943 and you have me transferred to Darwin?
Darwin?
as soon as we put in after this patrol, i am calling my classmate in BuPers!
:haha:
Quote:
Originally Posted by propbeanie View Post
Can you describe your career with some detail KM? ie, Argonaut started suchNsuch date, assigned Empire Waters, objective completed, 65 days return to Pearl. Next assignment Marshalls. objective completed, stopped by Truk on the way home, out 48 days, etc. - I have now run two Argonaut (old TMO pseudo Narwhal) careers out of Pearl and have not had issue with Brisbane transfer and docking. I have not hung around long enough to see the transfer to Darwin, but next round I will. We have more changes to the mod for the next build and I can test the Argonaut again for that.
i was kidding you!
+++
in reviewing Flotillas, everything seems to be working according to the settings.
getting assigned all of the spy/supply/commando missions in the southern Philippines.
+++
i believe the next checkpoint will be January 1945 when we are transferred to Midway and end the war there.
:Kaleun_Salute:
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Old 01-16-23, 03:15 PM   #3
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Follow up means a lot, this could aid other players down the line.
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: cdrsubron7
Nominated Post: Link
Quote:
Quote:
Originally Posted by Onkel Neal View Post
That's great, can you please post the technique you found that worked? Thanks :Kaleun_Wink:
Well, nothing much more than what has already been mentioned here in this thread. Of course, as with all things what works on one computer may not work on another. What I did was to after the initial install was to uninstall and reinstall the original game on one of my other hard drives other than C:/ drive. After that was accomplished, I did a copy and paste of the SH4 files and made a folder on C:/ drive called C:/Games/SH4. Went through the suggested steps to modify the SH4.exe as mentioned here in this thread. Then started the game and it worked like a charm. That's all I did. Hope this helps someone else when the cause arises. :salute:
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Old 01-17-23, 02:08 PM   #4
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Very detailed and thoughtful assistance.
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: Larrywb57
Nominated Post: Link
Quote:
Quote:
Originally Posted by Joe S View Post
Ahoy everyone!

I have been trying to get back into SH 3 and 4 and am having some problems. Up to now, I have been calculating speed by doing the time and distance calculation on the Nav map. However, I would like to use the speed calculator on the "attack data tool" in the periscope view. I have viewed a number of video tutorials and have not found one that covers this in detail. Usually wen I try to use the speed calculator I get the message that says " cannot calculate speed need more time between intervals," or something like that. Every once in a while I get a speed estimate, but have not been able to figure out what I am doing right or wrong.
In my version of the game manual, page 63 refers to the "lock button" in periscope view. I have no idea where that lock button is. Cany anyone help me out?

In manual targeting, is a light supposed to go on when we get an accurate solution?

If someone could please post an outline of the proper steps to using the speed calculator, ( for dummies) I would appreciate it!

Thanks!

Joe S
Ahoy Captain,

Quote:
Usually wen I try to use the speed calculator I get the message that says " cannot calculate speed need more time between intervals," or something like that.
Don't know if this will help, I accidentally would double-click when entering the infromation on the periscope and get the message,'cannot calculate speed need more time between intervals.' Just single click when entering the data.

Quote:
In manual targeting, is a light supposed to go on when we get an accurate solution?
I haven't seen a light come on if the target solution is accurate in manual targeting. In auto-targeting, for the lack a better term, you can have three triangle size lights, green, amber and red to infrom you of your solution. And I always use manual targeting. With the 'scope up and looking at the target, push 'L' on the keyboard to lock on the target. The green light on your torpedo panel come on. To check your target solution, push the key on your keyboard, <F6> to check your target solution. But use caution when your scope is above water, if can be spotted and that will ruin a perfect target solution!

Quote:
Up to now, I have been calculating speed by doing the time and distance calculation on the Nav map.
This is another way to calculate target speed. If the target's lenght is known and your stopwatch, the speed can be determine by also using the periscope. Your speed needs to be at or below two knots. On the periscope, looking at the target at a bearing of plus or minus sixty degrees from zero or three hundred sixty degrees, place your periscope's crosshair in front of the target's bow. Start the stopwatch when the target's bow cross the periscope crosshairs. And stop the stopwatch when the stern clears the crosshairs.
Now take the target's lenght divide by stopwatch's time and multiply by 1.85 will give you the current speed. (example: 104/50*1.85=3.848 knots) I recommend using a cheap calculator beside your computer, while pausing the game, uh, I mean training simulator, instead of the using the computer's calculator. Alt-tab can open up another can of worms.

