SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-27-11, 05:13 PM | #16 |
Silent Hunter
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03-05-11, 05:40 PM | #17 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
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Watch Post 1 for news.
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03-05-11, 05:43 PM | #18 |
Black Magic
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How did you implement teleportation?
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03-05-11, 05:51 PM | #19 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
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03-05-11, 05:53 PM | #20 |
Black Magic
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03-05-11, 06:11 PM | #21 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
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I can't believe it....is the only thing what you care about, that no one is looking at your sricpting?
What about the huge amount on work someone did to improve SH5 as possible. You wont believe, but i'am also able to read out the class structure of SH5 and to use it. Python is not the only language i can handle.... |
03-05-11, 06:13 PM | #22 | |
Black Magic
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03-05-11, 06:16 PM | #23 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
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Quote:
What i would ask you what do you think of my ideas.... i think it is important here for everyone, that those who are able to create things should work together und discuss ideas to put them together |
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03-05-11, 06:23 PM | #24 |
Black Magic
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Honestly from the image it's hard to tell. One would have to interact with it to see what the 'feel' of it is like to make better judgement.
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03-05-11, 10:19 PM | #25 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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wondeferfull, i like what i see and hope we get some of the good old warm MAGui SH3 feelings back.
This seams, in combination with TDW UI`s or not, to be a very welcome and admospheric addition for me (but a combination would be perfect ithink ) Keep up the good work Dr. Jones
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Stormy...... |
03-06-11, 10:24 AM | #26 |
Planesman
Join Date: Dec 2009
Posts: 191
Downloads: 172
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We need to remember we are a community who work because of our love of the game and forget about who owns this piece of code or that piece of code.
The sooner we do that, the faster SH5 becomes a really incredible simulation. Anything else is driven by indivualistic ego. Its SH5 that matters in the end..... I hope. We all know who the hardest working modders are and which people have contributed the most.... Last edited by Stevepine; 03-06-11 at 10:35 AM. |
03-06-11, 10:30 AM | #27 |
Black Magic
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Sorry, that's not going to happen (at least for me). .dat, .sim, etc. are a different story but code is intellectual property. Many hours, days, and even weeks go into it. Figuring out something or creating something new from nothing is a very hard thing to do. I don't see many developers just giving away their source code to everyone.
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03-06-11, 10:47 AM | #28 | |
Planesman
Join Date: Dec 2009
Posts: 191
Downloads: 172
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But our motivation is different isnt it? If another SH5 modder making a UI asks you for permission about a piece of code... then I hope you won't say no or even worse: see them as some sort of rival or competitor? Didn't you help reaper 7 with his ? I remember he needed help with officer icons or something? I remember being relieved and feeling impressed because suddenly his UI had officers and I thought you must have helped him a lot or given him permission? Last edited by Stevepine; 03-06-11 at 11:15 AM. |
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03-06-11, 11:28 AM | #29 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Makman agreed and given out his approval to make a MaGui version for SH5. So that means everything what is included in MaGui can be used to build the SH5 version. Any extra features, script, code should have the approval of those who made the code/mod or whatever it is. Its logical, its common sense.
TDW spent months in developing and adding code to the game, so is not nice to just copy his work without asking. |
03-06-11, 11:32 AM | #30 | |
Planesman
Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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