SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-21, 03:36 PM   #2926
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by Moonlight View Post
I can give you some feedback on night attack planes before you even implement them Mr beanie, I would hold off on them for another couple of versions until you've fixed any issues that are still pending and any others you might have inadvertently caused by your incessant desire to fiddle while Rome burns. (just some funny brit sarcasm Mr beanie)

That's just my two penneth Mr beanie, not that anyone takes any bleeding notice of anything I have to say around here, so go on then and bring them in, just don't expect a bleeding round of applause when unexpected CTD's are still occurring when players are expecting you to have finally fixed those issues. It takes long enough to get to these mission co-ordinates as it is without having to navigate an ocean of "Oh bloody hell not again" scenarios like some players have been experiencing.

Thankfully I never had a CTD in my last 1.39 campaign so I don't know how prevalent they are.
Thus far, Mr. Moonlight, can state that I, for 1, have only experienced 2 CTD's.

1 when I went to start a patrol, out of Surabaya, as I recall.. & now, what with a plane, just as I was headed back to base there at Brisbane.. & I am in mid '43 middle of the month of June, to be precise...

Not bad, thus far.. to be frank about it...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 03-22-21, 03:42 PM   #2927
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by propbeanie View Post
Well, the night attack has always been there. It's just that the airplanes that were supposed to be carrying radar had a configuration issue, which was also a contributor to some of the CTDs. Usually, the CTDs while playing are from an overload of the game system and its "throughput" as it tries to resolve not finding an "asset" or parts of an asset, such as the radar. Same with the ships. This is why, when you encounter a ship that was not moving when it was supposed to, that you would see "stuttering" in the game, like something was trying to spawn - which it was, but the game couldn't find the part(s). Airplanes are more resource intensive, so it takes less of them to overload the system. This is NOT the computer system, because you can have "muscle" beyond the horizon with all of the latest/greatest in 'modern' computer gear, and this game will still mange to crash from this. Rather, it is the game's 32-bit engine that overloads. Sometimes, it is rather amazing that it runs when it does, with some of the abuse we give it...

We did manage to find a(nother) possible link to CTDs as a mission goes to load when you click on the wall map in the Captain's Office, but we are not 100% certain of that yet, and finding all of the possible permutations among 519 mission sets, 273 DynamicMiss calls, 475 PatrolObjectives calls, as well as the 1068 Flotillas calls is a bit daunting to say the least for part-time "employees" (two, count 'em = T-U-E) working for the love of fiddling. Some of the issues are in the stock game, as well as other mods, and we are fortunate to have people such as yourself helping us find them all. Sometimes it's one step forward, and two back, but we do strive for 3 steps forward...
Always strive for 3 steps forward & preferably no steps back...

A worthwhile goal, in My opinion....

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 03-22-21, 04:19 PM   #2928
Moonlight
Admiral
 
Join Date: Dec 2010
Location: Fookhall Copse
Posts: 2,127
Downloads: 184
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
Sometimes it's one step forward, and two back, but we do strive for 3 steps forward...
All your fiddling with the files are much appreciated Mr beanie, if I knew anything about this game I'd get stuck in and give you a hand but I don't so I'll continue being a PITA from the side lines.
__________________
Moonlight is online   Reply With Quote
Old 03-22-21, 05:19 PM   #2929
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

propbeanie does a lot for everyone.
So I'm sending him a VERY special gift.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 03-22-21, 08:20 PM   #2930
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,735
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by Mad Mardigan View Post
Corrected... got in sort of a hurry & forgot to double check, before I posted... been.. a bit under the weather, of late.. feeling, ugh..

I have since reported Myself for dereliction of duty...

M. M.

Prior to reporting yourself DoD, report yourself to the boat's "surgeon" (Pharmacist's Mate). Just don't tell him you have a belly ache. He is still fond of his earlier patrol where he got to do an appendectomy and was successful. Definitely went to his head.

