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06-26-09, 03:09 AM | #1 |
The Old Man
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Ship Lengths for TMO 1.7
June 28 2009
DOWNLOAD LINK (metric version): http://files.filefront.com/ShipLengt.../fileinfo.html DOWNLOAD LINK (imperial version yards): http://files.filefront.com/ShipLengt.../fileinfo.html DOWNLOAD LINK (imperial version feet): http://files.filefront.com/ShipLengt.../fileinfo.html A simple mod that will replace the Speed data in the Recognition Manual with Length data. The mod is JSGME ready, apply over TMO (doesn't conflict with the TMO patches). Don't panic when you see the conflicts with TMO, it's normal. The archives also include Excel spreadsheets with the corresponding values for length, mast, draft, width, max speed, tonnage and renown for almost every ship in the game. Please remember that the ship's Height actually corresponds to the changes made by the Ship Center Accuracy Fix mod. This mod was made for Trigger Maru 1.7 and should not be used with any other mod that has different *.cfg files in the Sea folder. Speed formula: V[knots] = 1.944 * ( Length[m] / Time[s] ) V[knots] = 0.592 * ( Length[feet] / Time[s] ) Although after testing it in a few patrols I did not notice any problems (apart from crashes to desktop when I try to enter the museum, but that happens even without my mod ), please submit here any problems you encounter. I have no idea if the 3d models are indeed of the same lengths as the ones in the cfg files, so please don't blame me for missed shots. So far, the speeds were consistent to within 0.5 knot error which is a great starting point for the PK. For all the other mods, the method is simple as it involves just 2 steps and can be finished in less than 20 mins (or 4 hours for imperial version). Step 1 In the Data\Menu\menu.txt file changes these lines: 2019=Speed: 2029=knots into (metric): 2019=Length: 2029=m or (imperial feet): 2019=Length: 2029=feet Step 2 In the Data\Sea folder, go to each ship folder, open the cfg file and replace the MaxSpeed value with the Length value just below. For example, change: MaxSpeed=28.5 Length=155 into (metric): MaxSpeed=155 Length=155 or (imperial feet): MaxSpeed=508.5 Length=155 Don't worry, you won't see the Yamato doing 263 knots . Enjoy Last edited by karamazovnew; 06-28-09 at 01:23 AM. |
06-26-09, 10:27 AM | #2 |
Stowaway
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i see one small problem with your solution, as i understand it (and im pretty sure about this) the game uses the ships length and width values found in the ships cfg file to determine the actual size to generate the ship in the game so changing the length will also change the size of the ship which in turn will have an effect on targetting.
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06-26-09, 01:24 PM | #3 |
The Old Man
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I am not changing the Length , I'm changing the MaxSpeed value, as that one is used only for the recognition manual. The actual speed/telegraph settings for each ship is stored in other files. I know this because I set my Uboat's speed to 13 knots for the Standard telegraph, as it was in SH3. What surprised me more was that the "2029=knots" text was never used in the menu1024.ini file. It's hardcoded to that spot only. Just try it, you can put the addon even in the middle of a patrol.
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06-26-09, 04:53 PM | #4 |
Stowaway
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ok, i got them mixed up.
sounds like a good idea if it works without side effects |
06-26-09, 07:36 PM | #5 |
Commander
Join Date: Sep 2004
Posts: 462
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Awesome work. Now I can carry out the fixed wire method for getting target speed!
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06-26-09, 10:51 PM | #6 |
The Old Man
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That's what it's for . Since most of us still have german Atack wheels and the formula is simply 2 x L/time, i made the metric version. If anyone needs the imperial version I'll do that too.
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Tags |
length, manual, tmo |
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