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Old 04-24-21, 01:01 PM   #1
AMZ
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Great job Kapuhy



And all in the GR2 format.

What a mastery, great Master !


Quote:
Originally Posted by kapuhy View Post
Since I relased the pack before I learned how to move the fx bones (the trick, it appears, was to change one line in Shipname.1st file...), I disabled most of the SH5 effects anyway, except for those that coincidentally were in right places despite hull shape change. Only exception is Large Fishing Trawler - since in this case ship shape didn't change much I kept most effects from original.

That interests me, please, can you just expand , with a few screenshots.


Thank you


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Old 04-24-21, 02:12 PM   #2
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Quote:
Originally Posted by AMZ View Post
That interests me, please, can you just expand , with a few screenshots.
No need for screenshots really, it was a simple mistake I made.

Let's say you want to make a new ship and you call it MyShip. It's folder inside \data\sea will be called MyShip, and it will contain, among other files following .gr2 files:

MyShip.gr2 - main model gr2 file
MyShip_LOD.gr2 - LOD model, simplified, for long distances
MyShip_FX.gr2 - FX file - it doesn't contain any meshes, just bones that determine where SH5 effects will be placed (explosions, fires and such).

The problem I had was that no matter how I moved bones in MyShip_FX.gr2 file, fires and explosions were being played in wrong places. Why?

It turned out I forgot to update a small text file that is also in each ship folder, in our case it would be called MyShip.lst. This file consists of a single line that is a path to FX file responsible for the effects. Because path didn't point to my modified FX file, but to FX file of stock game ship that I used as template, all changes I made to effect placement were ignored by the game.
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Old 04-26-21, 11:41 AM   #3
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Thank you for the answer Kapuhy.

I understand that you have also created your FX effect.
this is great.

Without wanting to bother you, in another thread I will wish to share with you my difficulties for the realization of a lighthouse with long range light ...


and congratulations
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Old 05-01-21, 06:11 PM   #4
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Another ship in progress. If it looks weirdly familiar, that's because I reused texture and a lot of small details from raised quarterdeck steamer, which simplified the work a lot.



It's based on Kyle Rhea coastal steamer:

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