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Old 10-05-13, 12:36 PM   #301
Mikemike47
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Quote:
Originally Posted by vdr1981 View Post
Any luck Mike?
I am running some more tests first without removing Menu and textures folders.

Strange, I have a very fast internet connection, just downloaded v5.3, using piriform defraggler. It is telling me I have about 10 *.dds files that have 6 fragments a piece for v5.3.

If above still does not work, then I'll remove Remove Menu and textures folders as suggested from v 5.3. All I've seen so far in the differences between files in Menu and textures folders between RSubdamage and Nauticalwolf's Damage and Torpedo UI(b) Mod v1.1 is time difference for a few files but others in same folder are identical.
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Old 10-05-13, 01:01 PM   #302
vdr1981
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Originally Posted by Mikemike47 View Post
Strange, I have a very fast internet connection, just downloaded v5.3, using piriform defraggler. It is telling me I have about 10 *.dds files that have 6 fragments a piece for v5.3.
I dont get you here quite well... Fast connection? v5.3 is only `~5MB in size? Can you elaborate a bit more this about "fragments and pieces"?
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Old 10-05-13, 01:36 PM   #303
Mikemike47
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Originally Posted by vdr1981 View Post
Fast connection? v5.3 is only `~5MB in size? Can you elaborate a bit more this about "fragments and pieces"?
Poor wording on my part. 10 dds files being reported to have been fragmented in 6 places for each file. I am going to redownload the mod and try again. I have add smaller internet services in the past, connect than drop a connection, including while downloading a file.

Quote:
Originally Posted by Mikemike47 View Post
All I've seen so far in the differences between files in Menu and textures folders between RSubdamage and Nauticalwolf's Damage and Torpedo UI(b) Mod v1.1 is time difference for a few files but others in same folder are identical.
Still had a CTD in the mod order I posted yesterday after defragging, one attempt. Still had a CTD when I enabled Nauticalwolf's Damage and Torpedo UI(b) Mod v1.1 AFTER RSD version 5.3, tried once.
I must be an isolated incident since I am only having problems. I am still using silentotto when starting a career. I do not want to completely start over YET since I just started over from another mess that was my fault from Mare Nostrum from game save thread. All because I deleted my game save data too soon with a batch file I've used for years!!

This time I will turn on debug view.
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Old 10-05-13, 02:13 PM   #304
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This is where it get's interesting. If I silentotto my way to Battle for the Med., I CTD with the following error.

Quote:
Problem Event Name: BEX
Application Name: SH5.exe
Application Version: 1.2.0.0
Application Timestamp: 562b9a96
Fault Module Name: MSVCR90.dll
Fault Module Version: 9.0.30729.6161
Fault Module Timestamp: 4dace5b9
Exception Offset: 00036bf4
Exception Code: c0000417
Exception Data: 00000000
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1043
Additional Information 1: 1075
Additional Information 2: 1075a11da2f0a944cd32a4c2e93bfdde
Additional Information 3: db56
Additional Information 4: db56786942cd4f1813c0dce551a5b0f6
Google on that reveals this topic.

I'll leave the first guesses to people with more knowledge on the subject.

My current modlist is:

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Window Lights Redone V1
New Torpedo Door Sound Mix
Pascal-sh5-Crew-Uniforms 06.2012
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
Cerberus62 Corrected Depth Charge Projector 1.0
Flower_Class_Corvette_Pack
Soldati Fix
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
OH II Minefield map for TDWs Ui
RPM Hydrophone v2.2.1
R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
SH5Lifeboats by Rongel TDW stoianm v2.1
SH5Lifeboat Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers deck crew always whispering v2 SH5
sobers hud sounds V1 SH5
sobers bad weather deck gun V5 SH5
sobers Depth of Field (DOF) V6 SH5
sobers map colors SH5 V1
Shadow Improvement ModLR
SH5 External Cargo 1.0
<Patcher 'mod'>
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Old 10-05-13, 02:49 PM   #305
vdr1981
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************************************************** **********************************************
goto - Control Panel\Programs\Programs and Features

look for - Visual C++ 2008 Redistributable 9.0.30729.4974

if you have it - delete it
************************************************** ***********************************************



Maybe this, from Sober's instructions?
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Old 10-05-13, 02:51 PM   #306
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Quote:
Originally Posted by plj View Post
This is where it get's interesting. If I silentotto my way to Battle for the Med., I CTD with the following error...
All that I can say about it I already said here - http://www.subsim.com/radioroom/show...&postcount=236

9.0.30729.6161 is MS Visual C++ 2008 latest version.. MSVCR90.dll is its library..
I think it's broken game's engine and isn't related on the particular mods.. that's common error that I see when I've enabled too much 'heavy' mods..
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Old 10-05-13, 02:54 PM   #307
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Quote:
Originally Posted by vdr1981 View Post
************************************************** **********************************************
goto - Control Panel\Programs\Programs and Features

look for - Visual C++ 2008 Redistributable 9.0.30729.4974

if you have it - delete it
************************************************** ***********************************************



Maybe this, from Sober's instructions?
That's old and (I think so) wrong instruction.. you can't play this game without Visual C++ 2008..
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Old 10-05-13, 03:44 PM   #308
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Originally Posted by volodya61 View Post
All that I can say about it I already said here - http://www.subsim.com/radioroom/show...&postcount=236

9.0.30729.6161 is MS Visual C++ 2008 latest version.. MSVCR90.dll is its library..
I think it's broken game's engine and isn't related on the particular mods.. that's common error that I see when I've enabled too much 'heavy' mods..
Assuming Mikemike47 has the same error, this sounds like the most plausible explanation to me.

