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10-05-13, 12:36 PM | #301 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
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I am running some more tests first without removing Menu and textures folders.
Strange, I have a very fast internet connection, just downloaded v5.3, using piriform defraggler. It is telling me I have about 10 *.dds files that have 6 fragments a piece for v5.3. If above still does not work, then I'll remove Remove Menu and textures folders as suggested from v 5.3. All I've seen so far in the differences between files in Menu and textures folders between RSubdamage and Nauticalwolf's Damage and Torpedo UI(b) Mod v1.1 is time difference for a few files but others in same folder are identical.
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10-05-13, 01:01 PM | #302 |
Navy Seal
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I dont get you here quite well... Fast connection? v5.3 is only `~5MB in size? Can you elaborate a bit more this about "fragments and pieces"?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-05-13, 01:36 PM | #303 | ||
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
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I must be an isolated incident since I am only having problems. I am still using silentotto when starting a career. I do not want to completely start over YET since I just started over from another mess that was my fault from Mare Nostrum from game save thread. All because I deleted my game save data too soon with a batch file I've used for years!! This time I will turn on debug view.
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10-05-13, 02:13 PM | #304 | |
Captain
Join Date: Sep 2013
Posts: 542
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This is where it get's interesting. If I silentotto my way to Battle for the Med., I CTD with the following error.
Quote:
I'll leave the first guesses to people with more knowledge on the subject. My current modlist is: Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 Window Lights Redone V1 New Torpedo Door Sound Mix Pascal-sh5-Crew-Uniforms 06.2012 SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - Charts for NewUIs part 3_24.06.2013 Sjizzles - Charts for NewUIs part 4_20.07.2013 Manos Scopes-patch for 16x9 Submarine's .sim&cfg (modified for engine ratio + independent control patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible silentmichal's interior mod 1.2.3 Church's Compass Dials Mod v2.2 - Option One Cerberus62 Corrected Depth Charge Projector 1.0 Flower_Class_Corvette_Pack Soldati Fix NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 OH II Minefield map for TDWs Ui RPM Hydrophone v2.2.1 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 SkyBaron's Bold SFX for SH5 1.0 SkyBaron's Leigh Light for SH5 1.1 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MFCMCCDLite Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 sobers deck crew always whispering v2 SH5 sobers hud sounds V1 SH5 sobers bad weather deck gun V5 SH5 sobers Depth of Field (DOF) V6 SH5 sobers map colors SH5 V1 Shadow Improvement ModLR SH5 External Cargo 1.0 <Patcher 'mod'> |
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10-05-13, 02:49 PM | #305 |
Navy Seal
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************************************************** **********************************************
goto - Control Panel\Programs\Programs and Features look for - Visual C++ 2008 Redistributable 9.0.30729.4974 if you have it - delete it ************************************************** *********************************************** Maybe this, from Sober's instructions?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-05-13, 02:51 PM | #306 | |
Ocean Warrior
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Quote:
9.0.30729.6161 is MS Visual C++ 2008 latest version.. MSVCR90.dll is its library.. I think it's broken game's engine and isn't related on the particular mods.. that's common error that I see when I've enabled too much 'heavy' mods..
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10-05-13, 02:54 PM | #307 | |
Ocean Warrior
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Quote:
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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10-05-13, 03:44 PM | #308 | |
Captain
Join Date: Sep 2013
Posts: 542
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Quote:
I'll believe one version of VC++ introducing an error, but I refuse to accept that all versions of VC++ would be the issue .. since that would clearly make the reverse statement more intelligent .. given millions of people experience no issues with VC++ ... just us sh5 users Could doing a restore of my save folder to the situation right after installation improve this or is it irrelevant that the save folder contains stuff ? |
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10-05-13, 03:54 PM | #309 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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My event viewer is not reporting anything back with Visual C++ errors relating to SH5. I still have that version installed. Been down that path before so many times, deleted that version, deleted different versions of same year for a visual C++, and it never solved anything for me.
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JSGME help links and common error solutions Last edited by Mikemike47; 10-05-13 at 04:09 PM. |
10-05-13, 04:35 PM | #310 |
Captain
Join Date: Sep 2013
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Tested a few other scenario's:
Compatability mode (XP sp3) => CTD Unpatched .exe => CTD Clean save folder => CTD All with silentotto and Battle for the Med. @volodya61 .. given your remarks, what would you considder 'heavy' mods so I can test that theory ? EDIT: should we perhaps create a new topic for this ? |
10-05-13, 05:09 PM | #311 | |
Ocean Warrior
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Quote:
In my experience these mods are - NewUIs Open Horizons MTNS Harbour Addition FX Update Equipment Upgrade Fix (or my edition of this mod) TDW AI-sub Crew TDW Ship Inertia Sub Flags (for some reason) Reworked U-boat Guns (Gap's and my unreleased mod) perhaps this mod (Reworked Submarine Damage) too..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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10-06-13, 08:22 AM | #312 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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I just used the search within OH thread with partial names and quick to find
ORP Gryf and HMS Rocket no reflection patch
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10-06-13, 08:42 AM | #313 | |
Captain
Join Date: Sep 2013
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Quote:
EDIT: yay, the other: http://www.mediafire.com/download/52...re+Fix+v+1.rar |
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10-06-13, 09:16 AM | #314 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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silentotto and version 5.3
RSD v5.3 starting at a new campaign, NO silentotto, works fine.
RSD v5.3 starting at a new campaign, WITH silentotto, getting a CTD no event viewer log, I did not run debug view. The CTD happens right at the bunker as the guy says "Sure thing, what do you have in mind." I did not push the upgrade or torpedo option yet. This is always the same symptoms with the guy speaking for all CTDs when mentioned below. I have concluded that I can not use silentotto and RSD v5.3 at the moment. At least for Mare Nostrum and Battle of Mediterranean. At the moment, I do not feel like testing other campaigns with silentotto and RSD v5.3. I deleted the menu and texture folders as suggested, then used silentotto and RSD v5.3 and got the CTD starting a new campaign. My last game saved was with the Battle of Mediterranean campaign using mods posted at #292 but removed RSD v5.3. I then enabled Nauticalwolf's Damage and Torpedo_UI(b)_Mod_v1.1 and then RSD v4. I started this game by using silentotto and picked the Mediterranean campaign. Saved, and exited out of the game. I disabled Nauticalwolf's Damage and Torpedo_UI(b)_Mod_v1.1 and then RSD v4, I enabled RSD v5.3. This time I started a new campaign, but DID Not use silent otto. I started the coastal waters mission fully loaded and at the bunker of Kiel, I then loaded my save from Battle of Mediterranean campaign using mods posted at #292 WITH RSD v5.3. Whola, it works where I left off at the last save.
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JSGME help links and common error solutions Last edited by Mikemike47; 10-06-13 at 05:44 PM. Reason: Edited speech at bunker |
10-06-13, 10:15 AM | #315 | |
Navy Seal
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But we still can't pinpoint wich files from v5.3 causing problems for you?
Best solution would be to install last good noCTD mod combination and than to manually add one by one file(or folder) from v5.3... That could eventually tell us something and I could do some changes if necessary. Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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