SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-01-17, 09:18 AM   #1
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default Version 1.06 Beta Available

Version 1.05 beta is now available. This version contains fixes to the campaigns in order to continue to resolve the most major and disruptive issues. It also contains the first draft of crew voices which were provided courtesy of subsim.com

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.05.

Version 1.05
1 Jul 17

General
Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button
Removed legacy WeaponName and WeaponDescription fields from weapons.txt
Removed legacy RADARID field from sensors.txt
aircraft.txt stats modified (additional weapons added later when combat balanced better)
Juliette designation corrected to SSG
Added date to Single Missions descriptions
default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables
Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type
Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt
Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices)
Voice talent added to credits


Combat
Player speed no longer defaults to emergency back if reactor offline when changing speed
Moving in reverse now generates noise in Signature panel display correctly
Back Emergency increases noise rather than decreasing it below All Stop
Sunk vessels no longer detected by player ESM
Sunk vessels no longer perform surface or air radar checks
Sunk vessels no longer ping with active sonar
Opening Help in periscope view forces periscope view closed
Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging
default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter
Switching a wire guided torpedo from passive to active now works
Fixed towed array calculations for AI vessels
Crew voices added to audio/voices folder and implemented
Anechoic coating decreases active torpedo sensor range by 50%
Reference manual now opens to current signature profile
Spec Ops team now deploys at under 5 knots, rather than at stop
Increased TLAM cruise altitude to 300 to assist with terrain avoidance
TLAM homing in on target (activate in red circle) now provides log message
Land strike complete message displayed in log once all required TLAMs homing (activate in red circle)
Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt
Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles


Campaign
MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end
Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers
Verified subsystem displayed repair times take into account difficulty level modifiers
campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length
Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs
Restructured EndLevel() in attempt to minimise impact of unknown bug
Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won
Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone
New Holy Loch background added for both campaigns
Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen)
Fixed a bug where null minefields were trying to be checked with nav sonar
Campaign summary now correctly tracks completed land strike and insertion missions
Exit mission menu now displays whether land strike or insertion mission is complete
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 07-01-17, 09:20 AM   #2
TheCabal
Swabbie
 
Join Date: Oct 2003
Location: EU
Posts: 11
Downloads: 63
Uploads: 0
Default

Thanks guys! Keep up the good work. BTW Is it fpschazly's voice?? So similar...
TheCabal is offline   Reply With Quote
Old 07-01-17, 09:23 AM   #3
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Well spotted, check out the Credits
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 07-01-17, 09:57 AM   #4
Miderashi
Nub
 
Join Date: Jun 2017
Location: France
Posts: 4
Downloads: 32
Uploads: 0
Default

Good job Gentlemen and thank you for your reactivity. Cordially
Miderashi is offline   Reply With Quote
Old 07-01-17, 11:19 AM   #5
609_Avatar
Watch Officer
 
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
Default

Very nice! Thanks. Have only had a little time with it so far but I really like what I'm seeing!!
__________________
Avatar
609_Avatar is offline   Reply With Quote
Old 07-01-17, 11:36 AM   #6
MBot
Loader
 
Join Date: Apr 2002
Location: Switzerland
Posts: 90
Downloads: 3
Uploads: 0
Default

Very nice, thanks a lot.

I am not sure if you are already aware of this, but AI subs detect passive torpedoes that are activated in their baffles.
MBot is offline   Reply With Quote
Old 07-01-17, 11:45 AM   #7
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by MBot View Post
Very nice, thanks a lot.

I am not sure if you are already aware of this, but AI subs detect passive torpedoes that are activated in their baffles.
What AI subs specifically?
  Reply With Quote
Old 07-01-17, 02:28 PM   #8
Steiger
Planesman
 
Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
Default

Did you guys make any changes that would directly break either the Russian Subs mod or the LA Flight 2/3 mod?

BTW, love that the voices are in the game. They do need some cleaning up (I know they're placeholders at the moment) but still very cool and can't wait for the final product!
__________________
Steiger is offline   Reply With Quote
Old 07-01-17, 03:00 PM   #9
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
Default

Always assume any new patch will break previous mods.
Julhelm is offline   Reply With Quote
Old 07-01-17, 05:18 PM   #10
letterboy1
Captain
 
Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
Default Thanks

I love where you guys are going with the added voices. Even though it's a beta version, it is already a lot more immersive.

By the way, is it just me or is the enemy response way more intense?
__________________
Asus P8 Z68 Deluxe MoBo
Intel Core i7 @ 4.4 GHz
16 GB RAM
EVGA GTX Titan Black
1.5 T-byte HDD
Antec 1 KW True Power Quattro PS
letterboy1 is offline   Reply With Quote
Old 07-01-17, 11:28 PM   #11
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

Love the update.. Signature still remains though after enemy shipping sunk.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 07-02-17, 02:29 AM   #12
YoYo
Ensign
 
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
Default

Thank You for this update!
I like it.

About new crew voices: looks good but maybe more military accent/command speed for better immersion (maybe background sound, noise)?
I very like examples from this video:

.

Please to add on/off voices in settings and volume slider for voices also for the final 1.05.
__________________
Webmaster of yoyosims.pl


SH fan, btw. my U-boot Typ VII C41 Click!
YoYo is offline   Reply With Quote
Old 07-02-17, 02:41 AM   #13
LeopardDriver
Bosun
 
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
Default

Also please add a key bind for the Full in-game unit reference linked to Signature tab. I like to do (almost) everything with the keyboard!

Thanks.

LeopardDriver is offline   Reply With Quote
Old 07-02-17, 03:32 AM   #14
Foxendown
Bosun
 
Join Date: Dec 2006
Posts: 67
Downloads: 79
Uploads: 0
Default

Trying out 1.05, thank you KF, great work. As for the crew voices, I have turned them off because I personally don't like them, they kill my immersion rather than the opposite. This is a matter of personal likes and dislikes (everyone's different). I can understand why this feature was asked for and I'm glad for those who now have it. It's a pleasure to encounter a developer that introduces changes like this but makes them optional.
Foxendown is offline   Reply With Quote
Old 07-02-17, 08:02 AM   #15
Badger343rd
Loader
 
Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
Default

That sounds too forced and either too rehearsed or not rehearsed enough,not sure which ?Takes away from immersion...needs a redo for sure,or bettter voice actors.Spend alittle money and get some pro's ,it will be well worth it in the long run.
Badger343rd is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.