Quote:
Originally Posted by Moonlight View Post
All your fiddling with the files are much appreciated Mr beanie, if I knew anything about this game I'd get stuck in and give you a hand but I don't so I'll continue being a PITA from the side lines.
- We definitely want / desire all opinion and criticism. Scary thing is, I actually like wrenching on it almost as much as playing it - almost. One of these days, I have to take some time out from the fun stuff though, and make me a custom database that holds all these text files' values for much easier cross-referencing. "Build it, and they will come." but man... Programming is ~nothing~ like it was in the good old 8-bit Assembler, Borland C and Pascal days before that shtinking Windows krutt came along...


Quote:
Originally Posted by Jeff-Groves View Post
propbeanie does a lot for everyone.
So I'm sending him a VERY special gift.
Wow. I really appreciate it Jeff - I think... I have heard stories about you though, and there is that video thingie on the dark webs... - we don't have a "nail-biting" smilie, do we?... - but seriously, thank you very much, good sir.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-22-21, 08:31 PM   #2931
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,735
Downloads: 439
Uploads: 2


Default

I keep forgetting to ask this of all of you:

Has anyone been driving an S-Boat, either an S-18 or S-42 Class around the end of July and beginning of August 1942? Anytime after August 1, 1942 when you dock at your home port, your boat should automatically (eventually) go from the original 4" 50 cal deck gun to the 3" 50 cal deck gun? Any issues at that time with it, or maybe later in the career? We have only had one report of that, and several tests have not confirmed. Thanks.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-23-21, 02:29 AM   #2932
phooey
A-ganger
 
Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
Default

Hey folks, FORTSU destroyers sometimes not only just randomly drop their depth charges without pinging me first, but also when they're still about 700 yards away or more from me. Is this the intended behaviour? In GWX3, the destroyers at least always try to pass over me first. I'm confused . I was below thermal layer when it happened though.
phooey is offline   Reply With Quote
Old 03-23-21, 03:10 PM   #2933
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,735
Downloads: 439
Uploads: 2


Default

DD of all nations would just randomly drop depth charges. Often, it was because they were afraid of the submarine, but other times, they did it to scare the submarine into making noise by going to Ahead Flank. Also, they don't need to ping to drop. If you make enough noise, the hydrophone will work just fine, thank you very much. But being below the thermal layer would have a tendency to confuse the sonar / hydrophone operators, since the layer will at the least "bend" the sound of your submarine, making it to where it sounded like you were where you weren't... and other times, the layer would "reflect" the sonar signal, and make it bounce off into nothingness. So they can probably hear you, but can't locate you. Come back up to PD though, and let them see your scope, and they'll find you quick enough...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-23-21, 05:32 PM   #2934
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,735
Downloads: 439
Uploads: 2


Default

I just tried it again, and there is nothing wrong with the link. At the top of the download page, by this symbol and text:
If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.

Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.


Make certain that your browser is letting you do the download. Also, be certain that you have not run afoul of Downloads and daily allowed download amount, which is the main reason for the "Slow Down, cowboy!..." messages.

Edit: Alright dex, where did your post go?... lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 03-23-21 at 05:35 PM. Reason: Has anybody seen dex?
propbeanie is offline   Reply With Quote
Old 03-23-21, 07:01 PM   #2935
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,908
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by propbeanie View Post
DD of all nations would just randomly drop depth charges. Often, it was because they were afraid of the submarine, but other times, they did it to scare the submarine into making noise by going to Ahead Flank. Also, they don't need to ping to drop. If you make enough noise, the hydrophone will work just fine, thank you very much. But being below the thermal layer would have a tendency to confuse the sonar / hydrophone operators, since the layer will at the least "bend" the sound of your submarine, making it to where it sounded like you were where you weren't... and other times, the layer would "reflect" the sonar signal, and make it bounce off into nothingness. So they can probably hear you, but can't locate you. Come back up to PD though, and let them see your scope, and they'll find you quick enough...
this technique is very true and sometimes evident in SH4 play although i have seen it more prevalent in TMO than FOTRSU.

in TMO, three and sometimes four escorts will circle the area where they detect you. then one escort will dash in for a DC attack while the other two or three sit back, positioned at various angles, listening for you to dash off in a reaction to the DC attack. then a different escort picks up your sound pattern and then executes the maneuver again, and again, and again, until you are sunk or you have managed to out-smart them and sneak away. i refer to it as the Circle of Death, because if you get caught in it, well, you are probably dead-sub-sailing.

