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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5056 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,312
Downloads: 766
Uploads: 0
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Don't be so dark guys a tornado and so fast is coming
![]() ![]() ![]() ... Greetings friends is to the team cordially Kal Maximus ![]() Last edited by Kal_Maximus_U669; 10-06-22 at 01:55 PM. |
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#5057 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
Uploads: 0
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__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#5058 |
Nub
![]() Join Date: Jan 2022
Posts: 4
Downloads: 23
Uploads: 0
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Hello,
hope you are well. I'm having some issues with activating the free camera in FOTRSU. I'm currently using FOTRSU v1.8, FOTRSU v1.8 sub skins in 4k, and Nippon Maru v1.9. Wondered if anyone had any suggestions on how I could solve this, or if it's a known issue. EDIT: I've done some more experimenting, and it seems that the issue for me is when I'm in a Fleet sub career, on normal, hard or realistic mode. It works fine on easy. Very weird... Last edited by booster45; 10-07-22 at 06:08 PM. |
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#5059 | |
CTD - it's not just a job
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You're welcome!
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#5060 | |
Nub
![]() Join Date: Jan 2022
Posts: 4
Downloads: 23
Uploads: 0
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All the best to you ![]() |
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#5061 |
CTD - it's not just a job
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Have fun with it!
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#5062 |
Argentinian Skipper
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@FOTRSU Team:
I discovered the guilty of the double angle scale in binos. After several tests with and without addin mods, the problem is in: 452_TMOstyle_NavMapShipMarks Something in this addin (I suspect the included bearing.dds file), is causing the issue. With this list: Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak DarkerNightsEnv_V2 RUBINI_CLOUDS_SH4 Nippon_Maru_v1.9_FotRSU Nihon Kaigun v1.2_FotRSU Combined Roster Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch 304_NoJapaneseAirRadar 650_MoreDudz 801_UMark Invisible 803_NoPlayerSubFlags 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum 399_NoScrollNavMap 399_OAKsHudGauges 450_MoonlightzSonarLines 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 452_TMOstyle_NavMapShipMarks I have the problem. Disengaging the mod: 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak DarkerNightsEnv_V2 RUBINI_CLOUDS_SH4 Nippon_Maru_v1.9_FotRSU Nihon Kaigun v1.2_FotRSU Combined Roster Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch 304_NoJapaneseAirRadar 650_MoreDudz 801_UMark Invisible 803_NoPlayerSubFlags 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum 399_NoScrollNavMap 399_OAKsHudGauges 450_MoonlightzSonarLines 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun All is OK in the binoculars. With this list I have the problem: Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak DarkerNightsEnv_V2 RUBINI_CLOUDS_SH4 Nippon_Maru_v1.9_FotRSU Nihon Kaigun v1.2_FotRSU Combined Roster Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch 304_NoJapaneseAirRadar 650_MoreDudz 801_UMark Invisible 803_NoPlayerSubFlags 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum 399_NoScrollNavMap 399_OAKsHudGauges 450_MoonlightzSonarLines 452_TMOstyle_NavMapShipMarks So, that addin needs some correction. My actual complete list, without the addin, working very fine: Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak DarkerNightsEnv_V2 RUBINI_CLOUDS_SH4 Nippon_Maru_v1.9_FotRSU Nihon Kaigun v1.2_FotRSU Combined Roster Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch 304_NoJapaneseAirRadar 650_MoreDudz 801_UMark Invisible 803_NoPlayerSubFlags 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum 399_NoScrollNavMap 399_OAKsHudGauges 450_MoonlightzSonarLines 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 901_Strategic_Map_Symbols Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter FOTRSU_1.8_SUB_SKINS_IN_4k EAX_SoundSim_FOTRSU_1.8 New Sounds for Fleetboat_Interior-Officer Quarters mod SMALLER SEABED ROCKS SMALLER SEA PLANTS MEDIUM sobers better rock Ver 2 mod sobers better sand II Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 10-08-22 at 07:42 PM. |
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#5063 |
CTD - it's not just a job
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Ah-HAA!!!! I was using the wrong mod when doing my hunt... I was loading the 451_TMOstyle_NavMapDots, not the 452 or 453 mods... That "Bearing.dds" file should not be in either of those... I wonder what it is left-over from?... We shall banish that file from the Add-In Modz Pak... Thank you for finding that fitzcarraldo.
