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Old 04-29-22, 08:04 AM   #226
Mad Mardigan
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wolf_howl15 Re: Welcome back...

Quote:
Originally Posted by mwclarksr View Post
First post in years. I have forgotten about owning this game & a couple of weeks ago Steam sent me a Wish List price drop and I got the U-Boat Missions add on. So, here I am again looking at mods for SH4 & I have a question about these mods in the Mega Mod Pack.

I know, by reading the ReadMe of the mods that any of them that are for GFO will not work with FotrS, but for the mod Stop the Shouting it says it's been tested with TMO and RFB.

Can anyone point out the mods that will work with FotrS, please?
Hmm.... With the latest version of FotRS-U, would say is advisable... to just go with the add in mods that the team includes with the work.

That & follow the ones mentioned of that were looked at to be useable such as vickers officers quarters interior mod, I think EAX sounds mod... also by vickers... & his battle flags mod. Last that I know of, at any rate.

Can check out the mod set, info on the 1st post for FotRS-U, found here:

https://www.subsim.com/radioroom/sho...d.php?t=243064


Hope this helps...







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Old 05-02-22, 12:27 PM   #227
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Quote:
Originally Posted by Mad Mardigan View Post
Hmm.... With the latest version of FotRS-U, would say is advisable... to just go with the add in mods that the team includes with the work.

That & follow the ones mentioned of that were looked at to be useable such as vickers officers quarters interior mod, I think EAX sounds mod... also by vickers... & his battle flags mod. Last that I know of, at any rate.

Can check out the mod set, info on the 1st post for FotRS-U, found here:

https://www.subsim.com/radioroom/sho...d.php?t=243064


Hope this helps...








M. M.
It does help, actually. Thank you
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Old 05-02-22, 01:32 PM   #228
Mad Mardigan
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wolf_howl15

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Originally Posted by mwclarksr View Post
It does help, actually. Thank you












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Old 05-04-22, 12:59 PM   #229
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Quote:
Originally Posted by Mad Mardigan View Post
Hmm.... With the latest version of FotRS-U, would say is advisable... to just go with the add in mods that the team includes with the work.

That & follow the ones mentioned of that were looked at to be useable such as vickers officers quarters interior mod, I think EAX sounds mod... also by vickers... & his battle flags mod. Last that I know of, at any rate.

Can check out the mod set, info on the 1st post for FotRS-U, found here:

https://www.subsim.com/radioroom/sho...d.php?t=243064


Hope this helps...







M. M.
Quote:
Originally Posted by mwclarksr View Post
It does help, actually. Thank you
Is it okay to enable these mods while saves are already in patrol?
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Old 05-04-22, 03:29 PM   #230
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Is it okay to enable these mods while saves are already in patrol?
Best, rules of thumb... with & when looking at, adding in add in mod/s, is best advisable... unless the attached read me, says otherwise... activation of them, is best done after RTB or just prior to starting a new patrol.


Hope, this helps... Clarify that...







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Old 10-15-22, 03:59 PM   #231
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Default Installing LAA

After reading the description, I thought I would benefit from this utility. I have 8GB RAM on an Acer Aspire E5-575 system.

When I tried to download LAA I rec'd this message: laa_2_0_4.zip is not commonly downloaded and may be dangerous. Is this something I can ignore? I assume only the relatively few computers users running SH4 are affected by LAA limits?

Awaiting your response... TIA
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Old 10-15-22, 08:37 PM   #232
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Quote:
Originally Posted by l02turner View Post
After reading the description, I thought I would benefit from this utility. I have 8GB RAM on an Acer Aspire E5-575 system.

When I tried to download LAA I rec'd this message: laa_2_0_4.zip is not commonly downloaded and may be dangerous. Is this something I can ignore? I assume only the relatively few computers users running SH4 are affected by LAA limits?

Awaiting your response... TIA
yeah, that's a windows thing.
LAA is no harm to your system.
i have it on my PC.
before you use it with SH4 (or 3 or 5) be sure that you have installed SH in a folder that is not in a Windows subfolder, such as Program(x86).
and.....
be sure to uncheck the Read-only sh4.exe properties
.
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Old 10-22-22, 04:43 PM   #233
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Originally Posted by KaleunMarco View Post

be sure to uncheck the Read-only sh4.exe properties
.

This is the part I ALWAYS forget to do.



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Old 10-23-22, 07:25 PM   #234
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Default Beginners Mod List For SH4 Including Download Links

Thanks for the reply. One more question, my system is a 64 byte system - will using a 32 byte software be a problem?
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Old 10-23-22, 07:31 PM   #235
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Quote:
Originally Posted by l02turner View Post
Thanks for the reply. One more question, my system is a 64 byte system - will using a 32 byte software be a problem?
it shouldn't. most of us have the same environment. you may have to adjust the Compatibility settings, but wait and see.
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Last edited by KaleunMarco; 10-23-22 at 08:23 PM.
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Old 10-23-22, 07:33 PM   #236
l02turner
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Default Beginners Mod List For SH4 Including Download Links

BTW - The color text you used to write: "This is the part I ALWAYS forget to do" is impossible for me to see - likely because of my color blindness. I try to read all the stuff you post because you are so knowledgeable about being s sub-driver
;-)


Ahoy, Capn!
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Old 10-23-22, 08:10 PM   #237
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Have you tried to use the "SubSim Smart Dark" skin l02turner, or are you using the "Compass Lite" or "Admiral Blue" - or perhaps you are on a mobile device that only uses the "blue", in which case, the orange text 'bleeds' and makes your eyes hurt - but it does stand-out nicely on the Smart Dark. When you find text you can't read so well, just click and drag (finger swipe, whatever) to select a post's text, and the "high-lighting" of that will make the text legible...

btw, if you go to use any of the torpedo mods in the mod package and then drive an S-Boat, the game will crash as the torpedo goes to explode. Known issue with those mods, so don't use them, or don't use the S-Boats if you do add the other mods in.
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Old 09-06-23, 12:22 AM   #238
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Default american atlantic campaign mod

Is there a mod where you can have a career based out of groton connn or new london or even england we had some subs stationed,.... not many but they existed, they also did shakedowns on their way through the canal im surprised fotrs doesnt have one starting in groton or portsmouth nh...or maine... and traversing the canal going to pearl...
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Old 09-07-23, 11:22 AM   #239
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Default War Pacific...

The subject here is mainly the Pacific War such a vast subject to cover in its entirety...have you played FOTRS...there are loads of things to do....why ask for stuff like that then that you already have lots of mods...noting the errors and reporting them will help the FOTRS team a lot Thank you...
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Old 09-08-23, 06:22 AM   #240
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Quote:
Originally Posted by wrestfoot7 View Post
Is there a mod where you can have a career based out of groton connn or new london or even england we had some subs stationed,.... not many but they existed, they also did shakedowns on their way through the canal im surprised fotrs doesnt have one starting in groton or portsmouth nh...or maine... and traversing the canal going to pearl...
Bubblehead1980 did his version of TMO, and has the start out of the East Coast somewhere, goes to Scotland, and patrols off North Africa, as well as other European locations. Rather boring stuff compared to the Pacific side, but he did activate it in his package.

TMO Update BH V2.0 Release
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