__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 03-23-21, 09:28 PM   #2936
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by KaleunMarco View Post
this technique is very true and sometimes evident in SH4 play although i have seen it more prevalent in TMO than FOTRSU.

in TMO, three and sometimes four escorts will circle the area where they detect you. then one escort will dash in for a DC attack while the other two or three sit back, positioned at various angles, listening for you to dash off in a reaction to the DC attack. then a different escort picks up your sound pattern and then executes the maneuver again, and again, and again, until you are sunk or you have managed to out-smart them and sneak away. i refer to it as the Circle of Death, because if you get caught in it, well, you are probably dead-sub-sailing.

True... if you are 1 to panic.

Was a task force I reported on not long ago, that I had the DD/DE's... milling about, with a couple of them nearby to where I was.. (while the big boys, froze up on the spot... whilst the merchie's, beat feet from the area... ) took a bit of doing, but.. was able to get out of the area, while only incurring some minor slap & tickle damages... & there was like.. 6 to 8 of them pesky suckers, a-huntin' for lil' ol' Me... I did manage to sink 1 of them pesky suckers (using a cutie no less... ) Those are worth grabbing a couple of, by the way... don't even have to be @ peri depth to launch 'em...

All I can say is, it pays to keep a cool head & NOT go into full blown panic mode.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 03-23-21, 09:49 PM   #2937
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO Re: Question... patrol orders... ???



Ok, something I noticed that seems... a bit off, with the orders I received from HQ...

On the map, it shows the area marked by a Star, as being off to the NE of Saigon... YET... the orders in the letter, state to do the insertion, off Penang.

So... which is it..? Saigon or Penang... Inquiring minds, wanna know...
__________________
Mad Mardigan is offline   Reply With Quote
Old 03-24-21, 12:38 AM   #2938
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,908
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Mad Mardigan View Post
Ok, something I noticed that seems... a bit off, with the orders I received from HQ...

On the map, it shows the area marked by a Star, as being off to the NE of Saigon... YET... the orders in the letter, state to do the insertion, off Penang.

So... which is it..? Saigon or Penang... Inquiring minds, wanna know...
you drew a really odd mission, herr kaleun.
it is neither Penang nor Saigon. the graphic is more correct than the text.
the mission is definitely into Viet Nam and closer to Can Ranh Bay than anything else. Definitely neither Penang nor Saigon.
once you begin your mission, head for the icon. your drop-off zone is within 5 km of the marker.
The boys editing FOTRSU need to tidy up that mission.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 03-24-21, 02:35 AM   #2939
dex
Engineer
 
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
Default Fotrs 1.3

I want the shoot down american planes,I have good flack guns instaled but nothing,just passed above submarine droped bombs and not even a scratch
dex is offline   Reply With Quote
Old 03-24-21, 06:04 AM   #2940
dex
Engineer
 
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
I just tried it again, and there is nothing wrong with the link. At the top of the download page, by this symbol and text:
If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.

Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.


Make certain that your browser is letting you do the download. Also, be certain that you have not run afoul of Downloads and daily allowed download amount, which is the main reason for the "Slow Down, cowboy!..." messages.

Edit: Alright dex, where did your post go?... lol
Sorry I deleted post about downloading Fotrs... I managed to download simple 1.3 Fotrs version ,it s not ultimate version.
I found that link on https://www.mediafire.com/folder/163...#kwu6leadq2mh6
dex is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.