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#5296 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
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To answer KM's question, I noticed the departure from Mios Woendi on the Departure Page, where I choose either to leave from the dock or out to sea. I chose the latter, btw.
I'm glad you all were able to sort it all out. As for me, I'm just going to continue the current mission at Convoy College and see what happens. Will advise if anything weird comes up. I'm NOT going to request another transfer. I'd rather see what the game comes up with. Thanks for your usual excellent analysis. ![]() TB
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#5297 |
CTD - it's not just a job
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#5298 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
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The next mission is set to start on March 23, 1945. Have a beer on me! ![]()
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#5299 | |
CTD - it's not just a job
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This was just pointed out to me by an observant observer of the highest order...:
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#5300 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
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I have noticed no issues at all using the 300' visibility and lite fog mod. I've been using it since waaay back in FOTRSU, and in TMO before that. If it has a negative effect I can't see it. Thanks again! ![]()
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#5301 |
CTD - it's not just a job
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I neglected to mention to add the 101_FotRSUv18_FixPak...
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#5302 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
Uploads: 0
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#5303 |
CTD - it's not just a job
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That would be best... but it isn't overwritten by anything in your list though, so it shouldn't be necessary to destroy what you have, and should be fine at the end of your list.
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#5304 |
Ocean Warrior
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Ave Kaleuns, i have wondered for quite some time if we could begin a mission with multiple objectives....and i decided to throw caution to the wind and try what i thought was the way to do it.
so, i added multiple objectives to my next mission and... it worked....like.....a swiss car. ![]() i was driving an S-boat out of Brisbane, late in 1942. The primary assignment was to drop off supplies for the coastwatchers. i simply added on four (4) more coastwatcher drop off objectives to the Next Mission line in CareerTrack.UPC and shoved off. the orders were limited to only one screen but the radio messages came in the proper sequence. all five (5) objectives appeared on the Objectives screen (Radio) and i was allowed to complete them in any order. after the last objective was completed, i went and patrolled between Rabaul and New Georgia and bagged a few merchies and then headed back to the barn. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5305 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
Uploads: 0
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#5306 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
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I just noticed that the starting Splash Screen for FOTRS-U with the slightly revised Mod loading order is now "Combined Rosters for ..." instead of the Surfacing Sub (in Yellow) that I have been getting all along.
Did I put something in the wrong order, or is this what should have happened? Current Mods List: Generic Mod Enabler - v2.5.0.150 [G:\Ubisoft\Silent_Hunter_IV\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak 101_Nippon_Maru_v1.9_FotRSU 102_Nihon Kaigun v1.2_FotRSU 104_JP_SoyoMaru_fix 399c1_NoScrollNavMap - Same Sized Dials 450_MoonlightzSonarLines 451b_TMOstyle_NavMapDots_Nihon_Kaigun 525_StickieCamera 650_OriginalFOTRS_Dudz 801_UMark Invisible 803_NoPlayerSubFlags 851_Yel_FotRSU_Logo 901_Strategic_Map_Symbols 902_EAX_SoundSim_FOTRSU_1.8 903_FOTRSU_1.8_SUB_SKINS_IN_4k 904_RUBINI_CLOUDS_SH4 999_Lite Fog v2 + 300' Underwater Visability Combined Roster FI-OQ_FotRSU_v1.8f_upcPatch EDIT: I deleted the last two listed here and it reverted to the Splash Screen I was used to seeing. Interesting.
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#5307 |
CTD - it's not just a job
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No, not at all. "Designed behavior" with the Combined Roster mod. If you want the original FotRSU logo back, use "851_Yel_FotRSU_Logo" from the AddInModzPak. Red text? "851_Red_FotRSU_Logo", Get the FotRSU Museum loading screen? There are two "856_BnW_FotRSU_Museum" and "856_Col_FotRSU_Museum" for black and white and color choices. If you load in vickers03 Fleetboat Interiors - Officers Quarters, he has his own choices of splash and loading screens also. We do not have a loading screens, or "of facees" to replace any changes, but it is easy enough to either remove those from a mod (the Menu folder) before activation, or add them back in either by hand or with your own mini-mod.
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#5308 | |
I break things
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Now, what I would do is, remove 851_Yel_FotRSU_Logo and install it after the Combined Roster mod. Do not worry about the "851" number sequencing, as this is only a texture mod. Also notice, you have the following mod: 451b_TMOstyle_NavMapDots_Nihon_Kaigun But you are not running: 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru For a complete NavMapDots experience I would suggest you install these also, or else the navmap will have both dots and silhouettes showing shipping.
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Last edited by s7rikeback; 02-06-23 at 04:25 PM. |
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#5309 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
Uploads: 0
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Generic Mod Enabler - v2.5.0.150 [G:\Ubisoft\Silent_Hunter_IV\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak 101_Nippon_Maru_v1.9_FotRSU 102_Nihon Kaigun v1.2_FotRSU 104_JP_SoyoMaru_fix 105_FI-OQ_FotRSU_v1.8f_upcPatch 305_LessJapaneseAirRadar 399c1_NoScrollNavMap - Same Sized Dials 450_MoonlightzSonarLines 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 525_StickieCamera 650_OriginalFOTRS_Dudz 801_UMark Invisible 803_NoPlayerSubFlags 901_Strategic_Map_Symbols 902_EAX_SoundSim_FOTRSU_1.8 903_FOTRSU_1.8_SUB_SKINS_IN_4k 904_RUBINI_CLOUDS_SH4 999_Lite Fog v2 + 300' Underwater Visability FI-OQ_FotRSU_v1.8f_upcPatch Combined Roster 851_Yel_FotRSU_Logo Thanks for your input! ![]()
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#5310 |
Argentinian Skipper
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This is my modlist, working very fine in my actual career (new construction Gato Class, 22000 tons sunk in Convoy College, 1942).
Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak Nippon_Maru_v1.9b_FotRSU Nihon Kaigun v1.3_FotRSU Combined Roster 399_NoScrollNavMap 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 450_MoonlightzSonarLines 304_NoJapaneseAirRadar 801_UMark Invisible 803_NoPlayerSubFlags 901_Strategic_Map_Symbols RUBINI_CLOUDS_SH4 SMALLER SEABED ROCKS SMALLER SEA PLANTS SMALL sobers better sand II sobers better rock Ver 2 mod Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch FOTRSU_1.8_SUB_SKINS_IN_4k 856_Col_FotRSU_Museum EAX_SoundSim_FOTRSU_1.8 speech_overhaul BATTLEFLAG_CONNING_SILVERSIDES_SS-236 BATTLEFLAG_WARDROOM_SILVERSIDES_SS-236 New Sounds for Fleetboat_Interior-Officer Quarters mod Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter TDW_Ship_Plane_Fire_Damage_v1_3_SH4 Select Your Sub 650_OriginalFOTRS_Dudz Jimimadrid Metalic Dials Jimimadrid Sailors for FotRSU 851_Red_FotRSU_Logo DarkerNightsEnv_V2 Lite Fog v2 + 100' Underwater Visability Vanilla Impurities BuPers_Mod_Beta_3 jimimadrid HUD Jimimadrid Optics Jimimadrid SubManagement jimimadrid Shells Jimimadrid Tools Jimimadrid TDC Regards Fitzcarraldo ![]()
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