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Old 07-09-22, 10:47 AM   #4831
mikesn9
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Originally Posted by propbeanie View Post
OK - from the looks of things, there (hopefully) is nothing to worry about mikesn9. You are still on your first patrol from Pearl with the Sulu Sea assignment, which was the original Fremantle assignment from before you transferred to Pearl. The Area F7 assignment is from a "Status Update" where you sent a message in after completing the Sulu Sea objective, and they gave you the Makassar Strait objective. When you do a Status Update, it takes into account your current location, and assigns the next objective based on that, and not on where you are "home port" based. It is possible, being a CenPac sub and in the CenPac side of the Luzon Straits, to be assigned a South China Seas objective if you call in a Status Update while north of Luzon. The game has no idea of Command divides like SoWesPac or CenPac, and just uses 1000km or 1200km, or whatever the DynamicMiss.cfg file's entry has to base those assignments on. You wouldn't even have to do that Area F7 in Makassar Straits anyway, especially if you're still sinking ships like you had been. The F7 renown is at most 300 points. Just head back for Pearl, and ignore Lockwood's assignment and get back to English's authority area... - good screenies, btw, and thank you for that.

Thanks. I learned something. When I get the mission complete icon, I usually send a status update, thinking I'd get a new mission from the home base. I see now that the mission I get sent is for a nearby area.
I guess the thing to do, especially after a transfer is wait for 'them' to send a new message, OR go north of Luzon and send my status.


Again, Thanks for all your hard work..pass it on the team too.
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Old 07-09-22, 11:03 AM   #4832
Mios 4Me
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Default The Hotel California it's not.

USS Balao, June 1944, on our first assignment (Abridge) out of Majuro after transferring from Midway, returned to base only to find we could not end the patrol, nor is there a tilted anchor anywhere to be found. Checked the saved departing base file; apparently it was never listed as a home base.

Is this a lost patrol?

Last edited by Mios 4Me; 07-09-22 at 12:07 PM. Reason: Version 1.7p
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Old 07-09-22, 02:28 PM   #4833
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Originally Posted by mikesn9 View Post
Thanks. I learned something. When I get the mission complete icon, I usually send a status update, thinking I'd get a new mission from the home base. I see now that the mission I get sent is for a nearby area.
I guess the thing to do, especially after a transfer is wait for 'them' to send a new message, OR go north of Luzon and send my status.


Again, Thanks for all your hard work..pass it on the team too.
Consider it passed, and thank you for the help. You will not get an un-prompted message from Pearl for another assignment, and you want to be at least 1000km away from that red boundary line between SoWesPac and CenPac, else it will be the luck of the draw as to which area you are closest to... but you do have to do a Status Update to get another objective assigned (and the possible renown points).


Quote:
Originally Posted by Mios 4Me View Post
USS Balao, June 1944, on our first assignment (Abridge) out of Majuro after transferring from Midway, returned to base only to find we could not end the patrol, nor is there a tilted anchor anywhere to be found. Checked the saved departing base file; apparently it was never listed as a home base.

Is this a lost patrol?
I'll get back with you here in a bit Mios 4Me... I'm in the Nautilus out of Brisbane, April 1943 enroute to Dutch Harbor to participate in Operation Land Crab... (Landcrab??).. when I get out of this #$%&@ pickle I am in at Kusaie (again), I'll save and check the files... dadblame Chidori...

Edit: While I had it paused anyway, quick text file look, the Balao is at Majuro from 1944-04-01 to 1944-10-09, where it then transfers to Guam for 1944-10-07 to NULL. There should not have been a "gap" between active periods when they overlap like that, but it might take a few days for Guam to show. Missions all look fine - not to say that they aren't but the text all looks fine. Where did you originally get the Balao and how did you get it? Is June 1944 the time you sailed, or are coming back in? Thanks!
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Last edited by propbeanie; 07-09-22 at 02:43 PM. Reason: Balao!
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Old 07-09-22, 03:47 PM   #4834
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Originally Posted by propbeanie View Post
Edit: While I had it paused anyway, quick text file look, the Balao is at Majuro from 1944-04-01 to 1944-10-09, where it then transfers to Guam for 1944-10-07 to NULL. There should not have been a "gap" between active periods when they overlap like that, but it might take a few days for Guam to show. Missions all look fine - not to say that they aren't but the text all looks fine. Where did you originally get the Balao and how did you get it? Is June 1944 the time you sailed, or are coming back in? Thanks!
We transferred to the Balao at Midway in late May/early June 1943. To be as specific as possible, we were 1830 km from Midway on 6/6/43 @0837 at 10 kts.

