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Old 02-11-12, 08:31 PM   #16
danhall86
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This is great.
Links to files especially helpful.
Has certainly taken a lot of the trial and error out of my first mod setup for SH5.
Thanks

Can't wait to see how it plays with all the mods!
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Old 02-11-12, 08:58 PM   #17
misha1967
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Sober, I noticed you said something about having modified No Magic Skills so the cook's Special Meal was available from the start. How'd you do that, and what other modification did you make, if any?
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Old 02-11-12, 10:46 PM   #18
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Thanks, Sober!, you da man!
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Old 02-12-12, 06:36 AM   #19
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Quote:
Originally Posted by sober View Post

I altered the madmax subdiesel to mono sound file so it works with other mods . Thats the only altered mods .
Hello Sober , I want to try the "MadMax´s superb SH5 Subdiesel", Can you tell me please which download I must enable ?. Is the link http://www.aotd-flottille.de/SH5Mods..._Subdiesel.rar the good one ?
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Old 02-12-12, 06:42 AM   #20
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Quote:
Originally Posted by tonschk View Post
Hello Sober , I want to try the "MadMax´s superb SH5 Subdiesel " , Can you tell me please which download I must enable ?. Is the link " http://www.aotd-flottille.de/SH5Mods/MadMaxs_SH5_Subdiesel.rar" the good one ?
dont forget to check the sh.sdl file then (stereo or mono) or the sample, if you use the sound as a stereo sample, the entry in SH.sdl must be corresponding regarding 3d enabled or not.

mono = 3d on
stereo = 3d off
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Old 02-12-12, 07:16 AM   #21
tonschk
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Thank you Stormfly
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Old 02-12-12, 04:39 PM   #22
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Quote:
Originally Posted by sober View Post
It spins .
Spins what , what is this mod for .. ??
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Old 02-12-12, 05:49 PM   #23
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great initiative
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Old 02-12-12, 07:37 PM   #24
raymond6751
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Thanks Sober. That was a lot of work that you did for us.

Much appreciated.

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Old 02-12-12, 09:09 PM   #25
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Hi there, Sober

First off, Great job, mate!

Secondly, I seem to be getting a conflict with the load order you posted.

When I load OH II v1.7 I get this conflict:


Quote:
"German.dds" has already been altered by the "Accurate German Flags" mod.
"German_m.dds" has already been altered by the "Accurate German Flags" mod.
Folder "Documents" has already been added by the "sobers see thru wake fix" mod.
Obviously I have to delete the documents folder, but I don't know about the other two conflicts.

Any help would be greatly appreciated.

And thank you again.
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Old 02-12-12, 09:15 PM   #26
THE_MASK
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Quote:
Originally Posted by sidmo001 View Post
Hi there, Sober

First off, Great job, mate!

Secondly, I seem to be getting a conflict with the load order you posted.

When I load OH II v1.7 I get this conflict:




Obviously I have to delete the documents folder, but I don't know about the other two conflicts.

Any help would be greatly appreciated.

And thank you again.
Its only a texture file , its ok .
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Old 02-12-12, 11:59 PM   #27
misha1967
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Quote:
Originally Posted by sober View Post
It spins .
And it's green!
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Old 02-13-12, 07:24 PM   #28
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Well I'm about 3/4 the way through the list and noticed that you list the R.E.M. fix by TDW, but the "R.E.M_by_Xrundel_TheBeast_1.2" mod is not listed, is this correct?
Thanks
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Old 02-13-12, 08:04 PM   #29
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Quote:
Originally Posted by Reece View Post
Well I'm about 3/4 the way through the list and noticed that you list the R.E.M. fix by TDW, but the "R.E.M_by_Xrundel_TheBeast_1.2" mod is not listed, is this correct?
Thanks
REM is the equipment upgrade fix mod isnt it
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Old 02-13-12, 08:43 PM   #30
pedrobas
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Quote:
Originally Posted by sober View Post
REM is the equipment upgrade fix mod isnt it
No Sober they are differents. See here : http://www.subsim.com/radioroom/show...&postcount=256

should be installed :
- Equipment_Upgrades_Fix_v1_4 + patch + hotfix_byTheBeast
- R.E.M_by_Xrundel_TheBeast_1.2 ((including TDW UBoot_Sensors.sim for R.E.M. version 1.2)
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