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#5064 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,312
Downloads: 766
Uploads: 0
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no more problem for now
I have 2 installations: _A class S-18 _My list [MODS] 100_FalloftheRisingSun_Ultimate_v1.8=1 101_FotRSUv18_FixPak=2 305_LessJapaneseAirRadar=3 450_MoonlightzSonarLines=4 650_MoreDudz=5 801_UMark Invisible=6 803_NoPlayerSubFlags=7 901_Strategic_Map_Symbols=8 Nihon Kaigun v1.2_FotRSU=9 Nippon_Maru_v1.9_FotRSU=10 Combined Roster=11 451_TMOstyle_NavMapDots=12 451a_TMOstyle_NavMapDots_Nippon_Maru=13 451b_TMOstyle_NavMapDots_Nihon_Kaigun=14 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=15 FOTRSU_1.8_SUB_SKINS_IN_4k=16 EAX_SoundSim_FOTRSU_1.8=17 DarkerNightsEnv_V2=18 RUBINI_CLOUDS_SH4=19 FI-OQ_FotRSU_v1.8f_upcPatch=20 805_CWC_FIOQv18=21 _Un class Gar SS208 Grayback _My list [MODS] 100_FalloftheRisingSun_Ultimate_v1.8=1 101_FotRSUv18_FixPak=2 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=3 FOTRSU_1.8_SUB_SKINS_IN_4k=4 FI-OQ_FotRSU_v1.8f_upcPatch=5 Nippon_Maru_v1.9_FotRSU=6 Nihon Kaigun v1.2_FotRSU=7 Combined Roster=8 DarkerNightsEnv_V2=9 RUBINI_CLOUDS_SH4=10 EAX_SoundSim_FOTRSU_1.8=11 305_LessJapaneseAirRadar=12 450_MoonlightzSonarLines=13 650_MoreDudz=14 801_UMark Invisible=15 803_NoPlayerSubFlags=16 901_Strategic_Map_Symbols=17 451_TMOstyle_NavMapDots=18 451a_TMOstyle_NavMapDots_Nippon_Maru=19 451b_TMOstyle_NavMapDots_Nihon_Kaigun=20 805_CWC_FIOQv18=21 BATTLEFLAG_WARDROOM_GRAYBACK_SS-208=22 BATTLEFLAG_CONNING_GRAYBACK_SS-208=23 ![]() I Works Fine ![]() Last edited by Kal_Maximus_U669; 10-09-22 at 05:06 PM. |
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#5065 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,312
Downloads: 766
Uploads: 0
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Hey Boss
![]() ![]() I think this mod is very good it brings more realism to your work.. we are almost in "TmO" of BH... suggestion why not put it in Add InMods Packs.. for the purrists the night considerably increases the close attacks as in reality when do you think Beanie ??? Come on, I'll let you think about it. Kal Maximus U669 greetings to the team... ![]() |
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#5066 |
Bilge Rat
![]() Join Date: Sep 2022
Posts: 1
Downloads: 8
Uploads: 0
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Hi everyone. I have a problem that I cannot deal with and it is also hard for me to find. After installing the game, installing mods, the game starts correctly and you can start any mission or campania us. The problem was revealed after a week of use. After saving the game, when I returned to the game the next day when loading the save, the game crashes, it completely crashes into windows. I didn't make any changes to the game state or update the viewer. MOD Version 1.8 of Fall of the Rising Sun Ultimate
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#5067 | ||
CTD - it's not just a job
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Second would be did you empty the Save folder prior to starting the SH4 game? If you did not, then the mod most likely did not properly activate. Do you get the proper FotRSU v1.8 splash screen as SH4 launches? You should see a submarine surfacing, as in my signature below and to the left, along with the FotRSU logo. Third would be, are you certain you have either Large Address Aware or the 4Gig Patch properly enabled on the SH4.exe file? With LAA, run the app again, choose the SH4.exe file, and see if it shows enabled, either in the Intermediate or Advanced list, or with a checkmark in the Basic configuration of the app. With the 4Gig Patch, you have to pay attention to the message that shows in the dialog box after you attempt to activate it on SH4.exe. If you have issues with the first two, then you might need to back off the mod, and either re-install the game and / or delete the Save folder data and then try to re-activate and run SH4 again. There are of course, other causes that can cause issues, such as a Windows Update may have re-set your User Settings, as seems to happen on my computer all too often, so check the Properties for the SH4.exe file, and make certain you have things good to go there. ![]() Lastly (in my brain right now) is did you happen to change the mod configuration you had when the game was running previously? Some mods cannot be added or removed during a career without causing issues. When you post back, have the JSGME mod list ready to post. You get that by running the JSGME.exe file in the game folder, choosing "Tasks..." in the middle gutter, then "Export activated mods list to -->" at the bottom of that list, chose "Clipboard", and the list will then be in your Windows Clipboard. When you Reply here, use the <Ctrl><V> key combination to "paste" the clipboard into your post. Someone can give you better help after that. ![]() |
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#5068 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
Uploads: 0
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Like I said, this is purely anecdotal, but it does seem that some changes to the operating environment on a computer can mess with the Save games. Just sayin'.
__________________
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#5069 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,050
Downloads: 397
Uploads: 0
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I have been running a career from Brisbane after being transferred there in early 1942. While there I eventually upgraded to Gato and subsequently turned down the upgrade to Balao that caused a previously discussed issue.
The current issue is strange, but minor. On Nov. 13, 1943 Gato docked in Brisbane after another successful patrol. On Nov 14, 1943 I requested a transfer to NAB Milne Bay to save travel time, which was Approved. However, upon leaving for the next patrol, the base had changed to Pearl Harbor instead of NAB Milne Bay. What I mean is, we sailed from Pearl Harbor instead of Milne Bay, and Pearl Harbor was the designated home port based on the tilted anchor symbol. I completed the assignment per orders, returned to Pearl Harbor to dock on January 18, 1944, and then once in the Office again requested a transfer to NAB Milne Bay. Again the transfer was approved, but this time when I sailed for the next patrol on February 5, 1944 the sail-from point was indeed NAB Milne Bay, which was now shown on the map as our Home Port. There may some small file glitch with the late 1943 transfer from Brisbane to NAB Milne Bay that sends one to Pearl Harbor instead. Going from PH to NAB Milne Bay worked. Thanks.
__________________
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#5070 | |
CTD - it's not just a job
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PearlSince the auto-transfer at Brisbane was going to take effect before your next patrol start, your sending yourself there 3 days early on 1943-11-14 probably "confused" the 'logic' in the game, so it "defaulted" to the first active listing of Pearl, and there you landed... There is a pdf of a spreadsheet in the Support folder structure somewhere, but we'll have to update it, and try to make it more sensible looking... There are appropriate missions available at Milne, so that is my supposition. Digging further into it... |
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