We sailed from Majuro on 6/4, returning 6/28/44.
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Old 07-09-22, 08:34 PM   #4835
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Originally Posted by torpedobait View Post
There is a mod I use to get the water clarity you were looking for. It does not seem to conflict with any files or settings in FOTRSU, but use at your own risk. I've been using it for several years in and all of the FOTRSU releases with no apparent errors or conflicts.

Lite Fog v2 + 300' Underwater Visability (Spelling error is not mine!)
Can you load the visibility mod after you've already loaded FOTRS?
I have the latest V1.7p3 mod already loaded.
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It's the chain I get and beat you with till you understand who's in command."
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Old 07-09-22, 11:23 PM   #4836
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Originally Posted by Mios 4Me View Post
We transferred to the Balao at Midway in late May/early June 1943. To be as specific as possible, we were 1830 km from Midway on 6/6/43 @0837 at 10 kts.

We sailed from Majuro on 6/4, returning 6/28/44.
Well, there is a reason details are asked for, and it is not to be a smart @$$. It is to find out what happened. To be specific, the Balao sub is active from 1943-05-21 for a New Construction type start at Mare Island, near San Francisco. The boat is active at Midway beginning 1943-07-01. Hence the reason for my asking is to find out if you happened to get the Balao early, which you did. This is a Stock game issue that cannot be fixed. It is mentioned in several files in the Support folder to not take early "New Commands". Of course, it would help immensely if they would tell you what the new command was... You scored too many renown points, and then accepted the new command too early which trashes things. I would prefer the game break at the outset than to allow something "illegal" to happen like that. Better still would be if they did not allow early subs as "rewards". Something is wrong in the game's "logic" for the upgrades... Near as anyone has found thus far, there is no recourse other than going back to a Save prior to accepting the new sub and then refusing it until an appropriate time, or just start a new career. Sorry.

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Can you load the visibility mod after you've already loaded FOTRS?
I have the latest V1.7p3 mod already loaded.
You would have to load it after FotRSU, else FotRSU overwrites it. Just be sure you are at least between patrols and in-base, but be prepared to have to start a new career if it bombs the install (which it shouldn't).
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Old 07-10-22, 03:26 AM   #4837
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I thought that might be the case at the time, PB, but didn't have a reference in front of me. That it staggered on another year in game time without an issue is remarkable. Time to hop into the wayback machine to 1943...
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Old 07-10-22, 10:21 AM   #4838
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It really is a shame that in the year of all the updates they did from 2007 to 2008, that they never fixed some important oversights, such as the radar antenna shaft versus the conning towers, the "New Command" versus the "Re-Fit" - which is a new conning tower, the early "New Command", nor the clothing of the sailors, such that they don rain gear when it's raining and not waiting until gale force winds and rain going sideways come, but also the winter clothing that does not show up when you are in the arctic circle. Ask for a weather report, and they do not tell you the temperature nor the barometric pressure - what kind of report is that?... lol

Anyway, we still do experiments with the "upgrade" process in the game and will continue to do so, hoping to find some little thing that can help in this issue. As an example, I've tried to edit the Save files to "roll-back", with nothing but failure thus far, but it seemed to be close the last time where I did make it into the office with a different sub, but failed when I went to go on patrol. If we can at least get that to a working point, we'd have a work-around... Again, in my opinion, I think it should fail outright as soon as something is not right, but since you were close to a proper date, it did OK for a time.

As a little addendum, perhaps if you just go back a little, prior to the transfer to Majuro, and just run from Midway only, that maybe it will do better?... I dunno. I have not tried that yet myself, and you may end up with the same thing there, and have wasted your time... But the Balao stays at Midway for the duration, and does not get transferred by the game to Guam, the way Majuro does, which might be where the trouble with going there is triggered. I dunno.
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Old 07-12-22, 12:00 PM   #4839
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Originally Posted by hunter301 View Post
Can you load the visibility mod after you've already loaded FOTRS?
I have the latest V1.7p3 mod already loaded.
Yes, but I would wait until you are in port (in the Office) before loading ANY new mod/feature. This particular mod doesn't seem to care where it is after loading FOTRSU, but I rename it with a number in front so that it goes on near the last. Here is my list of current mods that I've been using for the last 3 or 4 iterations of FOTRSU with no apparent problems:

100_FalloftheRisingSun_Ultimate_v1.7p3
100a_RWR_APR_Patch
101_Nippon Maru v1.6c
102_Nihon Kaigun v1.1b
Combined Roster
305_LessJapaneseAirRadar
399c1_NoScrollNavMap - Same Sized Dials
450_Lite Fog v2 + 300' Underwater Visability
450_MoonlightzSonarLines
801_UMark Invisible
802_TMO_torp_tex_FotRSU
803_NoPlayerSubFlags
806_PeriscopeSplash
851_Yel_FotRSU_Logo
901_Strategic_Map_Symbols
JP_SoyoMaru_fix


These seem to work fine for me. I make no promises or guarantees about anyone else's list. Just make sure that if you change anything in the JSGME list, do it while in Port.

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Old 07-12-22, 02:24 PM   #4840
hunter301
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Originally Posted by torpedobait View Post

These seem to work fine for me. I make no promises or guarantees about anyone else's list. Just make sure that if you change anything in the JSGME list, do it while in Port.

So if I'm in the middle of a saved patrol can I update the JSGME to the visibility mod before loading the saved game or I actually have to sail the boat back into port in order for the mod to work?
If so that's crazy...lol.
FalloftheRisingSun_Ultimate_v1.7p3
Lite Fog v2 + 300' Underwater Visibility

Since the visibility mod alphabetically comes after FOTRSU mod I shouldn't need to change any names correct?
.
.
.
.
.
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Yea, he will murder his brother to possess his brother's land."- The Lawgiver

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It's the chain I get and beat you with till you understand who's in command."
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Old 07-12-22, 02:44 PM   #4841
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Quote:
Originally Posted by hunter301 View Post
So if I'm in the middle of a saved patrol can I update the JSGME to the visibility mod before loading the saved game or I actually have to sail the boat back into port in order for the mod to work?
If so that's crazy...lol.
FalloftheRisingSun_Ultimate_v1.7p3
Lite Fog v2 + 300' Underwater Visibility

Since the visibility mod alphabetically comes after FOTRSU mod I shouldn't need to change any names correct?
.
.
.
.
.

You will need to go back to port, never a good idea to activate mods while at sea. Even if they work when do this, can and most likely will cause issues at some point...corrupted files etc.
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Old 07-13-22, 08:27 AM   #4842
torpedobait
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Quote:
Originally Posted by hunter301 View Post
S
Since the visibility mod alphabetically comes after FOTRSU mod I shouldn't need to change any names correct?.
If you are using JSGME, you can activate the mods in any order you choose, but they may not function as you expected. Some mods change files in previously added mods, which may be problematic in some cases.

The modders chose to number the mods so that the numerical prefix helps determine the best order for them to be activated in JSGME. Note that in my list there are a couple that do not have prefixes, but they work where I put them (as far as I can tell). Some that are not on the FOTRSU "approved" list did not have numbers. I added the prefixes to ensure I got them in an order that works for me.

I do not recommend an alphabetic-only approach.

Generic Mod Enabler - v2.5.0.150
[G:\Ubisoft\Silent_Hunter_IV\MODS]

100_FalloftheRisingSun_Ultimate_v1.7p3
100a_RWR_APR_Patch
101_Nippon Maru v1.6c
102_Nihon Kaigun v1.1b
Combined Roster
305_LessJapaneseAirRadar
399c1_NoScrollNavMap - Same Sized Dials
450_Lite Fog v2 + 300' Underwater Visability
450_MoonlightzSonarLines
801_UMark Invisible
802_TMO_torp_tex_FotRSU
803_NoPlayerSubFlags
806_PeriscopeSplash
851_Yel_FotRSU_Logo
901_Strategic_Map_Symbols
JP_SoyoMaru_fix
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Old 07-14-22, 08:59 AM   #4843
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Default FalloftheRisingSun_Ultimate_v1.7p3

