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04-24-21, 01:01 PM | #1 | |
Watch
Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
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Great job Kapuhy
And all in the GR2 format. What a mastery, great Master ! Quote:
That interests me, please, can you just expand , with a few screenshots. Thank you
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On peut braver les lois humaines mais non résister aux lois de la nature. Vingt mille lieues sous les mers (1869) - Jules Verne |
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04-24-21, 02:12 PM | #2 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
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Quote:
Let's say you want to make a new ship and you call it MyShip. It's folder inside \data\sea will be called MyShip, and it will contain, among other files following .gr2 files: MyShip.gr2 - main model gr2 file MyShip_LOD.gr2 - LOD model, simplified, for long distances MyShip_FX.gr2 - FX file - it doesn't contain any meshes, just bones that determine where SH5 effects will be placed (explosions, fires and such). The problem I had was that no matter how I moved bones in MyShip_FX.gr2 file, fires and explosions were being played in wrong places. Why? It turned out I forgot to update a small text file that is also in each ship folder, in our case it would be called MyShip.lst. This file consists of a single line that is a path to FX file responsible for the effects. Because path didn't point to my modified FX file, but to FX file of stock game ship that I used as template, all changes I made to effect placement were ignored by the game. |
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04-26-21, 11:41 AM | #3 |
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Join Date: Jul 2018
Location: FRANCE at Montpellier
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Thank you for the answer Kapuhy.
I understand that you have also created your FX effect. this is great. Without wanting to bother you, in another thread I will wish to share with you my difficulties for the realization of a lighthouse with long range light ... and congratulations
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On peut braver les lois humaines mais non résister aux lois de la nature. Vingt mille lieues sous les mers (1869) - Jules Verne |
05-01-21, 06:11 PM | #4 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Another ship in progress. If it looks weirdly familiar, that's because I reused texture and a lot of small details from raised quarterdeck steamer, which simplified the work a lot.
It's based on Kyle Rhea coastal steamer: |
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