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Old 12-30-21, 03:37 PM   #331
clayton
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Originally Posted by Mad Mardigan View Post
Not sure... but, would definitely make sense with the self-illuminating dials & such... especially if undergoing or having had undergone a depth charge that "popped" the bulbs in the room & no replacements, available to replace them... especially if that DC attack took place at just sunset or shortly thereafter.

Radium paint was used in watchmaking, it began around 1908 and carried on into the 1960s. So... watches made between these dates with glow in the dark functionality may be made with this material.

That's just, info I pulled up for watches with that type of paint.

Considering 1908, am fairly certain, that the dials, gauges & such... likely had that sed for them, as well.
That would be interesting and quite cool at depth with the P Class when condensation forms on the instruments in the control room. Incidentally, it doesn't form on the helm instruments in the conning tower. Maybe that was an oversight.
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Old 12-30-21, 04:34 PM   #332
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Quote:
Originally Posted by clayton
That would be interesting and quite cool at depth with the P Class when condensation forms on the instruments in the control room. Incidentally, it doesn't form on the helm instruments in the conning tower. Maybe that was an oversight.
good find! will adress that in the next updates.
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Old 12-30-21, 04:53 PM   #333
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good find! will address that in the next updates.
Know that particularly... the S class, was a leaky sieve... that point, was driven well home, in the movie "U-571"... (despite the off handed liberalness of the story... about recovering an enigma machine... ) when the skipper of the S class boat reworked to supposedly resemble a U-boat, no less... was seen wearing a rain slicker, inside the sub, no less. while at... peri depth. If I recall that scene rightly.

That, aside... could have sworn that had been included in 1 of the later interior mods from vickers... or was that someone else's mod that I am thinking of... of condensation/leakage, when submerged... at least with regards to the S class... in the control room, at least. No such chance for the conning tower section... owing to the fact, that an S class's conning tower... has no room left for any of the amenities that is & can be found on the follow up sub's, after it...

If not, then will eagerly & with much anticipation... look forward to that, being included...



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Old 12-31-21, 10:21 PM   #334
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good find! will adress that in the next updates.
Thank you. Btw, I downloaded your 4k skins. The black boats are excellent.
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Last edited by clayton; 01-27-22 at 05:48 AM.
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Old 05-06-22, 04:39 PM   #335
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Nice
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Old 05-14-22, 01:56 PM   #336
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update 14.5.22

- TMO version released!


https://www.subsim.com/radioroom/dow...o=file&id=6130
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Old 05-14-22, 02:04 PM   #337
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Excellamundo!
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Old 05-14-22, 03:16 PM   #338
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Quote:
Originally Posted by vickers03 View Post
update 14.5.22

- TMO version released!


https://www.subsim.com/radioroom/dow...o=file&id=6130


Excellent! Thanks again, amazing work
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Old 05-14-22, 04:23 PM   #339
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So how do we edit the nameplates and battleflags. I assumed readmes would be included?
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Old 05-14-22, 05:43 PM   #340
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So how do we edit the nameplates and battleflags. I assumed readmes would be included?
Editing the name plates, was discussed in the 1st page or 2, of the thread...

As for the battle flags, portion... that, is in the read me, associated with the mod 'Battleflags'.

Is but a simple process to scroll through the assorted sub classes, finding the sub you have... if it is, available (there were some that were not done or I believe... flags found for them... leading to them, not being located in the mod pack. )


after finding the flag pack, for the sub (provided there is 1... available... ) &... activate via JSGME.

The ships kills part, finding the appropriate # of kills & activating that set of mod add in, to add your kills to the battle flag... done after completing a patrol & having racked up some kills...




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Old 05-14-22, 05:56 PM   #341
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Quote:
Originally Posted by Mad Mardigan View Post
Editing the name plates, was discussed in the 1st page or 2, of the thread...

As for the battle flags, portion... that, is in the read me, associated with the mod 'Battleflags'.

Is but a simple process to scroll through the assorted sub classes, finding the sub you have... if it is, available (there were some that were not done or I believe... flags found for them... leading to them, not being located in the mod pack. )


after finding the flag pack, for the sub (provided there is 1... available... ) &... activate via JSGME.

The ships kills part, finding the appropriate # of kills & activating that set of mod add in, to add your kills to the battle flag... done after completing a patrol & having racked up some kills...






There is no readme in either battleflags or fleet interiors, just rechecked the download.
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Old 05-14-22, 06:32 PM   #342
Mad Mardigan
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There is no readme in either battleflags or fleet interiors, just rechecked the download.
Ok... My bad... thought there was a 'read me' with the battleflags mod.

Selecting 1 for the sub you have is simple with selecting the class of sub 1st... in those folders, are several subs of that class... simply find the sub you were assigned & select that mod folder for the battle flag.

Can go with just the conning tower flag... or including the interior wardroom flag, as well.

The rest about the kill count in My previous post... still stands.

Is just a matter of figuring out how many ships you've sunk... select the appropriate folder & activating that, via JSGME...


As for the name plate for your skipper, can use paint.net to edit the .dds file that is located, I believe... in the tex folder... 1 of those 2 in that section...



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Old 05-15-22, 02:12 AM   #343
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instructions are in the file descriptions here on subsim or on the
first page of this thread.
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Old 05-15-22, 10:54 AM   #344
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Originally Posted by vickers03 View Post
update 14.5.22

- TMO version released!


https://www.subsim.com/radioroom/dow...o=file&id=6130
Thank you so much!



I'll have to give this a try when life calms down a bit.
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Old 05-15-22, 11:52 AM   #345
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Hello to all friends...
for those who use vickers mods do not use the "GatoLadder3" scale since the interior corrects it...
the only problem I have and the next one see screen...is that on Porpoise.. Tambor.. I haven't tried the others yet
the exhaust smoke on Tambor is not the...
I thank Vickers for having adapted his jewels to this splendid BH mod..

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