SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-05-21, 02:01 PM   #586
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?

I allready done export of the parts of it and try it with blender and Wings3D but it will not realy work like I will have it.



With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor.

For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there.

Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
Attached Images
File Type: jpg 2021-05-05_205032 (Small).jpg (89.0 KB, 303 views)
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 05-05-21, 05:38 PM   #587
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Icon2 Finally an answer!

Woah sorry for not responding here my friends, I somehow missed all the recent messages !!


Quote:
Originally Posted by Pascal View Post
Let's say modestly retextured (as well as the captain's bed cover) - if you want to give me the pleasure of testing them
Nice work, can I put the link in the description of this mod?


Quote:
Originally Posted by Pascal View Post
Small problem with the very white table base: What is the file?
It can be a texture, it can be a lighting issue... to be honest I don't remember what's making this base white. Does it happen as well if you exclude all the texture files from my mod?


Quote:
Originally Posted by GrenSo View Post
Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?
If I understand you correctly - do you want to "mount" the ladder on the other side of the hatch like here shown in the picture?



(sorry for the old screenshot, I don't have any newer)

Quote:
Originally Posted by GrenSo View Post
With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor.

For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there.
I think you can easily change view clipping in your C4D settings (a tutorial below):


I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it.

Quote:
Originally Posted by GrenSo View Post
Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
Sure man, do whatever you want with my mod! You can even re-release it if you want to, just credit me as the "original" author (and the others I credited of course)
Attached Images
File Type: jpg SH5Img2013-08-09_22.08.13.jpg (93.1 KB, 412 views)
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 05-06-21, 12:09 AM   #588
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Quote:
Originally Posted by silentmichal View Post


If I understand you correctly - do you want to "mount" the ladder on the other side of the hatch like here shown in the picture?



(sorry for the old screenshot, I don't have any newer)
Yes, this is correct, because in my opinion it looks better. But this is only my opinion.

Quote:
Originally Posted by silentmichal View Post

I think you can easily change view clipping in your C4D settings (a tutorial below):


I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it.
Mybe this can work. I doesn't need to change this settings in past. But I will try.

Quote:
Originally Posted by silentmichal View Post
Sure man, do whatever you want with my mod! You can even re-release it if you want to, just credit me as the "original" author (and the others I credited of course)
Thanks for your the permission.

One additional question about the size of the exported mash/models of SH5 in general.
Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 05-06-21, 06:14 AM   #589
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by GrenSo View Post
One additional question about the size of the exported mash/models of SH5 in general.
Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small.

As I remember, I was never doing any mesh resizing in 3dsmax (in an export --> modify --> import manner). It's unified I believe. If I were to get the sizing correctly, I'd try to export some other model from the game, say Type VIIC/41, and then compare it to XXI model in one scene. This should work just fine!
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 05-06-21, 08:40 AM   #590
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Quote:
Originally Posted by silentmichal View Post
I'd try to export some other model from the game, say Type VIIC/41, and then compare it to XXI model in one scene. This should work just fine!

That was also my 2nd idea. But asking cannot hurt to avoid work if necessary.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 05-06-21, 07:56 PM   #591
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,299
Downloads: 130
Uploads: 0


Default

If you model with Unit scale set to 1 meter?
You need to reduce to a Unit scale of .1 meter.
That is what All Silent Hunter from 3 to 5 use.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 05-07-21, 06:26 AM   #592
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

That's a solid tip here It's definitely going to save some time @GrenSo.
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 05-11-21, 06:55 AM   #593
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Now I use blender to modify, because I need for this just small changes.
But how to import or replace the changed mashes in to GR2EditorViewer?


BTW: The size difference between my XXI and the VIIb of SH5 is enormous and, if I have calculated correctly, I have to scale with a factor of at least 100 or so.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 06-09-22, 03:38 AM   #594
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

I'm finished with my version of your mod in QR2.








In next step I will edit your version 1.2.3 of the CR with fewer boxes and blue colored oxygen bottles.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 06-12-22, 07:21 AM   #595
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

My own version of QR2 room is finisched.






__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 06-29-22, 09:50 AM   #596
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

CR is finisched too:







There are only the same bug silentmichal had in version 1.2.3 with the texure of the ladder in CR:




Here you can find the download: https://www.subsim.com/radioroom/dow...o=file&id=6171
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 06-29-22, 12:26 PM   #597
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Nice job! It adds a bit more depth to the submarine
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 06-29-22, 01:45 PM   #598
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Quote:
Originally Posted by silentmichal View Post
Nice job! It adds a bit more depth to the submarine
Nice that you like it.
Only the thing with the ladder bothers me. But I haven't found a working solution yet.
I think the cause is that the ladder map consists of 3 parts (Diffuse Color, Self-Illumination and Bump) and the boxes/crates only 2 parts (Diffuse Color and Self-Illumination). I hope to find a solution for this.

Btw: The blue bottle and the dark lower part of the walls are not a part of this mod.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.

Last edited by GrenSo; 06-29-22 at 05:55 PM.
GrenSo is offline   Reply With Quote
Old 08-17-22, 11:57 AM   #599
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,620
Downloads: 810
Uploads: 0


Default

Hey GrenSo Wazzup..
just tried it I'm on it now....yes there's the scale already but I'll tell you more tonight..if I have time..
Kal_Maximus_U669 is offline   Reply With Quote
Old 08-18-22, 05:19 PM   #600
Pascal
Captain
 
Join Date: Apr 2005
Location: Paris
Posts: 525
Downloads: 450
Uploads: 0
Default

Yes, nice work, that historical detail of the ladder, fine - the orange crates, too - but personally, the open toilet door, no, frankly no.
__________________

My Mods
Pascal is offline   Reply With Quote
Reply

Tags
dinning place, interior, silentmichal

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.