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Old 12-04-08, 04:31 PM   #31
skwasjer
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Quote:
Originally Posted by ZeeWolf
That is true but also mention the fact that once properly
sized you need to do a negative one scale (-1) on the
X axis to both flip the faces and mirror the prototype.
And do this process on newly created models only.

-ZeeWolf
This depends on the (3D studio-)export settings and (S3D-)import settings. With the right combination of settings, no flip is needed.

On the flickering, are we talking Z-fighting here? Because some flicker issues can also be related to the texture minification and magnification filter that the GFX card is told to use (per material/texture). I've seen crazy flickerings just because of this myself. The next S3D will allow setting these parameters (per material).

Last edited by skwasjer; 12-04-08 at 04:32 PM.
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Old 12-05-08, 06:46 AM   #32
sergbuto
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Yes, those are usually when looking at a ship from larger distances. However, Hood had a flickering problem even at close-up viewing, if I remember correctly.
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