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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4321 | |
CTD - it's not just a job
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In the v1.7 release of FotRSU, the Gar is not "active" at Brisbane until September of 1942. When I did the testing, I initially was assigned a mission, went out on patrol, but was not allowed to end patrol when I came back in in late June 1942. With the "p3" version, the Gar is now active from May 16, 1942, precisely to cover this sequence of events. This is NOT historical, but it does cover these early "rewards" - hopefully. With this game, you never know... In the meantime, your ID395 mission is the Insert/Extract sequence in "SolomonInsertExtr.mis" which KM and I wrassled with several months back, but that mission should not have prevented your starting the patrol. So just the one variable remains: Do you have the original v1.7 release of the mod, with the test patch on top, or maybe you have the "n" patch added, or are you running with the v1.7p3 version? Thanks! |
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#4322 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,051
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Generic Mod Enabler - v2.5.0.150 [G:\Ubisoft\Silent_Hunter_IV\MODS] 100_FalloftheRisingSun_Ultimate_v1.7p3 101_Nippon Maru v1.6c 102_Nihon Kaigun v1.1b Combined Roster 305_LessJapaneseAirRadar 399c1_NoScrollNavMap - Same Sized Dials 450_Lite Fog v2 + 300' Underwater Visability 450_MoonlightzSonarLines 801_UMark Invisible 802_TMO_torp_tex_FotRSU 803_NoPlayerSubFlags 806_PeriscopeSplash 851_Yel_FotRSU_Logo 901_Strategic_Map_Symbols I know you prefer I only run the "tested" mods, but I'm reaching for the full experience that I'm used to. Whatever the issue was with those files (and I do know hex and how it works) it went away when I went back to a previous save before reaching Brisbane, then using the game, deleted the Save files that followed it. As I said, I now have a new assignment and all seems to be working. ![]()
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#4323 |
Silent Hunter
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i thought we had discussed this topic recently but i cannot find the thread.
i received a new mission to perform lifeguard duty. based on experience with the task of rescuing survivors i have found that arming a key on the keyboard makes the task much less dependent on the mouse: slow down, get close, center the cross-hairs, bang the rescue key. i have done with all previous mods: TMO 2.5, TMO+RSRD, RFB, and GFO(Stock). so, i edited the Command.cfg file and added a key definition for Rescue_Survivor. [Cmd352] Name=Rescue_Survivors Ctxt=1 Key0=0x30,,"0" i launch SH4 and as the Nippon Maru Splash screen meter reaches approximately 66%, SH4 shuts down and it's back to the desktop. if i remove the key definition with a semi-colon, SH4 launches properly. this is unexplainable. any ideas? Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU\MODS] 100_FalloftheRisingSun_Ultimate_v1.7pRC2 399_NoScrollNavMap 400_Nihon Kaigun v1.1b 410_Nippon Maru v1.6c 420_Combined Roster
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4324 | |
Admiral
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![]() ![]() M. M.
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#4325 | ||
CTD - it's not just a job
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[Commands]... of which you should be fine. Another thing to remember is existing key assignments. The "O" (Oh) key is already in use in FotRSU as "Observation Periscope", and the "0" (Zero) is the Captain's Log. The only "free" key is the NumPad "5", but that might not be touchable, I don't know... There are a couple of options. Make the key assignment a combination with <Ctrl><O> (Oh), or comment out the existing "O" (Oh) for the Observation Periscope, and just rely upon the menu button - which can get tedious when the action starts flying about you... ![]() |
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#4326 | |
Silent Hunter
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has anyone else assigned a key to Rescue_Survivors and will FOTRSU launch after the change?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4327 | ||
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4328 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,031
Downloads: 69
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OK, as a rule I make sure that there are no enemies around, sub is surfaced, reloading of torps is completed if any, batteries fully charged and sub is on straight course before I save the game and quit.
For 2 patrols now, I've suffered some light damage to the sub when I load a save. Nothing major, the damage gets repaired, no loss of hull integrity but I am wondering what is causing it since I'm not any form of combat. No aircraft, ships or coastal batteries lobbing the odd shell my way. What's causing this? |
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#4329 | |
Silent Hunter
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what you experienced is a mystery of SH4. i, myself, was sunk by such an incident not long ago. nothing you can do about it other than restore your last save and press on. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4330 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,031
Downloads: 69
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Thanks KM.
So it's not unique to the mod, but all iterations of SH4? |
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#4331 |
Silent Hunter
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correct.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4332 | |
Admiral
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Just as is that issue with C02... (having the carbon continue to build up, even after surfacing... ![]() On those happening, is but a simple process to bounce out... if you've already saved prior to it occurring... then reload. Will usually, do the trick. If not, a quick save... & reload.. will.... do it. For those stubborn occasions... can always back off 1 save prior... & that'll do the trick as well... though, will admit... a painful prosect.. especially if that save is way back on the time line... ![]() ![]() Which is why I go for doing saves... around 8 hour time chunks... roughly. That way, it minimizes the lost time.. rather than do a save after leaving base & don't do saves for like days later, in game. I also avoid overwriting saves... using My own method to name them, so as to know by them... just where I am while on patrol or in base. depending on the situation... But... that's just My own methodology... ![]() ![]() M. M.
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#4333 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Kentucky
Posts: 1,051
Downloads: 397
Uploads: 0
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Anyway, let's just assume it was an anomaly; Either I did something, or my system did something, or the game did something that wiped out all the ususl IJN traffic. But that traffic was there the second time I ran it, so I feel Ok with that. But thanks for the offer!
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All Last edited by torpedobait; 02-01-22 at 09:24 AM. |
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#4334 |
CTD - it's not just a job
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![]() ![]() ![]() I'll try to combine tests here, and do a Sargo out of Cavite again, and do well enough to qualify for an upgrade upon arrival at Brisbane. |
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#4335 | |
CTD - it's not just a job
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