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Old 01-20-15, 04:13 PM   #1
Jeff-Groves
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Default Type 7A for SH3?

Has anyone done this?
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Old 01-20-15, 04:28 PM   #2
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Yes, Wreford-Brown did. It doesn't look like a VIIa though, it just acts like one.

SH3 version: http://www.subsim.com/radioroom/down...o=file&id=1871

Commander version, which changes automatically to a VIIb on March 11, 1940.
http://www.subsim.com/radioroom/down...o=file&id=1872
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Old 01-20-15, 04:31 PM   #3
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So there's no 3D modeled version then?
I would have suspected that would have been converted from SH5's models.
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Old 01-20-15, 04:32 PM   #4
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Quote:
Originally Posted by Jeff-Groves View Post
So there's no 3D modeled version then?
I would have suspected that would have been converted from SH5's models.
Nope. Not that I've seen, anyway.
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Old 01-20-15, 06:12 PM   #5
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Rowi converted the SH5 model, as an AI boat:

http://www.subsim.com/radioroom/show...54&postcount=1

It's included in the newer versions of Rowi's CCoM mod.
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Old 01-20-15, 06:14 PM   #6
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Ah, thanks. I'll contact him about doing a player version.
I'd suspect he'd have no problem with me useing his files.
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Old 01-22-15, 02:00 PM   #7
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Quote:
Originally Posted by Jeff-Groves View Post
So there's no 3D modeled version then?
I would have suspected that would have been converted from SH5's models.
I seem to remember Someone else attempted this back when SH5 was first on the table But in that day he was told it would be bad form to convert anything over from SH5 and it may also breach copyrights but it should be OK now shouldn't it

(it was the interior of the sub files I think as well)
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Old 01-22-15, 02:15 PM   #8
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Ubi didn't have a problem. RAD had a problem when a ripper was written that could extract the 3d models using their .dll files.
That program is no longer available.
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Old 01-22-15, 02:21 PM   #9
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Hi Jeff,

a VIIA would be great, indeed!

Regards, LGN1

PS: Any news about your WIP (http://www.subsim.com/radioroom/show...11596&page=3)?
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Old 01-22-15, 02:23 PM   #10
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Quote:
Originally Posted by Jeff-Groves View Post
Ubi didn't have a problem. RAD had a problem when a ripper was written that could extract the 3d models using their .dll files.
That program is no longer available.
Ok so all is good then
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Old 06-05-22, 06:29 PM   #11
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Seeing that this mod is very interesting to me, going to bring this thread to life again and see if this model has been completed or if it can be. I know a lot of people would like to see a properly modeled VIIA in game to use in early war campaigns, iirc Jeff was close to having a finalized version of this (a functioning external rear torpedo hatch, Type VIIA Turm, VIIA speed and fuel stats etc he had already done). Any chance of starting this work up again Jeff? If you need people to test a WIP model for you in patrols then count me in, whatever helps it move along to a full release.
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Old 06-05-22, 06:34 PM   #12
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Quote:
Originally Posted by kyle9154 View Post
Seeing that this mod is very interesting to me, going to bring this thread to life again and see if this model has been completed or if it can be. I know a lot of people would like to see a properly modeled VIIA in game, iirc Jeff was close to having a finalized version of this, any chance of starting this work up again Jeff?
I actually had the 3D models open today to check where I was at!
I retired from my Job so have LOTS more time to work on some old stuff.


I have a few things to finish the front of the Hull for a next release.
Then going to rebuild the rear torpedo tube area and add some animation work there.
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