SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-08-20, 07:53 AM | #1981 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Appreciate the effort. Love the mod.
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Windows 10 Pro (x64) |
10-08-20, 09:10 AM | #1982 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-08-20, 10:00 AM | #1983 |
CTD - it's not just a job
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CapnScurvy and s7rikeback actually built the AI_TorpGun for FotRSU, based upon ideas from the other fellows. Somewhat akin to using Anvart's StateMachineCtrl ideas, if you build it yourself, you thank the one(s) whose idea you are using, but it is actually FotRSU, CapnScurvy and s7rikeback's mod. There are a LOT of differences between what they did, and what CapnScurvy did for the initial set-up.
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10-08-20, 04:05 PM | #1984 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
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Should I update version 1.24 with the 1.26p patch or does 1.24 already come with it?
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
10-09-20, 12:12 AM | #1985 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-09-20, 08:38 AM | #1986 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,058
Downloads: 397
Uploads: 0
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Nothing. I was never able to go beyond 50 POs, with or without the Officers quarters mod. I gave up. deleted the mod and it's patch, and decided to live with it the way it is. Too much aggravation for no results.
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Run Silent, Run Deep, and Sink 'em All |
10-09-20, 09:12 AM | #1987 | |
Silent Hunter
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rest assured, bro, you have gone where no kaleun has gone before. i have never seen what you have experienced. i routinely change the stock and mod values for those two values and i have never seen the changes ignored. as i indicated in previous posts, i typically run with 12 and 70 which means i have to edit the existing numbers. (apologies for all of the I's)
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-09-20, 12:58 PM | #1988 | |
I break things
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I (s7rikeback) had the honor of converting Keltos01 playable JP submarines to AI controlled versions. This was done with advice & help from CapnScurvy, Jeff-Groves & ETR3(33). Once the sub-work had been completed, I then selected in my opinion the best 8 models from a list of 15 models I had converted, and these were then selected for FotRSU. Please do not ask about the missing models, as these are no longer available. CapnScurvy then helped with fine tuning the selected models. Once the above had been done, he then tested & implemented the AI Torpedo's into the newly created AI JP sub fleet, this then grew to the surface vessels we see today in FotRSU. So to quote KaleunMarco; The AI Torpedo idea has been hashed around by the likes of DarkFish, jhapprich, Sergbuto, and polyfiller, among others, with all ideas combined by CapnScurvy to make a fully-functional "device" which gave s7rikeback's newly imported subs, some very sharp teeth.
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10-09-20, 02:12 PM | #1989 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Encountered the Balao upgrade bug again - December 8, 1943, at Midway. Offered a new boat upon return from my patrol, accepted, it's a Balao with no deck gun.
Going to have to load a save from before my return and refuse the upgrade, again.
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Windows 10 Pro (x64) |
10-09-20, 05:50 PM | #1990 |
Admiral
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^Its always Midway that has problems with upgraded equipment and new boats.
I encountered a split merchant stationary near Hachijo Jima, wind speed was 11, just after that another vessel fired up a red flare, I got close enough to identify it and that was a medium split freighter, it looks as if the Pacific Ocean has declared war against Japan, and its winning.
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10-10-20, 08:52 AM | #1991 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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I nearly always go for a Midway basing at some point though. Saves the extra ~1000 mile trip from Pearl.
Not a huge fan of deploying from Australia for the same reason. Too much transit time.
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Windows 10 Pro (x64) |
10-10-20, 11:19 AM | #1992 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 390
Downloads: 68
Uploads: 0
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Operational question
FOTRSU 1.1 with patch, Starting from Pearl (Jan '44), Balao, I got a spy insertion mission to Akkeshi.
Easy mission, however (as usual) the instructions say it is important for it to remain secret. I had one mission in an earlier patrol that said to NOT engage anything for a certain number of miles before or after drop off. On this mission about 75-100 miles off the coast I had several lucrative targets go by, so trying to play as ordered, I ignored them, completed the mission and went on to next zone, saved the game. For some unknown reason, my save files got corrupted, and I had to restart at auto-save leaving base. Even my 100mile from Pearl save didn't work, so now I am headed off to same mission again. The question is: Does it really matter (GAMEWISE) whether I engage targets on the way to such a mission? Does it reflect in 'renown' etc. etc, Thanks in advance
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I spent the cold war under water. |
10-10-20, 11:59 AM | #1993 | ||
Silent Hunter
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no, in that engaging the enemy will not affect your mission-success-objective. there are no negative points assigned. yes, in that your activity will alert the enemy to your presence which may bring aircraft and ship activity into that area to hunt you. in my experience, i sink everything that presents itself, whenever it presents itself, with the caveat that i have enough ammo remaining to be successful in my prime directive, i mean objective. Quote:
unless you sink a hospital ship or a foreign-neutral ship...... go get 'em, kaleun.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-10-20, 03:52 PM | #1994 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 390
Downloads: 68
Uploads: 0
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Thanks, Marco, That's what I was thinking.
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I spent the cold war under water. |
10-11-20, 02:00 PM | #1995 |
CTD - it's not just a job
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KaleunMarco has it. We can "say" all we want to in the orders, but that's all it is, is words. The game has no "punishment" except for the sinking of a friendly or a neutral vessel. FotRSU has things set to "reward" the player that follows orders for the Objectives themselves better, but at that, it is impossible for the game to "see" that you attacked a convoy 1 mile away from the drop zone, other than the AI response to same. It would be better though, if you were playing v1.24 with the 1.26 patch, and then you might not have had the bad Save... maybe - but if you are wanting to attempt to finish a career first, that is understandable.
What is Midway, maybe 100 nm from the IDL 180 meridian?... surely that doesn't have something to do with this?... Maybe I'll check the CareerStart dates & codes again, and try to ensure that we're not "straddling" one like we were in the 1945 start previously... |
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