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Old 03-11-15, 05:50 PM   #76
Jeff-Groves
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With permission from Wise I've started the conversion to his Turm to work with this VIIA.
It's mostly just delete a few parts and adjust a few 3d objects.
Maybe some texture work.

VERY Nice addition!
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Old 03-12-15, 11:42 AM   #77
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Originally Posted by Jeff-Groves View Post
With permission from Wise I've started the conversion to his Turm to work with this VIIA.
It's mostly just delete a few parts and adjust a few 3d objects.
Maybe some texture work.

VERY Nice addition!
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Old 09-05-21, 01:47 PM   #78
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Default 3D model of VIIA

Is this still being worked on because when I load your latest file its all wonky looking with dials on the u boat texture etc when I load VIIB sept '39 date career in sh3 commander and this is activated in jsgme as well?
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Old 09-05-21, 01:49 PM   #79
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Playing around with Fraps.





Got to do something about that "Yea!"



Gooddest version I have and includes the start of the Turm work.
TestPilot's U-Boot Guns not included.
http://www.mediafire.com/download/rn...Newest(SH3).7z
This file has got all kinds of weird texture glitches on it when I start '39 VIIB in sh3 commander. I really hope this is continued because always wanted a 3d model of one instead of using the same model as VIIB with decreased stats and torpedoes that WB's mod does. You would be the first one to pull it off and by the looks of the videos looks very promising.
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Old 09-06-21, 08:18 AM   #80
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I've got an updated version that I never finished.
I'll load in back on my system and do some work on it.
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Old 09-06-21, 08:58 AM   #81
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I've got an updated version that I never finished.
I'll load in back on my system and do some work on it.
That's awesome man, only way I will play a VIIA early war campaign is with this 3d model but the texture glitches on the hull and conning tower is off putting, other then that everything looks great and also nice looking conning tower and rear torpedo tube models.

I'll keep watch on this thread, and once you get it finished I'm sure a lot of people would love to include your mod in their compilations and/or mega mods.
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Old 09-06-21, 10:01 AM   #82
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I am also interested in an update for GWR, which has a not very good deck model and water stream.
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Old 09-06-21, 11:47 AM   #83
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Loaded the last version I had uploaded to look at it.
As I said back then it was just kind of a preview release.
The dat file dates 2/20/15
The newest files for the 3D work dates 3/15/15
Those were never imported as I need to finish some UV mappings and I think a few new parts near the lower bow area.

As to the deck? Remove the alpha channel in the NSS_7A-TurmDeck.tga
That was an experiment that didn't turn out good.


Also spotted several other areas to address that didn't get released.
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Old 09-06-21, 11:58 AM   #84
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Anvar1061,

I did try your version in a stock GWX install but it crashed me.
Guess I may do another install of SH3 and load GWR to that.

And I have intended for years to continue work on the VIIA but real life gets in the way.
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Old 09-06-21, 12:09 PM   #85
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Originally Posted by Jeff-Groves View Post
Loaded the last version I had uploaded to look at it.
As I said back then it was just kind of a preview release.
The dat file dates 2/20/15
The newest files for the 3D work dates 3/15/15
Those were never imported as I need to finish some UV mappings and I think a few new parts near the lower bow area.

As to the deck? Remove the alpha channel in the NSS_7A-TurmDeck.tga
That was an experiment that didn't turn out good.


Also spotted several other areas to address that didn't get released.
Actually I was hoping you would upload a version of when you did those two youtube videos as I didn't notice any texture issues on the hull at that time and it had the rear torpedo tube on the top of the hull.
I understand its not perfect but I can live with that, hope to one day see full completion of this so I can start playing VIIA campaigns in SH3.
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Old 09-06-21, 12:50 PM   #86
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Here's a preview of the changes to the bow area.
Drain holes are corrected to better reflect the Type VIIA boots.
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Old 09-06-21, 12:54 PM   #87
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Here's a preview of the changes to the bow area.
Drain holes are corrected to better reflect the Type VIIA boots.
That's awesome man, keep it up...
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Old 09-06-21, 12:57 PM   #88
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Originally Posted by kyle9154 View Post
Actually I was hoping you would upload a version of when you did those two youtube videos as I didn't notice any texture issues on the hull and it had the rear torpedo tube on the top of the hull.
Did you download this one?
https://www.mediafire.com/file/rn2j4...3%2529.7z/file
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Old 09-06-21, 01:02 PM   #89
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Yea that's the one that had like speed dials (textures all messed up) on the saddle part of the hull etc with that version, the rear torpedo tube is there and fully functional but all those weird textures glitches(its like the tdc dials were pasted on the hull texture, also texture patches/issues on conning tower) were an eye sore and I couldn't play it like that. Now I was using it loaded in jsgme with sh3 commander choosing Sept 1939 start date, I also use Onealex's compilation overhaul mod so don't know if that would conflict? If its loaded in jsgme, figured it would overwrite the files anyways. Patrol also starts with message rear stbr rudder is destroyed when I load this mod.
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Old 09-06-21, 01:10 PM   #90
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Try removing the Objects folder in the Mod.
That will leave the original 7B turm in place.
I don't recall what I did but give that a try.

Now I've run that download in GWX today and I don't get that texture problem.
Not sure what's going on but it does show it in S3D.

As always? All my Mods are based on GWX 3 from The Grey Wolves.
Should they not work in other Mods? NMFP.
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