SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-04-13, 01:45 AM   #1
yackwack
Swabbie
 
Join Date: Nov 2012
Posts: 5
Downloads: 28
Uploads: 0
AI Difficulty in SH5

Does anyone know how to increase the difficulty of the AI in SH5, or if there is a mod available to increase their difficulty, because at the moment enemy warships and aircraft seem to be really really stupid.

For example: I was playing the Mare Nostrum campaign, and during an engagement got attacked by a corvette. Just for kicks I decided to sit there, 40m under water, and take it. The corvette, who was pinging me with ASDIC, then proceeded to chug towards me at 3 knots and drop a stick of depth charges which all missed, even though they had straddled me.

There's no challenge when the AI is this dumb, so any help would be appreciated.

Cheers
yackwack is offline   Reply With Quote
Old 02-04-13, 02:02 AM   #2
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

get IRAI, a mod that completely re-makes the AI in the game.

Don't think you'll complain on stupid AI after that :P
Targor Avelany is offline   Reply With Quote
Old 02-04-13, 02:43 AM   #3
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Targor Avelany View Post
Don't think you'll complain on stupid AI after that :P
Haha...for sure!
Maybe the inverse
Fifi is offline   Reply With Quote
Old 02-05-13, 11:47 PM   #4
yackwack
Swabbie
 
Join Date: Nov 2012
Posts: 5
Downloads: 28
Uploads: 0
Thanks Targor,

I downloaded and enabled IRAI, then tested it by driving into the middle of a cruiser battlegroup and making lots of noise. The AI are certainly more aggressive now, and I took damage, though the warships are still pretty inaccurate with their depthcharges.
It's funny, because some of them began to shoot at each other. Has that ever happened to you?

Thanks again Targor
yackwack is offline   Reply With Quote
Old 02-06-13, 12:51 AM   #5
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Sometime they are too many, and dropping with edgedogs damage themselves
Fifi is offline   Reply With Quote
Old 02-06-13, 03:05 AM   #6
limkol
XO
 
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
Default

They also get better (more dangerous) the more the war goes on. Just as they did in reality.
limkol is offline   Reply With Quote
Old 02-06-13, 10:22 AM   #7
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by yackwack View Post
Thanks Targor,

I downloaded and enabled IRAI, then tested it by driving into the middle of a cruiser battlegroup and making lots of noise. The AI are certainly more aggressive now, and I took damage, though the warships are still pretty inaccurate with their depthcharges.
It's funny, because some of them began to shoot at each other. Has that ever happened to you?

Thanks again Targor
that is interesting... If that happens again, I would appreciate if you could take some screenshots and post them in IRAI thread for TDW to follow up.

Cheers
Targor Avelany is offline   Reply With Quote
Old 02-06-13, 03:27 PM   #8
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Targor, each time i play FX Update test mission, the 2 destroyers are killing/damaging themselves soon or later!

Easy to reproduce!
Fifi is offline   Reply With Quote
Old 02-06-13, 03:30 PM   #9
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Targor, each time i play FX Update test mission, the 2 destroyers are killing/damaging themselves soon or later!

Easy to reproduce!
are they for the same nation? Or are they for different nations (ie 1 is brit and 1 is german)? If it is a last case it is intentional, as the FX Update is being tested by that. To test IRAI you probably want to create a single mission for yourself with as many dest as you want :P
Targor Avelany is offline   Reply With Quote
Old 02-06-13, 04:03 PM   #10
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

In FX update test mission, both are British, starting close to each other. One in front of you, other in your 3 o'clock.
They don't fire or damage themselves with guns. Only with depth charges!
Fifi is offline   Reply With Quote
Old 02-06-13, 04:10 PM   #11
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
In FX update test mission, both are British, starting close to each other. One in front of you, other in your 3 o'clock.
They don't fire or damage themselves with guns. Only with depth charges!
they manage to damage each other with dc's????? wow...
Targor Avelany is offline   Reply With Quote
Old 02-06-13, 05:09 PM   #12
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Yeah!
Not EACH time, but very often!...you should try it, it's fun to watch
Fifi is offline   Reply With Quote
Reply

Tags
computer, difficulty, enemy, npc, warships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.