I hope this answered some of your questions,

Good luck and good hunting, Captain!
:salute:
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Old 02-27-23, 09:45 AM   #5
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Superb, detailed assistance. Good job, Rick.
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: propbeanie
Nominated Post: Link
Quote:
Quote:
Originally Posted by Red Devil View Post
...
Prop: I have a steam library file on an SSD 5TB external drive. I can put Steam SH4 in there along with JSGME.
Quote:
Originally Posted by Red Devil View Post
Update: I have SH4 now in k:/Steam Library/Common/ I opened it, it ran and - all the saves are copied from the disk ver on another drive?? Wonders what will happen if I delete the disk game???? Ran game - all loads failed. Better get the vacuum out methinks.
That will work from the SSD rather well for the Steam version. However, in your second quote there, you cannot use old Save files. The ones for the disk version of the game point to specific locations on your original install, and when you are using the Steam version, you have a different folder structure. Instant load failure when attempting any of those Saves. Everything must be EXACTLY the same. You can have both version on the same computer, no problem, but they must each have their own Save folders. So download MultiSH4 and put it in each of the game folders. Run it (especially in the "new" Steam version), and enter a new 3-character Save folder name, such as TMO if you're going to run TMO, or FRS for FotRSU, or whatever you like, such as 001 or whatever. That will keep the Save folder structures between the two versions of the game away from each other. :salute:
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Old 03-15-23, 08:29 AM   #6
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Great news from a great team!
Forum: SH4 Mods Workshop

Nominated Member: iambecomelife
Nominated Post: Link
Quote:
The good news keeps coming; we are now in negotiations to take on a couple more development team members - including one with advanced coding knowledge! We will let you know more soon but if it all works out it will save me a tremendous amount of time and be a huge boon to the mod.

In terms of updates, current focus is deciding which ship(s) new team members will work on. The following were begun Friday and will continue this weekend and beyond:

-A few finishing touches to AI ship firefighting by NPC's
-Implementing Submarine U-9 Class
-Raisable funnel and smoke particle effect for U-9
-New AI ship damage feature: disintegration (magazine hit causing warship or merchant to shatter completely - or break up in about 4-5 big parts)
-Tweaking smoke effects
-Work on player/crew injuries - research, modeling and texture phases
-Correcting errors to Iron Duke Class battleship model battleship/getting it into release state
-Minor corrections to SMS Westfalen Class German battleship model
-Damage effects for Iron Duke Class (torpedo and shell impacts)
-British/German light cruiser research completion (already well underway)
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Old 05-02-23, 05:03 PM   #7
1Patriotofmany
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1Patriotofmany has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Helps all the time with SH4, newbies and oldies.
Forum: SH4 Mods Workshop

Nominated Member: KaleunMarco
Nominated Post: Link
Quote:
Quote:
Originally Posted by Laffertytig View Post
I guess i spoke to soon about bugs. I'm driving a porpoise and now at the start of my 2nd patrol i'm unable to switch on my surface radar.

I've done a bit of forum searching and this looks to be related to a conning tower upgrade i received. I've ran the SH4 validator tool as admin and ran into a pile of errors. my SH4 file path is D:\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 4 Gold Edition

I've got no clue what to do at this point, would someone be very kind and take a look at the log file to see what the issue may be? I'm unable to upload the txt file due to size so i'l just post the errors. There are a bunch of ignores as well not sure if they are relevant. I have attached a text file of my mod list which i installed as per the instructions.
yeah...about that list....resolving those errors is a long, winding, and dark hole.

back to the porpoise-radar issue...
Porpoise will start the war with SD (air) radar and be eligible for SJ (surf) June 1942. Is your game calendar past June of 1942?


lastly...thank you for including your modlist. next time you want to post your modlist, Open JSGME, click Tasks, Export, To Clipboard. then open your post here at Subsim, and use Ctrl+v to paste the list into your post. this is easier than saving and attaching a text file.

:Kaleun_Salute:
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Old 05-03-23, 06:09 AM   #8
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Helpful post with link to a suggested mod.
Forum: SH4 Mods Workshop

Nominated Member: propbeanie
Nominated Post: Link
Quote:
CapnScurvy did a LOT of work on his Optical Targeting Correction (OTC) mod to get the FOV and magnifications correct on the US boats, but I do not recall how much work he did for the German boats... you could also check with jimimadrid and maybe he could add the German boats to his recent work with the periscopes and TBT for the US boats, if he hadn't done that yet also...
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Old 05-17-23, 06:47 AM   #9
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Mentioned a mod and then went and found it, very helpful.
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: 1Patriotofmany
Nominated Post: Link
Quote:
There's also a seperate Japanese mod IJN but damned if I can find it with the search features. IJN Jyunsen B mod v 3.9.9.9.9.3 found it using an outside search https://www.subsim.com/radioroom/dow...o=file&id=4936
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