SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-24-14, 11:22 PM   #346
zev871
Swabbie
 
Join Date: Feb 2014
Posts: 5
Downloads: 64
Uploads: 0
Default problems with generic patcher

For some reason once I use the patcher the game will no longer start (though my pc thinks it is running - nothing in the task manager). I remove all the patches and then the game will load as normal. I'm using the snapshot included with the megamod.

Any help would be great.
zev871 is offline   Reply With Quote
Old 02-25-14, 06:48 AM   #347
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by RushTheBus View Post
Sorry about that my original post..I was confused for a second about your question (in class).

I use the dynamic Env. main mod w/ high resolution sea bottom, Atlantic kelp, realistic colors, sleet for winter campaigns. I also use TDW's exhaust smoke, the better sea foam mod that is compatible w/ dynamic env., and the more realistic shadow's fix/mod. I also use SteelVinking's interior 1.2 mod coupled with another mod (forgot the name of it and I cant seem to find it in a quick forum search) which adds details like hanging meat and boxes of produce about the sub's interior. I also like Stormmy's sound packs.

I don't mind doing the work myself, maybe if you could guide me a bit?
Most of the Dynamic Env. submods and other strictly graphical mods should be compatible although I can't say for sure...

Quote:
Originally Posted by zev871 View Post
For some reason once I use the patcher the game will no longer start (though my pc thinks it is running - nothing in the task manager). I remove all the patches and then the game will load as normal. I'm using the snapshot included with the megamod.

Any help would be great.
That's not Steam version of the game you've got there, right?


1000+ downloads without major stability issues, that's encouraging news!
vdr1981 is offline   Reply With Quote
Old 02-25-14, 07:46 AM   #348
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
Default

Quote:
Originally Posted by zev871 View Post
For some reason once I use the patcher the game will no longer start (though my pc thinks it is running - nothing in the task manager). I remove all the patches and then the game will load as normal. I'm using the snapshot included with the megamod.

Any help would be great.
If you use the Patcher, the SH5.exe will change.
As a result, you must give SH5 firewall-permissions again.
__________________



Paajtor is offline   Reply With Quote
Old 02-25-14, 12:19 PM   #349
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,823
Downloads: 22
Uploads: 0


Default

Welcome aboard Derpy77 and ZEV871 and welcome back Ironcold!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 02-25-14, 12:22 PM   #350
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,992
Downloads: 63
Uploads: 13


Default

Welcome Derpy77
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 02-25-14, 02:03 PM   #351
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post
Most of the Dynamic Env. submods ... should be compatible
confirmed

Quote:
Originally Posted by RushTheBus View Post
I use the dynamic Env. main mod w/ high resolution sea bottom, Atlantic kelp, realistic colors, sleet for winter campaigns. I also use ... the better sea foam mod that is compatible w/ dynamic env.
Better Sea Foam V1.5 (i.e. the most recent "full" version of the mod), is fully compatible with Dynamic Environment and with most of its optional mods. Just enable it of top of DynEnv, and let JSGME to overwrite the conflicting files. It is not compatible with DynEnv wave and clear water surface submods though. Either skip the latter or, if you want one orboth of them, enable them on top of BSM full
__________________
_____________________
|May the Force be with you!|
...\/

Last edited by gap; 02-25-14 at 02:19 PM.
gap is offline   Reply With Quote
Old 02-25-14, 11:45 PM   #352
zev871
Swabbie
 
Join Date: Feb 2014
Posts: 5
Downloads: 64
Uploads: 0
Default

Thanks Paajtor! That did it.
zev871 is offline   Reply With Quote
Old 02-26-14, 09:50 AM   #353
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
Default

You're welcome
__________________



Paajtor is offline   Reply With Quote
Old 02-26-14, 10:30 PM   #354
zev871
Swabbie
 
Join Date: Feb 2014
Posts: 5
Downloads: 64
Uploads: 0
Default

One more question. Any reason why I can't get the deck gunners to fire on their own. I set a target, tell them to fire at long range, then fire at will... and they just sit there. Do I need to positively ID the ship first?

Last edited by zev871; 02-26-14 at 10:40 PM.
zev871 is offline   Reply With Quote
Old 02-27-14, 10:52 AM   #355
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by zev871 View Post
One more question. Any reason why I can't get the deck gunners to fire on their own. I set a target, tell them to fire at long range, then fire at will... and they just sit there. Do I need to positively ID the ship first?
Try to select battle stations first... Are you trying to attack polish ships at the beginning of the campaign by any chance? IIRC, from some reason our gunner won't attack them no mater what...

Last edited by vdr1981; 02-27-14 at 11:04 AM.
vdr1981 is offline   Reply With Quote
Old 02-27-14, 01:13 PM   #356
RushTheBus
Engineer
 
Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Try to select battle stations first... Are you trying to attack polish ships at the beginning of the campaign by any chance? IIRC, from some reason our gunner won't attack them no mater what...
I was having some difficulty too. The best way i found to combat it was to ensure that everyone is at battle stations, assign a crew to the deck and have them man both the flak and deck gun. That combination of commands seem to work 80 - 90% of the time.
RushTheBus is offline   Reply With Quote
Old 02-27-14, 03:39 PM   #357
von faust
Soundman
 
Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
Default

Has anyone tried the mod in multiplayer ?

Thank You
von faust is offline   Reply With Quote
Old 02-27-14, 05:15 PM   #358
zev871
Swabbie
 
Join Date: Feb 2014
Posts: 5
Downloads: 64
Uploads: 0
Default

Yes it is the polish ships at the beginning. I'll try what RushTheBus suggested and if that doesn't work I'll just keep manually firing them.
zev871 is offline   Reply With Quote
Old 02-27-14, 05:53 PM   #359
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

See if the deck gun guys use the deck gun after reaching Kiel in the British coastal campaign . I have the same problem in the Baltic with my mod list .
THE_MASK is offline   Reply With Quote
Old 03-01-14, 05:43 AM   #360
_LI_
Nub
 
Join Date: Mar 2014
Posts: 2
Downloads: 4
Uploads: 0
Default CTDs

Hello,

first of all I would like to say thanks to all the people that invest so much time and energy in all these mods to make SH5 a playable game.

I recently installed the "wolves of steel"-megamod and really enjoyed the first missions. But for any reason the game now often suddenly crashes back to desktop. In the majority of cases this appears directly after loading a savegame at sea (while savegames in the harbour can still be loaded correctly...). But sometimes the ctd appears also while regular playing.


Has anyone the same problems?


Edith says: Could it be that the ctd has anything to do with the recent update of the Ubisoft-Gamelauncher?
_LI_ is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.