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Old 02-01-23, 02:17 PM   #5296
torpedobait
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To answer KM's question, I noticed the departure from Mios Woendi on the Departure Page, where I choose either to leave from the dock or out to sea. I chose the latter, btw.

I'm glad you all were able to sort it all out. As for me, I'm just going to continue the current mission at Convoy College and see what happens. Will advise if anything weird comes up.

I'm NOT going to request another transfer. I'd rather see what the game comes up with.

Thanks for your usual excellent analysis.

TB
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Old 02-01-23, 02:30 PM   #5297
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Let us know either way, if you would please, torpedobait. My guess is that on Feb 15, you will transfer, but whether it would be Subic or Guam remains to be seen...
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Old 02-01-23, 06:09 PM   #5298
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Quote:
Originally Posted by propbeanie View Post
Let us know either way, if you would please, torpedobait. My guess is that on Feb 15, you will transfer, but whether it would be Subic or Guam remains to be seen...
Good guess! On or about Feb. 21, 1945 I received a notice that Subic Bay would now be available for resupply, etc. Late on the 22nd, after expending the last 5 torpedoes (successfully, I might add) I started to plot a course for return to NAB MW but saw the Home Base was now Subic Bay. Did not get a base change notice, but that is pretty normal now days. So that's where I went and successfully ended the patrol on February 27, 1945.

The next mission is set to start on March 23, 1945.

Have a beer on me!
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Old 02-01-23, 07:01 PM   #5299
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This was just pointed out to me by an observant observer of the highest order...:
Quote:
Originally Posted by torpedobait View Post
...

Generic Mod Enabler - v2.5.0.150
[G:\Ubisoft\Silent_Hunter_IV\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_Nippon_Maru_v1.9_FotRSU
102_Nihon Kaigun v1.2_FotRSU
103_Combined Roster
101_FotRSUv18_FixPak
104_JP_SoyoMaru_fix - should be able to remove
105_FI-OQ_FotRSU_v1.8f_upcPatch - remove since you do not have FI-OQ activated
305_LessJapaneseAirRadar
399c1_NoScrollNavMap - Same Sized Dials
450_MoonlightzSonarLines
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
525_StickieCamera
650_OriginalFOTRS_Dudz
801_UMark Invisible
803_NoPlayerSubFlags
851_Yel_FotRSU_Logo
901_Strategic_Map_Symbols
902_EAX_SoundSim_FOTRSU_1.8
903_FOTRSU_1.8_SUB_SKINS_IN_4k
904_RUBINI_CLOUDS_SH4
999_Lite Fog v2 + 300' Underwater Visability - no issues found then?
Now, with that "105_FI-OQ_FotRSU_v1.8f_upcPatch", after you deactivate it, you probably won't notice any changes, since the mod is somewhat like the CWC mods, and has no "recovery". It will not harm having it in the game, but it is made for the base Fleetboat Interiors - Officer's Quarters mod, and goes on top of that, which both go on top of the EAX sound mod.
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Old 02-02-23, 11:32 AM   #5300
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Quote:
Originally Posted by propbeanie View Post
This was just pointed out to me by an observant observer of the highest order...:

Now, with that "105_FI-OQ_FotRSU_v1.8f_upcPatch", after you deactivate it, you probably won't notice any changes, since the mod is somewhat like the CWC mods, and has no "recovery". It will not harm having it in the game, but it is made for the base Fleetboat Interiors - Officer's Quarters mod, and goes on top of that, which both go on top of the EAX sound mod.
Thanks for the review! Since I'm now in the office I'll exit, remove the 2 mods in orange, and start the next mission.

I have noticed no issues at all using the 300' visibility and lite fog mod. I've been using it since waaay back in FOTRSU, and in TMO before that. If it has a negative effect I can't see it.

Thanks again!

