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Old 06-05-23, 04:24 AM   #1
Tigerzhunters
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Icon12 Is AI possible launch torpedo

Well Is Ai Possible To Launch A Torpedo ? Yea it hardcoded But im always think What If Make new Shell But It Torpedo Like Rocket But i still doesnt knew last time test It The Torpedo Fly Lmao . But i Remember There Someone Make Mod That Usa Plane Can launch Torpedo
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Old 06-05-23, 06:22 AM   #2
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Quote:
Originally Posted by Tigerzhunters View Post
Well Is Ai Possible To Launch A Torpedo ? Yea it hardcoded But im always think What If Make new Shell But It Torpedo Like Rocket But i still doesnt knew last time test It The Torpedo Fly Lmao . But i Remember There Someone Make Mod That Usa Plane Can launch Torpedo
Not possible in SH3. There is still the Fido homing (acoustic) torpedo mod (make a search on this forum). A real attack with non-acoustic torpedoes is just impossible with the game mechanisms and AI.
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Old 06-30-23, 07:08 PM   #3
iambecomelife
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Quote:
Originally Posted by Mister_M View Post
Not possible in SH3. There is still the Fido homing (acoustic) torpedo mod (make a search on this forum). A real attack with non-acoustic torpedoes is just impossible with the game mechanisms and AI.
I think Chinese modder H.sie managed to get AI submarines to work with torpedoes. I personally have no idea how he managed it, so I would suggest downloading his patch and looking to see what his changes to the game are like.

https://www.subsim.com/radioroom/sho...d.php?t=174225

Be warned I am not 100% sure - his submarines may still use the "invisible gun" workaround to imitate torpedoes.

Now, for Silent Hunter 4 I can 100% confirm that AI torpedoes work on any ship or plane. The only problem is that they gradually sink over time, so AI units need to fire them at about 500 - 1000 meters. Not a big problem because that is a realistic torpedo range anyway.
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Old 07-01-23, 08:40 AM   #4
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All methods are "fakes" to "launch" torpedoes. There is the cannon method that H.sie used, and then there is the Torpedo Gun method that DarkFish used. That also used a cannon, but it spawned a torpedo when "shot". The game does not do AI "aiming" or "targeting" very well, so multiple shots from multiple angles are usually needed to get "hits" on the intended target. This can lead to undesirable effects, as you can imagine, if you have "torpedoes" going every which way. I wonder if they had AI torpedoes in Destroyer Command when a person played that "solo"... ??
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Old 07-02-23, 06:44 PM   #5
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Thanks for clarifying, propbeanie. In my experimentation with torpedoes for SH3, there have been two problems:

1) The game physics cause torpedoes to sink upon firing (unless you treat them like gun rounds, with high speed)

2) When generated, torpedoes appear in the wrong direction (I believe it was always North) regardless of orientation of the firing tube or launcher.

I have never seen anyone resolve these issues yet.
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Old 07-03-23, 03:57 PM   #6
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wolf_howl15 sergbuto and ...

Note:
Let's be fair...
The first to use an invisible cannon as a 'torpedo tube' was Sergei Butorin (sergbuto)!
H.sie appeared on the forum much later!



And about "AI" submarine :
https://www.subsim.com/radioroom/sho...9&postcount=42

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Last edited by Anvart; 07-25-23 at 08:08 AM.
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