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Old 10-30-21, 12:06 PM   #1
John Pancoast
Ocean Warrior
 
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Default AOD: Submerging ahead of a convoy for an attack.

Good fun using this silly periscope depth SH3 tactic in AOD, see how long one can survive. Doing a 1941 attack now; first pass the corvette damaged my hydrophones for eleven hours, knocking them out until repaired.
Also knocked out my air compressor, repairs only at base, so if I blow tanks the air can't be replaced.
Have sunk two ships though, but the end is near for my sub.
No just waiting until the lead escort passes you by without noticing you ala SH3, in AOD.
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Old 11-01-21, 01:59 PM   #2
John Pancoast
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Have to switch mindset; since moonlight affects aren't modeled in SH3, I forgot they are in AOD and made the mistake of approaching a convoy with the full moon at my back.
That didn't work out to well.
I don't even think about the moon in SH3.
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Old 11-01-21, 09:59 PM   #3
Randomizer
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While knowing that it makes no difference I still attack down-moon in SH3 on nights when the moon is present. That said though, the marvellous attention to the details and many undocumented features in AOD is still pretty amazing and keep me returning to that ancient U-Boat simulation.

I love that night surface attacks are actually possible but real easily bungled if you rush or fail to take the moon, sea state and your own speed into account. The presence of a wolfpack can also lead to boom or bust and have had more than one pack comrade torpedo my target ship.

AOD still rocks.

-C
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Old 11-02-21, 02:28 AM   #4
John Pancoast
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Quote:
Originally Posted by Randomizer View Post
While knowing that it makes no difference I still attack down-moon in SH3 on nights when the moon is present. That said though, the marvellous attention to the details and many undocumented features in AOD is still pretty amazing and keep me returning to that ancient U-Boat simulation.

I love that night surface attacks are actually possible but real easily bungled if you rush or fail to take the moon, sea state and your own speed into account. The presence of a wolfpack can also lead to boom or bust and have had more than one pack comrade torpedo my target ship.

AOD still rocks.

-C

Exactly. I enjoy Sh3 but there are so *many* basic flaws that can't be fixed I spend much more time with AOD.
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Old 11-02-21, 08:05 PM   #5
John Pancoast
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Had another hidden gem in AOD today. Five sub wolfpack attacked a convoy in AM71.
I had nothing to do with it; didn't call it in, etc. Completely independent actions. I was hundreds of mile to the south, on a return trip to St. Nazaire.

Saw the radio messages from the involved subs, etc.
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Old 11-03-21, 01:21 AM   #6
iambecomelife
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Quote:
Originally Posted by John Pancoast View Post
Had another hidden gem in AOD today. Five sub wolfpack attacked a convoy in AM71.
I had nothing to do with it; didn't call it in, etc. Completely independent actions. I was hundreds of mile to the south, on a return trip to St. Nazaire.

Saw the radio messages from the involved subs, etc.
Nice feature; I didn't know that AI radio reports existed. In fact, I rarely get to the stage of the war where wolfpacks are common because I die pretty early. Nonetheless, AOD is one of those games where the game defeats you fair and square in my opinion - it makes your realize why even many good U-Boat crews failed to return.

Another nice feature I learned about - if you return to base around April-May 1945, the pre-rendered port background is bombed out from air raids. And IIRC the band does not play for you. Again, great attention to detail.
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Old 11-05-21, 03:34 AM   #7
sublynx
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Spot on, a like given through text 😎
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Old 11-05-21, 04:33 AM   #8
John Pancoast
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100% correct, great post. Easy to tell the makers were very interested in the Battle of the Atlantic and did their research. Imagine everyone has seen this before, but if not. https://www.subsim.com/ssr/mikejone.html

On the plus side, I heard the pack get five hits on the convoy and heard two boats sinking.
It was a Gibraltar convoy, must have had the "Audacity" with it as a Martlet was spotted.
Dangerous little planes; if they spot you, they vector in any nearby asw assets to hunt you.
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Old 11-05-21, 04:47 AM   #9
SnipersHunter
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Truely ahead of their time and the reason why i still play AOD!
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Old 11-05-21, 04:50 AM   #10
John Pancoast
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Quote:
Originally Posted by SnipersHunter View Post
Truely ahead of their time and the reason why i still play AOD!

Yep. If you want a simulation of the Battle of the Atlantic, play AOD. If you want a fps experience set in the Battle of the Atlantic, play SH3.
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