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Old 02-02-23, 12:10 PM   #5301
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I neglected to mention to add the 101_FotRSUv18_FixPak...
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Old 02-03-23, 05:43 PM   #5302
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Quote:
Originally Posted by propbeanie View Post
I neglected to mention to add the 101_FotRSUv18_FixPak...
where exactly do I add it? Should it be placed immediately after the v1.8 FOTRSU, and before the Nippon mod?
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Old 02-03-23, 06:41 PM   #5303
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That would be best... but it isn't overwritten by anything in your list though, so it shouldn't be necessary to destroy what you have, and should be fine at the end of your list.
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Old 02-04-23, 07:54 PM   #5304
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Default Multiple Mission Objectives to start a mission

Ave Kaleuns, i have wondered for quite some time if we could begin a mission with multiple objectives....and i decided to throw caution to the wind and try what i thought was the way to do it.

so, i added multiple objectives to my next mission and... it worked....like.....a swiss car.

i was driving an S-boat out of Brisbane, late in 1942.
The primary assignment was to drop off supplies for the coastwatchers.
i simply added on four (4) more coastwatcher drop off objectives to the Next Mission line in CareerTrack.UPC and shoved off.

the orders were limited to only one screen but the radio messages came in the proper sequence.

all five (5) objectives appeared on the Objectives screen (Radio) and i was allowed to complete them in any order.
after the last objective was completed, i went and patrolled between Rabaul and New Georgia and bagged a few merchies and then headed back to the barn.

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Old 02-04-23, 11:04 PM   #5305
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Quote:
Originally Posted by propbeanie View Post
That would be best... but it isn't overwritten by anything in your list though, so it shouldn't be necessary to destroy what you have, and should be fine at the end of your list.
Just to be on the safe side, I reloaded all my Mods via JSGME and restarted from the Office. Works fine so far. Thanks again for all the help.
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Old 02-05-23, 01:06 PM   #5306
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Default Splash Screen

I just noticed that the starting Splash Screen for FOTRS-U with the slightly revised Mod loading order is now "Combined Rosters for ..." instead of the Surfacing Sub (in Yellow) that I have been getting all along.

Did I put something in the wrong order, or is this what should have happened?

Current Mods List:

Generic Mod Enabler - v2.5.0.150
[G:\Ubisoft\Silent_Hunter_IV\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
101_Nippon_Maru_v1.9_FotRSU
102_Nihon Kaigun v1.2_FotRSU
104_JP_SoyoMaru_fix
399c1_NoScrollNavMap - Same Sized Dials
450_MoonlightzSonarLines
451b_TMOstyle_NavMapDots_Nihon_Kaigun
525_StickieCamera
650_OriginalFOTRS_Dudz
801_UMark Invisible
803_NoPlayerSubFlags
851_Yel_FotRSU_Logo
901_Strategic_Map_Symbols
902_EAX_SoundSim_FOTRSU_1.8
903_FOTRSU_1.8_SUB_SKINS_IN_4k
904_RUBINI_CLOUDS_SH4
999_Lite Fog v2 + 300' Underwater Visability
Combined Roster
FI-OQ_FotRSU_v1.8f_upcPatch

EDIT: I deleted the last two listed here and it reverted to the Splash Screen I was used to seeing. Interesting.
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Old 02-05-23, 01:33 PM   #5307
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No, not at all. "Designed behavior" with the Combined Roster mod. If you want the original FotRSU logo back, use "851_Yel_FotRSU_Logo" from the AddInModzPak. Red text? "851_Red_FotRSU_Logo", Get the FotRSU Museum loading screen? There are two "856_BnW_FotRSU_Museum" and "856_Col_FotRSU_Museum" for black and white and color choices. If you load in vickers03 Fleetboat Interiors - Officers Quarters, he has his own choices of splash and loading screens also. We do not have a loading screens, or "of facees" to replace any changes, but it is easy enough to either remove those from a mod (the Menu folder) before activation, or add them back in either by hand or with your own mini-mod.
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Old 02-06-23, 04:13 PM   #5308
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Quote:
Originally Posted by torpedobait View Post
I just noticed that the starting Splash Screen for FOTRS-U with the slightly revised Mod loading order is now "Combined Rosters for ..." instead of the Surfacing Sub (in Yellow) that I have been getting all along.

Did I put something in the wrong order, or is this what should have happened?

