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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1501 | |
I break things
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SubSim build v Internal Build. ![]()
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#1502 | ||
CTD - it's not just a job
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#1503 |
Argentinian Skipper
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Hi all:
I noted some FPS issues when you have a lot of traffic and antiaircraft fire and smoke in the sky from the exploding ammunition. My example is Battle of Midway single mission. My PC can manage a very stable FOTRSU with the Vickers Officer Quarters, fixed on 60 FPS via Nvidia Inspector, and mantains this number in all dense ports and situations (convoys, ship fires, cannons...). But, when there is a lot of those AA smokes in the sky, my FPS drop to 10-12 FPS, and some times I have CTDs. This occurs when I see the battle in external camera or with my scopes. It seems the smoke in the sky with dense ship traffic using his AA guns causes this annoying drop in FPS and CTDs. Of course, I use LAA. Then, I think an optional addon mod with less sky smoke from antiaircraft fire could be a good addition for a next update. I tested mainly in Midway mission, because the many ships and the dense AA fire. There is a huge lot of smoke in the air. BTW, I´m enjoying FOTRSU in my actual Freemantle campaign. Many thanks and best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#1504 |
Sea Lord
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Update:Submarine Improvement highlighted in Magenta.
11th September 1943 USS Grayling (SS 209) GAR. Equipment Loadout, Mk14 Torpedoes, 40mm Bofors AA Gun 4" Bow Deck Gun, SJ-I, Improved Surface Search Radar Improved SD Radar, Air Search Radar Half Cut Conning Tower April 6th was the last update and I'm still being offered the SJ-I Improved Surface Search Radar. I've also noticed some of these destroyers have got surface search radar, as a test I marked the subs position on the nav map when a Kisaragi turned towards us and then I submerged and moved away and waited. Sure enough that destroyer knew exactly where I had been, its a good job it was dark because I had an easy shot and I put two torpedoes up his ass. ![]()
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#1505 |
Sonar Guy
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Multiple spawning issues: Balikpapan, April 1944, USS Skate Brisbane-Celebes.
EDITED TO ADD: On next assignment, radar detected a pair of escorts at 26.7 km, then a third, but failed to detect the Yamato anchored in their midst until ~8 km away, i.e. visual range. Suspect this may be an issue with my installation as the first iteration of this patrol CTDed when maneuvering around three sampans. On that patrol, a plane was physically spotted despite the radar being on. Not sure why my machine is so susceptible to this as I observe the best accepted practices regarding shelling out and saves. Last edited by Mios 4Me; 07-12-20 at 12:21 PM. |
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#1506 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Bug Report : Missing object in NDD_Fubuki.dat (and NDD_FubukiII.dat)
The Fubuki suffers from the same missing platform as the Akatsuki between the two rear torpedo cranes. The Akatsuki was fixed by s7rikeback in post #1440 https://www.subsim.com/radioroom/sho...postcount=1440 EDIT : The NDD_FubukiII also suffers from the same missing platform. EDIT : Additional item... Center mounted Torpedo Launcher on the NDD Fubuki cannot turn because it is fouled by the platform in front of it... ![]()
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO Last edited by DanielCoffey; 07-12-20 at 11:10 AM. |
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#1507 |
Swabbie
![]() Join Date: Jul 2011
Posts: 10
Downloads: 21
Uploads: 0
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Loving the mod. Thanks to the team for all that you do!
Would like to post about an issue I encountered. I did one of the special campaigns where you can start out with a Balao in June of 1943. I did the two training patrols and then did my first actual patrol. I was to patrol off the coast of the Japanese mainland. I realized while I was out here I probably should have transferred to Pearl before I started because I was going to have to travel all the way back to the U.S. mainland to end my patrol. Not too big of a deal. Anyway, after I had returned to port and went through my crew promotions and such I clicked on the map to see what kind of patrol it wanted to give me (I wasn't going to start the patrol here, I was still planning to transfer to pearl). It was the same mission as before, which is fine, but to my surprise it the Navy was sending me on a mission back through time! My first patrol started in June and I returned in August. Now the mission briefing was giving me the current date, (August something) but it said I was to depart in June xx of 1943. I didn't think the U.S. had access to time travel until 1945! All kidding aside, I thought maybe it was a glitch with starting the patrol out of the California base. I transferred to Pearl but the mission was the same. Started the patrol and it had indeed sent me back in time to June. I'll play this one through and see if time advances as it should this time. Thanks again for all your work! |
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#1508 | ||||
CTD - it's not just a job
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#1509 | |
Swabbie
![]() Join Date: Jul 2011
Posts: 10
Downloads: 21
Uploads: 0
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Last edited by Tyronster; 07-13-20 at 12:02 AM. Reason: adding more info |
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#1510 |
Swabbie
![]() Join Date: Aug 2007
Posts: 6
Downloads: 412
Uploads: 0
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I've searched the thread attempting to find someone having this issue, but some of my sounds are very quiet. On the sonar when a contact is there, I can barely hear the screws if at all. Also, the opening of the torpedo tube outer doors is extremely quiet. I've been attempting to find a way to put the telegraph back in, but this issue makes me wonder if I'd even hear it. Has anyone had this issue, or is there an obvious reason that it's happening that I just don't see?
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#1511 |
Gefallen Engel U-666
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DreadWing!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#1512 | |
Sonar Guy
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Not sure if it's valid sans patch, but the description doesn't mention air cover, so here goes: after visiting Balikpapan, we continued to the Celebes Sea job, and then to another assignment, this time to Palau. Despite three bright, sunny days there so far, along with wrecking the harbor and sinking a certain anchored warship, there's been no air cover whatsoever. Not a single plane. I'm not complaining. ![]() Yes, the incident reported earlier was the Balikpapan docks in April, 1944. One ship was interred in the central dock area, a couple of ship-lengths from the sea; another was moored behind the docks in water so shallow that torpedoes at 3m exploded prematurely. |
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#1513 |
Swabbie
![]() Join Date: Aug 2007
Posts: 6
Downloads: 412
Uploads: 0
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Aktungbby Much Appreciated!
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#1514 | |
Sea Lord
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Question. I've noticed the Japanese have Type21 and Type22 radar, are these dual use, both for air contacts and surface contacts or is there another radar that just does air contacts. I got sent down to Eniwetok on Dec 4 1943, what the hell is going on down there, battleships, carriers and cruisers all lined up like Pearl Harbours battleship row. I got me 2 carriers a battleship and a light cruiser before I had to get out of there. On the way north I met a convoy with a Tachibana destroyer as lead escort, that thing spotted me somehow (probably radar) anyway we were manouvering around each other when I up periscoped and fired a torpedo at her, (sank it by the way) thats when I noticed 4 bleeding torpedoes coming my way, that was not funny Mr beanie not funny at all, bloody pacific ocean is getting a dangerous place for a sight seeing trip these days. ![]()
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#1515 | |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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You may find that the NDD_FubukiII.dat has a suitable set of platforms. I did notice that the FubukiII had different ones forward of its own center torp launcher.
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