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Old 03-26-16, 01:47 PM   #4516
palmic
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Quote:
Originally Posted by Sjizzle View Post
yea u can set it from OFEV to not show the naigation fix on the map
Hmmm this is unfortunately not what i wanted, i want the real nav to not fix my position when i reload my save game - its exploit, i load the game and magically knows where i am at the moment..
(i want to be forced to get my initial fix after load game manually/or by navigator)

I haven't found TDW option for this..
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Old 03-26-16, 01:51 PM   #4517
vdr1981
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Originally Posted by palmic View Post
Hmmm this is unfortunately not what i wanted, i want the real nav to not fix my position when i reload my save game - its exploit, i load the game and magically knows where i am at the moment..

I haven't found TDW option for this..
Heh, I understand what you want but I don't think that's possible. You can only chose between visible starting N1C mark and no navigator marks at all (IIRC).

That initial N1C mark is mandatory for real nav and it cant be removed...
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Old 03-26-16, 01:59 PM   #4518
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No need for that, but thank you anyway!
I'll take one of the gap's tools or one created by me...

Ok np

now i wanna ask u something can u send me when u have time all the tweaks what u have made in OH II i wanna do some test with MagUi if they are compatible ?

thx
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Old 03-26-16, 02:09 PM   #4519
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Originally Posted by Sjizzle View Post
Ok np

now i wanna ask u something can u send me when u have time all the tweaks what u have made in OH II i wanna do some test with MagUi if they are compatible ?

thx
Yes, I've promise to extract the files for Sober too but I'm not done yet.
Right now I'm "tuning" Mediterranean campaigns because right now it's unholy madness there and the game is really unstable.

I'll try to upload the files tonight or tomorrow morning...
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Old 03-26-16, 02:15 PM   #4520
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OK Vova, please take this file and extract it to your "data/Scripts/AI/Crew" folder, overwrite all ...This should do the trick...

Good find...

http://www.mediafire.com/download/g7...ctions_QR1.rar

EDIT:
Nope, still not good, the crewman sits when sub is equipped with improved 30mm gun...

No CTDs for me however...
Thank you for such a quick response! The same goes for me - CTD was gone. "2cm Flak 30" gunner animation is now correct. There was only "Improved 2cm Flak 30" wrong animation.
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Old 03-26-16, 02:21 PM   #4521
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Ok thanks Vecko
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Old 03-26-16, 08:52 PM   #4522
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Flack gun is more effective, than deck gun against ships.
Just try to attack unarmed merchant by flack he shells. Everything start to explode, this looks like cartoon, rather than sim ;-)
I would vote for flak gun to be totally ineffective on ships.

Last edited by palmic; 03-26-16 at 09:14 PM.
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Old 03-26-16, 10:02 PM   #4523
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I want to try the SH4 UI in TWoS. Before make the changes in OFEV...Someone tried it? Is it stable? Work all commands?

Many thanks and happy Easter!

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Old 03-27-16, 05:13 AM   #4524
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Happy Easter fitzcarraldo
I haven't tried it, I'm happy with current TWOS default
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Old 03-27-16, 05:35 AM   #4525
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Quote:
Originally Posted by palmic View Post
Flack gun is more effective, than deck gun against ships.
Just try to attack unarmed merchant by flack he shells. Everything start to explode, this looks like cartoon, rather than sim ;-)
I would vote for flak gun to be totally ineffective on ships.
Then don't use flak against unarmed merchants...

I can easily do barrel roll with PMDG 737-800 but still, this is one of the best commercial jet simulations ever. It's all mater of perspective and approach.

Last edited by vdr1981; 03-27-16 at 05:44 AM.
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Old 03-27-16, 05:53 AM   #4526
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No offense, it was ment just as report

TWOS is really best SH i played.
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Old 03-27-16, 07:30 AM   #4527
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Originally Posted by Sjizzle View Post
Ok np

now i wanna ask u something can u send me when u have time all the tweaks what u have made in OH II i wanna do some test with MagUi if they are compatible ?

thx
Check Sobers thread Sjizzle...


Quote:
Originally Posted by palmic View Post
No offense, it was ment just as report

TWOS is really best SH i played.
Non taken...SH is not created by me after all, all credits for stock nonsense go exclusively to SH developers and Ubisoft...

Try to disable "guns decreasing armor" (SH collision.act) patch via TDW generic patcher and see what effect this change will have on the problem...
I can reduce strength of ingame AA shells quite easily but this could also have some unwanted effects on gameplay...Complete revision of shells "explosive" values could be a monumental task and this is the main reason why no one step up to the task after all this years...
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Old 03-27-16, 07:38 AM   #4528
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Understand, thank you
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Old 03-27-16, 09:25 AM   #4529
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Check Sobers thread Sjizzle...
thx a lot
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Old 03-27-16, 04:48 PM   #4530
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Originally Posted by vdr1981 View Post
OK Vova, please take this file and extract it to your "data/Scripts/AI/Crew" folder, overwrite all ...This should do the trick...

Good find...

http://www.mediafire.com/download/g7...ctions_QR1.rar

EDIT:
Nope, still not good, the crewman sits when sub is equipped with improved 30mm gun...

No CTDs for me however...
Vecko, I found a bug and fixed it (screen_1, screen_2) To see where the error was comparatively files using "WinMerge" program. Thank you gave a clue exactly where to look for the problem
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