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Old 05-20-12, 12:31 PM   #1
Olamagato
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Default GUI GWX Classic 1360x768 (not HD yet)

Hi, everyone.
I am pleased to pass to use the GUI GWX Classic v.1.01 1360x768.

This GUI mod is based on elements of
- Conus' SH3GWXWS 2.3,
- WS Nav Beta 1.01 Attack Map by Rubini and
- Colored Hull Integrity by H.Sie (incorporated).

Keeps all possible elements of the original GUI GWX 3.0, fixes all GUI errors found. Almost all elements of the view that were centrally located in the old 1024x768 view are also centrally located in this widescreen GUI. There is almost no trace of the fact that SH3 was designed on the old CRT monitors.

Big 32-bit textures have been changed to the 24-bit since alpha channel in background textures is a waste of memory. Redundant part of all textures, including any blurred transparency mask are removed. All solutions (eg red masks) were converted into resizable and scalable (prepared for any resolution).
With these properties, GUI GWX Classic not only does not increase, but even more saves memory than the original GUI SH3 1024x768, not to mention other GUI Widescreen (145 MB instead >300 MB).

GUI includes an option allowing for the inclusion of the original gray bar, or left this element a fully transparent.

Special thanks to:
* Seeadler
- For his very well-functioning d3d9.dll file that allowed at all for the different user interfaces for the SH3.
* Conus
- For the 2D textures that really speed up work on this project
* Rubini
- For taking on the implementation of the first widescreen GUI, as well as its WS Attack Map Nav Beta 1.01, which helped lead the texture map to the best order
* H.Sie
- For the idea and make his 4-color indicator hull integrity

Compatibility
========
GWX 3.0 (without Colored Hull Integrity)

Download (45 MB)
===========
http://www.mediafire.com/?0r4gv4nmcsh0h8u
https://rapidshare.com/files/2045479...60x768_1.01.7z

Installation
=======
1. Unpack archive to your SH3\MODS folder
2. Using JSGME enable "GUI GWX Classic 1360x768" and/or
"GUI GWX Classic 1360x768 Grey Bar" options.

For Colored Hull integrity work you can update your GWX 3.0 by
GWX Hardcode Fixes V16B1 for dummies:
http://www.mediafire.com/?babdcso3pylrlcw
https://rapidshare.com/files/3968076...ummies_1.01.7z
See: http://www.subsim.com/radioroom/show...postcount=3387

Short preview:





Last edited by Olamagato; 01-06-15 at 10:32 AM. Reason: Remove dead links
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Old 05-20-12, 03:53 PM   #2
Myxale
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A nice and easy package.

Just tested it, and work like a charm.

I just hope one day there will be a WS-Mod that will allow us to sail in 1600x900.

So far i was restricted to my desktop PC to play SH3 in WS. The day i can play i underway on my laptop will be cool.
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Old 05-22-12, 01:06 PM   #3
SouriaBasharAkbar
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We defenietly need 1680x1050 GUI

Yes perfect, what I was about to say... Its bad enough you can't use SH3 Voice on Windows XP unless you know some way, the on top of that we have to use the cut "ratio" at 1280x1024 which almost kills the game. Not sure why the modder here created this, there's already 2 GWX WS 1300x768 resolutions, so I don't see the point, no disrespect to the creator. I guess I just wish there would be a 1680x1050 so I can finnaly start playing on my widescreen monitor on desktop. You can already use the 1.4 res fix, to get the resolution you just can't do the GUI unless its all stretched and looks horrible

Hopefully somebody will make one soon though!
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Old 05-22-12, 06:56 PM   #4
Olamagato
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Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures.
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Old 05-23-12, 04:09 AM   #5
Reece
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Quote:
Originally Posted by Olamagato View Post
Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures.
Did someone say 16:10
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Old 05-23-12, 05:50 AM   #6
Fubar2Niner
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Quote:
Originally Posted by Reece View Post
Did someone say 16:10
Quite exciting isn't it mate

How long for the 1920x1200 version Olamagato ? I see in another thread it is 90% done

Best regards.