I'll believe one version of VC++ introducing an error, but I refuse to accept that all versions of VC++ would be the issue .. since that would clearly make the reverse statement more intelligent .. given millions of people experience no issues with VC++ ... just us sh5 users

Could doing a restore of my save folder to the situation right after installation improve this or is it irrelevant that the save folder contains stuff ?
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Old 10-05-13, 03:54 PM   #309
Mikemike47
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Quote:
Originally Posted by plj View Post
Assuming Mikemike47 has the same error, this sounds like the most plausible explanation to me.
My event viewer is not reporting anything back with Visual C++ errors relating to SH5. I still have that version installed. Been down that path before so many times, deleted that version, deleted different versions of same year for a visual C++, and it never solved anything for me.

Last edited by Mikemike47; 10-05-13 at 04:09 PM.
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Old 10-05-13, 04:35 PM   #310
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Tested a few other scenario's:

Compatability mode (XP sp3) => CTD
Unpatched .exe => CTD
Clean save folder => CTD

All with silentotto and Battle for the Med.


@volodya61 .. given your remarks, what would you considder 'heavy' mods so I can test that theory ?

EDIT: should we perhaps create a new topic for this ?
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Old 10-05-13, 05:09 PM   #311
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Quote:
Originally Posted by plj View Post
@volodya61 .. given your remarks, what would you considder 'heavy' mods so I can test that theory ?
What do I call a 'heavy' mod? mods that bring into the game a lot new/changes or their own libraries..
In my experience these mods are -

NewUIs
Open Horizons
MTNS
Harbour Addition
FX Update
Equipment Upgrade Fix (or my edition of this mod)
TDW AI-sub Crew
TDW Ship Inertia
Sub Flags (for some reason)
Reworked U-boat Guns (Gap's and my unreleased mod)
perhaps this mod (Reworked Submarine Damage) too..
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Old 10-06-13, 08:22 AM   #312
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Mainly cuz I cant find the first 2 and have no need for the rest.
I just used the search within OH thread with partial names and quick to find
ORP Gryf and HMS Rocket no reflection patch

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Old 10-06-13, 08:42 AM   #313
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Quote:
Originally Posted by Mikemike47 View Post
I just used the search within OH thread with partial names and quick to find
ORP Gryf and HMS Rocket no reflection patch

I did a quick search, and had planned to read through the thing from start to end ... I just suck I guess :p Thanx, again

EDIT: yay, the other: http://www.mediafire.com/download/52...re+Fix+v+1.rar
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Old 10-06-13, 09:16 AM   #314
Mikemike47
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Default silentotto and version 5.3

RSD v5.3 starting at a new campaign, NO silentotto, works fine.

RSD v5.3 starting at a new campaign, WITH silentotto, getting a CTD no event viewer log, I did not run debug view. The CTD happens right at the bunker as the guy says "Sure thing, what do you have in mind." I did not push the upgrade or torpedo option yet. This is always the same symptoms with the guy speaking for all CTDs when mentioned below.

I have concluded that I can not use silentotto and RSD v5.3 at the moment. At least for Mare Nostrum and Battle of Mediterranean. At the moment, I do not feel like testing other campaigns with silentotto and RSD v5.3.

I deleted the menu and texture folders as suggested, then used silentotto and RSD v5.3 and got the CTD starting a new campaign.

My last game saved was with the Battle of Mediterranean campaign using mods posted at #292 but removed RSD v5.3. I then enabled Nauticalwolf's Damage and Torpedo_UI(b)_Mod_v1.1 and then RSD v4. I started this game by using silentotto and picked the Mediterranean campaign. Saved, and exited out of the game. I disabled Nauticalwolf's Damage and Torpedo_UI(b)_Mod_v1.1 and then RSD v4, I enabled RSD v5.3.

This time I started a new campaign, but DID Not use silent otto. I started the coastal waters mission fully loaded and at the bunker of Kiel, I then loaded my save from Battle of Mediterranean campaign using mods posted at #292 WITH RSD v5.3. Whola, it works where I left off at the last save.

Last edited by Mikemike47; 10-06-13 at 05:44 PM. Reason: Edited speech at bunker
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Old 10-06-13, 10:15 AM   #315
vdr1981
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But we still can't pinpoint wich files from v5.3 causing problems for you?

Best solution would be to install last good noCTD mod combination and than to manually add one by one file(or folder) from v5.3... That could eventually tell us something and I could do some changes if necessary.
Quote:
Originally Posted by Mikemike47 View Post

This time I started a new campaign, but DID Not use silent otto. I started the coastal waters mission fully loaded and at the bunker of Kiel, I then loaded my save from Battle of Mediterranean campaign using mods posted at #292 WITH RSD v5.3. Whola, it works where I left off at the last save.
Hm, You used save created with v4 and load it after you have enabled v5.3?
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