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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 | |
Sea Lord
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![]() Quote:
Turm4 is not needed to get a 3,7cm flak for type IX. The text is meant for Type VII. You should have 3,7cm flak already installed on your type IX |
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#242 |
Swabbie
![]() Join Date: Mar 2010
Location: italy
Posts: 10
Downloads: 217
Uploads: 0
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why does the game crash when I load the saves?
I also read the instructions on when to save but crash anyway |
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#243 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 282
Downloads: 258
Uploads: 0
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Is there a way to remove that? I don't like having it there. I know it doesn't impact the game but I'd like to get rid of it.
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#244 | |
Sea Lord
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#245 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 282
Downloads: 258
Uploads: 0
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#246 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,520
Downloads: 29
Uploads: 0
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Did you overwrite the game saves? If yes, that might be the cause ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#247 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,520
Downloads: 29
Uploads: 0
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![]() I'm not sure, we are talking about the same 3.7cm Flak gun though: I'm referring to the 3,7cm gun SK C/30U, which became standard on type IX boats as of 1941 onward, and was mounted on the aft upper deck (behind the Conning Tower). Since I am in Oct. 1942, it should be mounted on the IXD2 boat I have, but it is not. To improvise, I selected the 2cm/C30-Gun on the Conning Tower in the twin version. Perhaps, the note is referring to the 3.7cm automatic M42 (also, for type VII boats), which was available with the Turmumbau IV, as of 1944?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#248 |
Swabbie
![]() Join Date: Aug 2014
Posts: 12
Downloads: 25
Uploads: 0
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I was just discussing my 3.7cm FlaK woes in the Dark Waters thread.
If I understand, both IXA and IXB should mount the single shot gun initially? The mount for the IXA is missing in DW but present here. I don't know enough to say about models, but I am interested and following your conversation as I become more and more attached to the Type IX. Also, what does the spotlight do? I can "fire" it, and it seems to be a flickering light. I'm not sure how I'm supposed to use it? To ask single merchants to stop, Neutrals to be inspected? Signal to other KM elements? It doesn't work great for illumination, which would be handy in the first winter of the war. Would it be possible to have the deck gun fire projectiles with tracer? I realize it may not be historical but it's the convention for other mods and with the resolution of SH4 and graphic fidelity, it's often the only way to see if my shots are going where intended. Just something to consider. Related, perhaps the 105mm gun is less effective than in other mods? I'm finding sinking even small vessels with hits below the waterline difficult, and one of the advantages of the Type IX is access to quiet waters with lone merchants where the deck gun can flourish. Is there a way to scale up the added UI elements? I can barely make out the new fuel gauges and so on, even though they are very immersive. Also, would it be possible to have mouseover text translating German elements to English and displaying numerical values? Finally, patrol objectives. Compared to DW/OM/FOTRSU I get the impression that patrolling around an objective is not enough to complete it. Is there also a tonnage requirement, and if so, can this be reconsidered? Many times I will be given a grid that sees hardly any traffic, especially in 1939, 40. |
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#249 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,520
Downloads: 29
Uploads: 0
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Hi, I'm just learing the game myself, KSDII that is ... haven't tried DW/OM, yet. Spot Light: I could never figure out how to operate the spotlight in KSDII. From what I gather, there are quite a view game options in there, that are left over from the original SH4 and just haven't been adapted to KSDII, i.e., they simply don't work ... and I believe the spotlight is one of those ... Deck gun: I find that ships sink much slower in general in KSDII, e.g., if compared to Sh3. For me, firing the deck gun manually, always works better, i.e., the fire is more accurate compared to letting the crew handle it. Historically, it did take some boats, sometimes up to 70 or more rounds of the deck gun, to finish off a already torpedoed steamer. UI Elements: I also find myself using a magnifying glass in front of the PC screen at times, in order to make out certain parts of that. For me, it is still manageable ... there are other parts to the game that for me need some "cleaing up", which I already touched on in some other posts in this thread ... Op.Orders: I also noticed, that in KSDII, one might receive a new primary or secondary patrol objective during the course of a patrol. From what I noticed just having completed one patrol to date, there also is no RTB option at any point during the patrol ... so, one has to actually RTB in order to finish the patrol ... upon arrival in base, the achievements of the patrol are tallied up and translated into renown etc.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 08-25-22 at 04:18 AM. |
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#250 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,520
Downloads: 29
Uploads: 0
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![]() Quote:
As I don't use Discord, let's communicate here, also, by PM if you like. Just to summarize some of the points already covered, perhaps to be looked at for the upcoming version: - 3.7cm Single Shot Flak for IX boat (Turm 4) - FuMO30 for IX boat (Turm 2) - Spotlight functionality On my second shake down cruise, leaving Bordeaux in a IXD2 boat, the end of Dec. 1942, I noticed the following: - Hotkey "R" does not take you to the radio station. Does it only take you to the radio station if a radar is actually installed? - Radio News channel doesn't seem to be working; The radio pops up, but nothing is heard when clicking the "On" button ... - The TVR/TDC always disappears again, when changing views, e.g., from UZO to F6. Can this somehow be locked? - When locking a target with hotkey "L" on the UZO, the Binocular view on F4 is now also locked on the target, i.e., one can't look in another direction with the binoculars ... - Fishing enemy pilots out of the water doesn't work. In the F1 captains manual is says, that this function is in fact for picking up enemy pilots and that one receives renown for this upon RTB ... - Vertical Sync doesn't seem to work with FPS30, works fine with no FPS limitation, e.g., at FPS200+ ... - Ran across a Portuguese steamer again in the Bay of Biscay: Sank her with manual targeting, however, not using any of the tools, just by simple speed and distance measuring (hit midships from 550m submerged). However, the ship is a "Buchanan" type cargo, which doesn't exist in the Ship ID book ... closest typ to it, is a "Hilton" type cargo ... - And than again, still ZERO airplanes in the Bay of Biscay (even when applying the mod you sent) => To me, the biggest single point to be fixed ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 08-25-22 at 04:18 AM. |
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#251 | |
Swabbie
![]() Join Date: Aug 2014
Posts: 12
Downloads: 25
Uploads: 0
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#252 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,520
Downloads: 29
Uploads: 0
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![]() Quote:
![]() To be honest, I'm not really sure where to place a crew member, in order to operate the spotlight ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#253 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 282
Downloads: 258
Uploads: 0
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I loved the look of Dark waters but could never get it to work.
