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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 137
Downloads: 166
Uploads: 0
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I thought I still had that mod-but I guess not. FWIW from what I can see the stock surface vessels -even addon FOTR vessels rotate the wrong way. So it's not just the submarines.
__________________________________ From looking at the past posts on this issue there was some good attempts at fixing this problem and way too much drama in the release (whose download link no longer works). If somebody has the fix-and you can't post the file just explain what was done. It appears work was in the GATO dat file when it was originally fixed correctly. FWIW. Last edited by Tempest555; 08-28-12 at 12:50 AM. |
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#107 |
Navy Seal
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![]() i uploaded the prop rotation mod for anyone who needs it http://www.subsim.com/radioroom/down...o=file&id=3702 i dont have the 4 bladed prop mod thou so if anyone has it please upload it here at subsim for those who want it |
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#108 | |
Ace of the Deep
![]() Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,294
Downloads: 265
Uploads: 127
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From the readme of Historical Prop Rotation (which I totally forgot I had
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__________________
Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#109 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 137
Downloads: 166
Uploads: 0
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It has the 4 bladed props. Installed it JSGME and manually.
They still turn the wrong way. ![]() I'm running SH4 Gold 1.5 and TMO 2.5 |
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#110 |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
Downloads: 224
Uploads: 0
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Nice mod!!! good job
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#111 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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yes all links are totally dead. I just spent 30 minutes reading through this thread clicking on every link and nothing..
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#112 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 993
Downloads: 1071
Uploads: 6
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#113 |
Navy Seal
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only one of the download links was broken but its hard to notice there were two separate links there so I fixed it and put space between the links
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#114 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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107 did finally work. I had to click on it several times and it finally loaded it right up. I hate when that happens.
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#115 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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ok to let someone know. when this mod is applied the Gar class deckgun node is not placed right. I found this out by enabled and disabling different mods. when applied it sets the deck gun for the Gar Class inside the Conning tower. Can someone please fix this. I would but my computer doesn't have the power to handle 3d modeling.
thanks, drakkhen20 ![]() |
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#116 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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Does anyone need a picture of what I'm talking about?
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#117 | ||
Stowaway
Posts: n/a
Downloads:
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