I personally agree with what is said here...
the mod can be called as you see fit. The construction of the internal file..!!! that is the importance. For it to work as it should...
however I do not recommend tinkering especially if you do not know what you are doing exactly and in another aspect it limits misunderstandings
now I wonder Quesque?
Lite Fog v2 + 300' Underwater Visibility why use it... it's not useful...
JP_SoyoMaru_fix he would have a problem with what here...? What is that...
Or maybe I'm not aware of a weird recent update..?
I don't use anything useless .. use what brings you closer to difficult realistic gameplay .. (of course do what suits you best ..) believe me you will have another approach to your games ...
I entrust you my list if it can help here..
I want to tell you that I have had no problems for about 4 to 5 months knowing that I don't play all the time!! but always in the corner of my office..
D:\Sh4\Sh4_FOTRS17
[MODS]
100_FalloftheRisingSun_Ultimate_v1.7p3=1
Nippon Maru v1.6c=2
Nihon Kaigun v1.1b=3
Combined Roster=4
304_NoJapaneseAirRadar=5
450_MoonlightzSonarLines=6
650_MoreDudz=7
801_UMark Invisible=8
802_TMO_torp_tex_FotRSU=9
803_NoPlayerSubFlags=10
805_CWC_FIOQ=11
806_PeriscopeSplash=12
901_Strategic_Map_Symbols=13
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=14
New Sounds Interior-Officer Quarters mod=15
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter=16
Enhanced Sounds for SH4=17
FOTRSU_1.7_SUB_SKINS_IN_4k=18
EAX_SoundSim_FOTRSU_1.7=19
jimimadrid Torpedos=20
BATTLEFLAG_WARDROOM_TROUT_SS202=21
BATTLEFLAG_CONNING_TROUT_SS202=22

Hi BH.. Prob.. KM.. s7..MM.. Have a nice holiday everyone.. Sincerely Kal Maximus U669

Ctd ahahha..damm..

Chere BH s il vous plait dans BH TMO V2 thank's please..

Merci a tous ceux qui œuvre ici pour rendre cela possible..


Last edited by Kal_Maximus_U669; 07-14-22 at 02:10 PM.
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Old 07-14-22, 11:56 AM   #4844
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Default Game Graphics

I just rejoined the subsim community after years away. For my reentry into the sub sim world I have chosen SH4 with FotRSU mod. I enabled the mod in JSGME last night but I am not sure I got FotRSU mod game... the opening video looked like stock game. Anyway I am troubleshooting that issue.

My real question is - I see really great videos of the game play where the graphics are amazing - the sub and water effects are really well done but I didn't get that when I opened the game for the first time last night. Is there something simple I am doing wrong or can anyone point me to what string I need to read to mod for better graphics in the game?

Thanks,
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Old 07-14-22, 01:32 PM   #4845
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The graphics are a rabbit hole you can disappear into for days on end, and still be stuck on the queen's chess board as a pawn... However, you would have to divulge which video card you have for someone to be able to help with possible improvements there.

In the meantime, be certain you have your video "stream" set correctly. The 'modern' LCD vid display has a "native" resolution. If you look in the Windows dialog for the desktop Resolution, it will be listed as "(recommended)" next to the actual resolution numbers. Set the Windows properties to that. Then, in the game's Options menu, Graphic Settings section, use the drop down box to also choose that resolution. You might have to scroll through the list to find it, since the game is basically ignorant of a lot of the available resolutions and defaults to using 1024x768, so you'll have to choose proper settings yourself. btw - Do not use the v-sync setting in the game's Graphic Settings page, else you increase the odds of encountering "jello water". Also do not use "Volumetric Fog" on the same menu because the Deck Watch will turn into ghosts on you. "Environmental Effects" can cause similar issues on some systems... "Light Shafts" when you are underwater are really cool, but even the "Post-Process Filters" can cause things to glow at night in the game, but it does add to the depth of color, making the game look somewhat like a Technicolor movie, film grain and all.

Before you get into that though, make certain you have your game installed correctly and the mod activated properly. There is detailed information for installation in the mod's Support folder in "Install Notes For SH4.pdf", and activation in the "Activating Fall of the Rising Sun Ultimate Edition.pdf". Warning: Verbosity reigns supreme in those files... In a nutshell, you want your installation to not be in a "Program Files" folder, but rather in a folder you create yourself, such as "C:\MyGames \SH4" or whatever. If you have Steam, things might get complicated in that regard, but it is possible. Consult Moving a Steam Installation and Games in the Steam Knowledge Base. Not knowing your particular version of the game, whether disk or software, etc., we'll wait until you reply. Also, you MUST use v1.5 of SH4 (aka: Gold aka: U-Boat Missions Add-On). The game will throw errors if you activate the mod on v1.4 or earlier versions.

Let us know which SH4 you have, and where you have it installed.
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Last edited by propbeanie; 07-14-22 at 01:44 PM. Reason: Technicolor additions... lol
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