Current Mods List:

Generic Mod Enabler - v2.5.0.150
[G:\Ubisoft\Silent_Hunter_IV\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
101_Nippon_Maru_v1.9_FotRSU
102_Nihon Kaigun v1.2_FotRSU
104_JP_SoyoMaru_fix
399c1_NoScrollNavMap - Same Sized Dials
450_MoonlightzSonarLines
451b_TMOstyle_NavMapDots_Nihon_Kaigun
525_StickieCamera
650_OriginalFOTRS_Dudz
801_UMark Invisible
803_NoPlayerSubFlags
851_Yel_FotRSU_Logo
901_Strategic_Map_Symbols
902_EAX_SoundSim_FOTRSU_1.8
903_FOTRSU_1.8_SUB_SKINS_IN_4k
904_RUBINI_CLOUDS_SH4
999_Lite Fog v2 + 300' Underwater Visability
Combined Roster
FI-OQ_FotRSU_v1.8f_upcPatch

EDIT: I deleted the last two listed here and it reverted to the Splash Screen I was used to seeing. Interesting.
Interesting to see, that you have removed the "Combined Roster" mod, doing this will screw up the ship names in your game as it's been built for a reason to support both Nippon Maru & Nihon Kaigun to be run together as described in the readme files.

Now, what I would do is, remove 851_Yel_FotRSU_Logo and install it after the Combined Roster mod.

Do not worry about the "851" number sequencing, as this is only a texture mod.

Also notice, you have the following mod:
451b_TMOstyle_NavMapDots_Nihon_Kaigun

But you are not running:
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru

For a complete NavMapDots experience I would suggest you install these also, or else the navmap will have both dots and silhouettes showing shipping.
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Old 02-06-23, 06:47 PM   #5309
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Quote:
Originally Posted by s7rikeback View Post
Interesting to see, that you have removed the "Combined Roster" mod, doing this will screw up the ship names in your game as it's been built for a reason to support both Nippon Maru & Nihon Kaigun to be run together as described in the readme files.

Now, what I would do is, remove 851_Yel_FotRSU_Logo and install it after the Combined Roster mod.

Do not worry about the "851" number sequencing, as this is only a texture mod.

Also notice, you have the following mod:
451b_TMOstyle_NavMapDots_Nihon_Kaigun

But you are not running:
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru

For a complete NavMapDots experience I would suggest you install these also, or else the navmap will have both dots and silhouettes showing shipping.
Ok, I think I've got it now!

Generic Mod Enabler - v2.5.0.150
[G:\Ubisoft\Silent_Hunter_IV\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
101_Nippon_Maru_v1.9_FotRSU
102_Nihon Kaigun v1.2_FotRSU
104_JP_SoyoMaru_fix
105_FI-OQ_FotRSU_v1.8f_upcPatch
305_LessJapaneseAirRadar
399c1_NoScrollNavMap - Same Sized Dials
450_MoonlightzSonarLines
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
525_StickieCamera
650_OriginalFOTRS_Dudz
801_UMark Invisible
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
902_EAX_SoundSim_FOTRSU_1.8
903_FOTRSU_1.8_SUB_SKINS_IN_4k
904_RUBINI_CLOUDS_SH4
999_Lite Fog v2 + 300' Underwater Visability
FI-OQ_FotRSU_v1.8f_upcPatch
Combined Roster
851_Yel_FotRSU_Logo

Thanks for your input!
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Old 02-08-23, 09:31 AM   #5310
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This is my modlist, working very fine in my actual career (new construction Gato Class, 22000 tons sunk in Convoy College, 1942).


Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
Nippon_Maru_v1.9b_FotRSU
Nihon Kaigun v1.3_FotRSU
Combined Roster
399_NoScrollNavMap
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
450_MoonlightzSonarLines
304_NoJapaneseAirRadar
801_UMark Invisible
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
RUBINI_CLOUDS_SH4
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
sobers better sand II
sobers better rock Ver 2 mod
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
FOTRSU_1.8_SUB_SKINS_IN_4k
856_Col_FotRSU_Museum
EAX_SoundSim_FOTRSU_1.8
speech_overhaul
BATTLEFLAG_CONNING_SILVERSIDES_SS-236
BATTLEFLAG_WARDROOM_SILVERSIDES_SS-236
New Sounds for Fleetboat_Interior-Officer Quarters mod
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Select Your Sub
650_OriginalFOTRS_Dudz
Jimimadrid Metalic Dials
Jimimadrid Sailors for FotRSU
851_Red_FotRSU_Logo
DarkerNightsEnv_V2
Lite Fog v2 + 100' Underwater Visability
Vanilla Impurities
BuPers_Mod_Beta_3
jimimadrid HUD
Jimimadrid Optics
Jimimadrid SubManagement
jimimadrid Shells
Jimimadrid Tools
Jimimadrid TDC

Regards

Fitzcarraldo
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