SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-09-15, 03:39 PM   #2236
Oby
Medic
 
Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
Default

Quote:
Originally Posted by fitzcarraldo View Post
Tested. Flickering out. Working fine with 1920x1080 resolution.

Many thanks!!

Fitzcarraldo
Happy to help...just for info - I'm using it on 8:5 ratio(1680:1050 monitor)...You got to check if your optics in game works correctly(stadimeter in the first place) on yours 16:9 ratio. I modified this long time ago, mainly for screenshoting...It has three or four zoomes in freecamera mode and some other modifications(reduced flickering)...
Oby is offline   Reply With Quote
Old 07-09-15, 06:14 PM   #2237
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,101
Downloads: 3211
Uploads: 0


Default

Quote:
Originally Posted by Oby View Post
Happy to help...just for info - I'm using it on 8:5 ratio(1680:1050 monitor)...You got to check if your optics in game works correctly(stadimeter in the first place) on yours 16:9 ratio. I modified this long time ago, mainly for screenshoting...It has three or four zoomes in freecamera mode and some other modifications(reduced flickering)...
OK. Many thanks. I'll continue to test. A possible collateral effect is a not working teleport to attack and obs. scope. I didn't have it with the WoS cameras.cam.

Best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 07-10-15, 01:43 AM   #2238
MCM
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
Default

I have the "IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting" on my HDD. Still needed? Where can I upload it?

Greez
McM
MCM is offline   Reply With Quote
Old 07-10-15, 07:30 AM   #2239
Claudia
Watch
 
Join Date: Mar 2015
Location: BF9751
Posts: 22
Downloads: 116
Uploads: 0
Default

Quote:
Originally Posted by Oby View Post
Thank you! It was helpful.

Using version 0_0_29 the CTD does not happen anymore. I think this is very good.

Quote:
Originally Posted by vdr1981 View Post
Yes, that's expected...

I'm sure that the problem is somewhere in data/scripts/AI folder , but which scrip exactly I cant tell...
Yeah, I agree. I am trying to isolate the problem and reduce it to a file or a small group of files, but it seems very difficult.

If I touch one file -changing it to a previous versión- the mod often does not work properly, or CTD immediately... or destroyers seems stupid, etc. This way, if the game does not CTD, I can not know if it is for one reason or another, for example missing or malfunctioning scripts, etc.

I can try to go slowly following and understanding the code, but seems a long and complicated job.

So the next step would be to find the exact version that introduced the issue. From 29 to 37 there are still a lot of steps.

Quote:
Originally Posted by MCM View Post
I have the "IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting" on my HDD. Still needed? Where can I upload it?

Greez
McM
Yeah, now I need IRAI versions from 30 to 36, except 32 that was not released. If you can upload it to mediafire, it could be useful.
Claudia is offline   Reply With Quote
Old 07-10-15, 08:21 AM   #2240
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Claudia View Post
Thank you! It was helpful.

Using version 0_0_29 the CTD does not happen anymore. I think this is very good.



Yeah, I agree. I am trying to isolate the problem and reduce it to a file or a small group of files, but it seems very difficult.

If I touch one file -changing it to a previous versión- the mod often does not work properly, or CTD immediately... or destroyers seems stupid, etc. This way, if the game does not CTD, I can not know if it is for one reason or another, for example missing or malfunctioning scripts, etc.

I can try to go slowly following and understanding the code, but seems a long and complicated job.

So the next step would be to find the exact version that introduced the issue. From 29 to 37 there are still a lot of steps.



Yeah, now I need IRAI versions from 30 to 36, except 32 that was not released. If you can upload it to mediafire, it could be useful.
Good job Claudia! I've reached exactly the same conclusions...
I'll start new thread to see if someone have those old IRAI versions still on HDD...

Last edited by vdr1981; 07-10-15 at 10:28 AM.
vdr1981 is offline   Reply With Quote
Old 07-10-15, 10:25 AM   #2241
redline202
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by vdr1981 View Post
Good job Claudia! I've reached exactly the same conclusions...
I'll start new thread to see if some have thos pld IRAI versions till on HDD...
I have modified version of IRAI 0_0_29, have been testing AI for years to make it hardcore.
It would be great if someone figure out how to play with it in campaign without CTD.
If someone wants to experiment here it is:
http://www.mediafire.com/download/j2...HardcoreAI.rar

Also check my single mission called "Vs 2 Fletcher's" and see the difference between campaign AI and single mission AI.
All credits go to TheDarkWraith.
  Reply With Quote
Old 07-10-15, 11:51 AM   #2242
redline202
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by redline202 View Post
I have modified version of IRAI 0_0_29, have been testing AI for years to make it hardcore.
It would be great if someone figure out how to play with it in campaign without CTD.
If someone wants to experiment here it is:
http://www.mediafire.com/download/j2...HardcoreAI.rar