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Old 01-14-13, 04:42 AM   #7
Uboatman
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Quote:
Originally Posted by Olamagato View Post
Classic GWX GUI for all resolutions 16:9 (1920x1080, 1600x900) and 16:10 (1900x1200, 1680x1050, 1440x900, 1280x800) are being done. In the case of low-resolution will be a scaled version of this GUI.
GUI in HD causes serious memory problems in SH3 because of the size of the texture, so it must be the most cost-effective and based on small reusable textures.
I'm running SH3 GWX on a 24" 10:9 monitor at 1920 x 1080 with an HDMI cable at the moment with the res fix but the stretching is quite bad. Very interested to see this as I tried dropping the res but it looked so bad I decided to live with. Please forgive me for asking but after years of hope I must ask for confirmation in case I'm reading this wrong:

You are working on a widescreen mod that will, all going well, enable me to play at my current Res with no strectching?
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Old 01-06-15, 10:49 AM   #8
Olamagato
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Sorry for the letdown for quick creation of scalable GUI to any resolution. Strong external causes led to a huge gap in the development of the project.
But despite available the first GUI for 1920x1080 will now continue for all resolutions.
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Old 07-05-12, 05:01 AM   #9
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Quote:
Originally Posted by Olamagato View Post

Full preview: (temporarily in such a way)
https://rapidshare.com/files/1990953...lassicWS01.jpg
https://rapidshare.com/files/1434151...lassicWS02.jpg
https://rapidshare.com/files/1111076...lassicWS03.jpg
https://rapidshare.com/files/3520586...lassicWS04.jpg
https://rapidshare.com/files/3615481...lassicWS05.jpg
https://rapidshare.com/files/1183724...lassicWS06.jpg
https://rapidshare.com/files/2174491...lassicWS07.jpg
https://rapidshare.com/files/2062846...lassicWS08.jpg
https://rapidshare.com/files/1783643...lassicWS09.jpg
https://rapidshare.com/files/7825148...lassicWS10.jpg
https://rapidshare.com/files/4224683...lassicWS11.jpg
https://rapidshare.com/files/3884989...lassicWS12.jpg
https://rapidshare.com/files/6938164...lassicWS13.jpg
https://rapidshare.com/files/3660831...lassicWS14.jpg
https://rapidshare.com/files/2854076...lassicWS15.jpg
https://rapidshare.com/files/1273073...lassicWS16.jpg
https://rapidshare.com/files/3827205...lassicWS17.jpg
https://rapidshare.com/files/4383557...lassicWS18.jpg
https://rapidshare.com/files/1527299...lassicWS19.jpg
https://rapidshare.com/files/6562046...lassicWS20.jpg
https://rapidshare.com/files/9268542...lassicWS21.jpg
https://rapidshare.com/files/4169821...lassicWS22.jpg
https://rapidshare.com/files/3862810...lassicWS23.jpg
https://rapidshare.com/files/2323740...lassicWS24.jpg
https://rapidshare.com/files/2025125...lassicWS25.jpg
https://rapidshare.com/files/2265423...lassicWS26.jpg
Error 404. Files not found.
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Old 08-12-12, 04:43 AM   #10
tiger_tim_34
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Default re: Widescreen wonder

Many thanks for your hard work and generousity in creating this much-needed mod.

So is there still a problem using this in conjunction with Integrated Orders? Is it usable albeit glitchy, or incompatible?

Thanks again.
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Old 08-13-12, 10:57 AM   #11
Olamagato
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Incompatible until the next major update.
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Old 01-02-13, 05:21 PM   #12
THORN GREG
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any updates?
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Old 01-03-13, 07:40 AM   #13
Olamagato
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Not yet. But coming.
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Old 01-03-13, 01:58 PM   #14
Spectre-63
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Can't wait!!!

Thanks!
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