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#254 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,520
Downloads: 29
Uploads: 0
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Did you have game crashes and/or just couldn't get a good feeling for the game?
Which Game Mod are you playing now?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#255 |
Admiral
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A few... questions, if you will, zinmar...
![]() 1. Source of SH 4.? 2. Where were you installing it, as this makes a... BIIIG difference. Going with the default drop/install of it (much less, any of the SH sims, for that matter... imo, any game, for that matter... ![]() ![]() This is Window's rabid attack guard dawg's pit bull area.... & it don't like you tampering or mucking about with folders & files in its domain, even after you tell it you can & will do so... ever. Depending on your source of it there... really depends on how you approach the means & methodology of how you go about doing your install. ![]() If it is with Steam, there is a method I found, to do more than 1 copy of SH4 & still retain the original install... in prime virgin status. 3. Once installed... you did run it once, so as to finalize its set up, yes...? ![]() This is crucial, & just asking as I recall one user that failed to do so... they got a bit... gung ho iguana, in wanting to get to it & in that haste, well... yeah... 4. Once ran for that 1st time, did you go into SH4's .exe properties, & change it from read only to where the .exe, was capable of being overwritten... again, as with the above... about running it for the 1st time... this is of MAJOR import... & must be ensured, so as to avoid... issues. 5. Did you use JSGME, in getting OM: DW's set up... JSGME, is your friend, as it allows you to back out changes to the stock copy of SH4 that you use to add the mod (or any other mods, for that matter... ![]() Note: Not often, buuuutttt... every once in a blue moon, the stock can get fouled up... even with using JSGME to back out the mods. ![]() Best advice here... & this is something that even I have done... is after doing that initial install & after having ran SH4, that 1st time... I have a snap shot of the entirety of the SH4 folder... as a backup copy, so as to know just what folders & files to set to the side, just in case... so if I have to do a refresh of the guts... well... I know what should stay... & what should go. ![]() Just remember where you set those removed items, in case you're looking to reset things back up... not to mention, tuck that snapshot, as well.... so you know where it is, when & if... you need it. ![]() I strongly advocate, using JSGME, in adding in mods, rather than Frankenstein'ing them in... as if anything goes wrong, then you'll have to end up stuffing all of that work into the rear tube & consigning it to... the briny deep... which is never a good thing. The more you do to avoid having to... the better off you are... savvy... ![]() 5. Going to touch on this briefly, but... just in the off chance you're looking to run more than 1 mod set up of SH4... then I highly recommend using MultiSH4. This nifty gadget, allows you to set up that mod mix's own game saves folder... well away from the stock virgin copy of SH4's own save folder... If all you're looking to do is run that 1 copy, then... can bypass that. 6. Did you use either a 4GB patch kit or Large address aware, on the modded SH4.exe, by chance.? The patch kit, tells your computer that 'hey window's dummy... this game/sim, has the right to have full, unfettered access to 4 gigs of RAM... got it, dummy. NOT that it may ever use all 4 of those gigs, just that it has access to them, if necessary. Same with LAA, to Me, LAA is just... easier to set up. 3 steps & bam... done. Both are aimed at your SH4's .exe, just to be clear, if that wasn't already... ![]() Ok, now... with your, experiences with it... just what about it was the issue... exactly, in 'not getting it to work', by chance.? Would you mind... clarifying that & expounding on that, a bit more than... just wouldn't work... if you would... thanks. The more info known the better it makes for looking at it & seeing what can be done to rectify it & get you up & running, 'ship shape'... ![]() ![]() ![]() M. M.
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ksd ii, u-boat |
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