Also check my single mission called "Vs 2 Fletcher's" and see the difference between campaign AI and single mission AI.
All credits go to TheDarkWraith.
HardcoreAI V2, fixed bug with torpedos damage (now 1 torpedo for 1 ship).
Fixed submarine damage.
All credits go to TheDarkWraith and vdr1981 for R.S.D.
This is just for experimenting if someone likes.

http://www.mediafire.com/download/u6...dcoreAI+V2.rar
  Reply With Quote
Old 07-10-15, 12:59 PM   #2243
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by redline202 View Post
HardcoreAI V2, fixed bug with torpedos damage (now 1 torpedo for 1 ship).
Fixed submarine damage.
All credits go to TheDarkWraith and vdr1981 for R.S.D.
This is just for experimenting if someone likes.

http://www.mediafire.com/download/u6...dcoreAI+V2.rar
One torpedo, one ship is just Otto Kretschmer's expression for rational torpedo use and it shouldn't be taken literally...
In any case, with WoS and TDW's FXU most of the ships will sink/die within 30-60 minutes after single torpedo hit, assuming you hit them well, not just scratch their bow/stern...
If you were talking about "one torpedo, one instant kill" scenario, that's a different story then...

Also, what do you mean by "Fixed submarine damage"? Have I made something wrong?
vdr1981 is offline   Reply With Quote
Old 07-10-15, 01:05 PM   #2244
redline202
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by vdr1981 View Post
One torpedo, one ship is just Otto Kretschmer's expression for rational torpedo use and it shouldn't be taken literally...
In any case, with WoS and TDW's FXU most of the ships will sink/die within 30-60 minutes after single torpedo hit, assuming you hit them well, not just scratch their bow/stern...
If you were talking about "one torpedo, one instant kill" scenario, that's a different story then...

Also, what do you mean by "Fixed submarine damage"? Have I made something wrong?

Oh..sorry my english is a little bit bad...i apologize.
I mean "one torpedo, one instant kill" because it's too hard with this mod.
No you didn't done nothing wrong with R.S.D, i implanted your great mod.
It's just for testing to see how AI behaves in single player in a compare to campaign. And maybe someone will fix it in campaign. I hope you don't mind i used it.
  Reply With Quote
Old 07-10-15, 01:13 PM   #2245
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by redline202 View Post
Oh..sorry my english is a little bit bad...i apologize.
I mean "one torpedo, one instant kill" because it's too hard with this mod.
No you didn't done nothing wrong with R.S.D, i implanted your great mod.
It's just for testing to see how AI behaves in single player in a compare to campaign. And maybe someone will fix it in campaign. I hope you don't mind i used it.
I see, no problems at all...

I just thought that you've maybe discovered some glitch in RSD files.
I still get my brain spins when I remember those UPCGE files...
vdr1981 is offline   Reply With Quote
Old 07-10-15, 02:58 PM   #2246
redline202
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by vdr1981 View Post
I see, no problems at all...

I just thought that you've maybe discovered some glitch in RSD files.
I still get my brain spins when I remember those UPCGE files...
I don't know what kind of magic you did in RSD with UPCGE files...but you remind me of chief in Das Boot
  Reply With Quote
Old 07-10-15, 03:39 PM   #2247
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,225
Downloads: 901
Uploads: 73


Default

I had a big cleanup about a year ago and threw all my old backup discs out . I do have
IRAI_0_0_39_TheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
Anyone tried playing WOS with the exe patcher (disable UPlay not enabled) . Is it some sort of screwed up drm thing . Even though you are not online the game uses the game launcher .
I am playing the campaign atm (sobers mega mod ) and a hunter killer group (I think) is all over me . Some ships direct other ships to me and they are dropping depth charges like mad . I can not escape . I cannot see because I don't have external camera but everything seems to be normal . I will try surfacing lol and see what happens . Lasted about 30 seconds .

Last edited by THE_MASK; 07-10-15 at 04:00 PM.
THE_MASK is offline   Reply With Quote
Old 07-10-15, 03:47 PM   #2248
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I vaugely remember something in this thread about not assigning promotion points to the torpedo man.

Is that true?

Steve
maillemaker is offline   Reply With Quote
Old 07-10-15, 03:50 PM   #2249
MCM
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
Default

Here the IRAI 0030:
https://www.sendspace.com/file/9hw35j

Hope that helps
MCM is offline   Reply With Quote
Old 07-10-15, 04:05 PM   #2250
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,225
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by maillemaker View Post
I vaugely remember something in this thread about not assigning promotion points to the torpedo man.

Is that true?

Steve
THE_MASK is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.