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Old 07-07-10, 03:49 AM   #16
THE_MASK
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This is just a general question . How does the campaigns get harder depending on what you sink etc . Does the future campaigns get busier with more enemy traffic or does the enemy AI become better ?It could just change the time you have to complete missions , I really have no idea .
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Old 07-07-10, 01:02 PM   #17
Sepp von Ch.
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It´s looking very good TheDarkWraith.

People like you make for us - SH5 community so giant favour... Thank you!
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Old 07-07-10, 02:29 PM   #18
TheDarkWraith
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been working hard on the ship's AI....they no longer 'follow' you like a lost puppy dog. If they detected you and then lost that detection they enter into a spiral search pattern for 1 hr looking for you. If they don't acquire you in that hour then they return to following waypoints.
Convoys are MUCH harder now. Depending on the number of escorts they will send one or two 'scouts' to come investigate if they detect you on the surface. If you submerge then (based on the number of escorts) they send a DC party over to DC the crap out of you. Also (depending on the number of escrorts) this DC party has a 'director' that sits about 1500m away from you 'directing' the DC party to your location for their DC attacks. When they DC you it's bad - they come right over you like they did in SH3
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Old 07-07-10, 02:33 PM   #19
Zedi
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Had no time to play these days, but I will give it a try today.. so I just wanna ask, the link from first post is and will b always the latest version?
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Old 07-07-10, 02:40 PM   #20
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
Had no time to play these days, but I will give it a try today.. so I just wanna ask, the link from first post is and will b always the latest version?
yes. Latest version doesn't have the changes I just mentioned about the DC party. I'll be releasing v0.0.3 here soon. Still doing some final testing. There's a lot to be tweaked and adjusted so this is going to be a WIP for some time and I foresee many revisions on this mod

Forgot to mention that a convoy WILL NOT dispatch all of it's escorts at you anymore. It will always keep at least 1 escort with the convoy unless there's only one escort with the convoy.
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Old 07-07-10, 03:05 PM   #21
SteelViking
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Quote:
Originally Posted by TheDarkWraith View Post
been working hard on the ship's AI....they no longer 'follow' you like a lost puppy dog. If they detected you and then lost that detection they enter into a spiral search pattern for 1 hr looking for you. If they don't acquire you in that hour then they return to following waypoints.
Convoys are MUCH harder now. Depending on the number of escorts they will send one or two 'scouts' to come investigate if they detect you on the surface. If you submerge then (based on the number of escorts) they send a DC party over to DC the crap out of you. Also (depending on the number of escrorts) this DC party has a 'director' that sits about 1500m away from you 'directing' the DC party to your location for their DC attacks. When they DC you it's bad - they come right over you like they did in SH3
Holy crap TDW that sounds great. I wish I could actually play the game anymore(every time I try to play, I realize something wrong, and then I have to go try and fix it). This is an incredibly important project, so keep up the good work.
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Old 07-07-10, 03:05 PM   #22
reaper7
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Sounds great. May even take some time out to test drive.
It'll be my second time to Play .
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Old 07-07-10, 03:24 PM   #23
Zedi
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Quote:
Originally Posted by SteelViking View Post
..
This is an incredibly important project, so keep up the good work.
Totally agree. So TDW, take ur time and pls don't rush it. Blizzard's "Soon" should apply here :P
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Old 07-07-10, 03:26 PM   #24
TheDarkWraith
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You guys should see what happens when this DC party comes over and 'plays' with you now......it'll be vitally important to get out of dodge quick when you're spotted by escorts now It's just a constant barrage of DCs...wow
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Old 07-07-10, 03:29 PM   #25
Redtail
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Don't forget the starshells as part of the WIP DW Thats if you have any time left
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Old 07-07-10, 03:45 PM   #26
reaper7
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Quote:
Originally Posted by TheDarkWraith View Post
You guys should see what happens when this DC party comes over and 'plays' with you now......it'll be vitally important to get out of dodge quick when you're spotted by escorts now It's just a constant barrage of DCs...wow

Sounds realistic. Are termal layers factored in. Like the fact that one guy acts as director.
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Old 07-07-10, 03:56 PM   #27
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Sounds realistic. Are termal layers factored in. Like the fact that one guy acts as director.
it does assignments as follows:

if there's only 1 escort in the convoy then he is assigned to DC you
if there's more than 1 escort in the convoy then (in this order):
- 1 is assigned to guard the convoy
- 4 are assigned to DC you (if there's enough escorts)
- then if there still are any escorts left, 1 is assigned to be director
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Old 07-07-10, 04:05 PM   #28
reaper7
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Quote:
Originally Posted by TheDarkWraith View Post
it does assignments as follows:

if there's only 1 escort in the convoy then he is assigned to DC you
if there's more than 1 escort in the convoy then (in this order):
- 1 is assigned to guard the convoy
- 4 are assigned to DC you (if there's enough escorts)
- then if there still are any escorts left, 1 is assigned to be director
I take it that if there is a director (More than 4 escorts) The assigned DC's are more accurate than without.
That should be fun to esape from.

Any luck with getting some of the AI strategies like pineapple etc working.
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Old 07-07-10, 04:37 PM   #29
TheDarkWraith
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The director is a little misleading in it's name. His purpose is to sit ~1500m away from you in the shadows so that he always has 'contact' with you so the other ships know where you are.
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Old 07-07-10, 05:04 PM   #30
TheDarkWraith
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v0.0.3 released. See post #1 for details.

Try the single mission PQ-17 with this and let me know what you think
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