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Old 07-04-10, 02:04 AM   #106
Capt Jack Harkness
Samurai Navy
 
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Is the final skin going to have tiles all the way around or just above the waterline?
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Old 07-04-10, 04:27 AM   #107
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Originally Posted by Capt Jack Harkness View Post
Is the final skin going to have tiles all the way around or just above the waterline?
I am planning to have it all the way from bottom to the top
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Old 07-04-10, 06:16 AM   #108
Capt Jack Harkness
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Nice, should look awesome when it's done!
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Old 07-04-10, 02:16 PM   #109
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Originally Posted by Capt Jack Harkness View Post
Nice, should look awesome when it's done!
After playing around with the Hull Textures, trying to get the glue seams in place decide not to do it. The Uboat7_Body.dds is very small when compaired to the area that it is tiled to on the hull and ends up looking like a mess.
I did get the glue seams on the Tower but after I completed, I realised I had done it @ 2048 x 2048 x 192 dpi. This made all the glue seams half the thickness when rendered and the detail doesn't show until you get close. I may go back and redo all these seams @ 1024 x 1024 x 96 dpi to increase visual effect.
I did finish the Deck and it looks good but wanted to add glue and sealer effect along the entire outter edge to simulate the rubber mats being glued on to the hull. I think I am just going to skip this because it would take way to long and the way the texture is mapped to the deck, it may cause problems.
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Old 07-04-10, 07:48 PM   #110
Capt Jack Harkness
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Originally Posted by TheBeast View Post
After playing around with the Hull Textures, trying to get the glue seams in place decide not to do it. The Uboat7_Body.dds is very small when compaired to the area that it is tiled to on the hull and ends up looking like a mess.
So the textures for above and below the waterline are seperate?

Quote:
Originally Posted by TheBeast View Post
I did get the glue seams on the Tower but after I completed, I realised I had done it @ 2048 x 2048 x 192 dpi. This made all the glue seams half the thickness when rendered and the detail doesn't show until you get close.
Actually I think the panel lines only being visible up close makes sense, you can't really see them in the pics I posted earlier.
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Old 07-05-10, 09:40 AM   #111
SteelViking
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Hey The Beast, could you take a look at this thread I have posted a link to:

http://www.subsim.com/radioroom/showthread.php?t=167139

I am not sure what happened to this project, but it has obviously fallen by the way side. I am wandering if you would be interested in trying to do something like this. I would really like to see this effect be incorporated into some realistic looking skins, and I figured that you were the person to talk to.

Oh, and by the way, I have read some of your posts about wanting to leave SH5, and I understand your frustrations. I have seen my fair share of problems in SH5, many of which are not fixable right now, and I have thought about giving up. However, nothing will get any better without modders, and if you leave, that will be one less to work for a better SH5. So please hang in there man, you have been making some interesting progress in your area of interest. Besides, you've got to admit, we need all the help we can get.
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Old 07-05-10, 09:53 AM   #112
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Quote:
Originally Posted by Capt Jack Harkness View Post
So the textures for above and below the waterline are seperate?
Yes, the skin is made of several textures. For example, these are the textures I edit for the Type-VIIC
  • Conning_7C_01.DDS
  • Conning_7C_02.DDS
  • Uboat7C_deck.dds
  • Uboat_body.dds <--This is same texture filename for all Type-VII boats and it is the Hull Saddle Tanks and below the Water Line.
  • Uboat7C_structure.dds <--This is the Hull above the Water Line excluding the Saddle Tanks.
Then you also have the Normalized textures (_N_) for each texture listed above. The normalized texture is like a film negative and adds a little depth perception effect to the skin when rendered.

Quote:
Actually I think the panel lines only being visible up close makes sense, you can't really see them in the pics I posted earlier.
I can see your point but at the same time, you may not be able to get close enough to actually see the detail if the detail is to fine. So glue lines, rust and other effects are overdone a little.
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Old 07-05-10, 10:20 AM   #113
TheBeast
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Quote:
Originally Posted by SteelViking View Post
Hey The Beast, could you take a look at this thread I have posted a link to:

http://www.subsim.com/radioroom/showthread.php?t=167139

I am not sure what happened to this project, but it has obviously fallen by the way side. I am wandering if you would be interested in trying to do something like this. I would really like to see this effect be incorporated into some realistic looking skins, and I figured that you were the person to talk to.
Oh man, I really don't think I could improve on what Ailantd has done. That guy does some really nice work and I am a noob at this texturing stuff with a couple months experience. So I pass on this one. Maybe ask Ailantd if he plans to finish it.

Quote:
Oh, and by the way, I have read some of your posts about wanting to leave SH5, and I understand your frustrations. I have seen my fair share of problems in SH5, many of which are not fixable right now, and I have thought about giving up. However, nothing will get any better without modders, and if you leave, that will be one less to work for a better SH5. So please hang in there man, you have been making some interesting progress in your area of interest. Besides, you've got to admit, we need all the help we can get.
Until Ubi continue's to fix all the bugs, begins removing obsticles and starts unlocking some of the doors, I really don't see any future in SH5.
I go to the UbiSoft Forums and there is no future plans for SH5. Even the Forum Administrator's don't know (and I have gone to the French and German forums looking with Google Translate).

I can tell you this... I will NEVER buy ANY title produced by Ubisoft EVER AGAIN. Even already released titles. Just as with Blizzard. Blizzrd deleted my WOW account 2 times. They said I was a gold farmer and I never gave any gold (over 100g) to anyone, ever but my account had over 40,000 gold. Both times they restored my account and both times I was missing my latest armor sets that you can only get from raiding dungeon's with 20-40 other players depending on the Dugeon. Some times getting a Dugeon Armor Set can take a year or more real life time. Now add in the fact that WOW still to date has bugs that have been there since beta. yeah WTF
And at this point, I consider Ubi below Blizzard standars. Even below whoever it was that did Age of Conan. Atleast the company that released Age of Conan actually started fixing the game after they FIRED the original project manager.
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Last edited by TheBeast; 07-05-10 at 10:36 AM.
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Old 07-05-10, 04:52 PM   #114
Capt Jack Harkness
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Originally Posted by TheBeast View Post
At least the company that released Age of Conan actually started fixing the game after they FIRED the original project manager.
This would have gone a long way toward giving SH5 players hope if Ubi did the same... But alas, such nay-saying won't accomplish anything.

Whether or not you leave SH5 is up to you, but if you do leave we'll miss you!
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Old 02-09-11, 12:40 PM   #115
Trevally.
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Just found this mod again through your sig Beast Great work
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Old 03-14-11, 12:16 PM   #116
Captain Can
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Amazing skin! i feel sorry to discover it so late.
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Old 03-14-11, 01:33 PM   #117
Sepp von Ch.
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Your Alberich skin looks really good TheBeast. You'll finish it soon pls?
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Last edited by Sepp von Ch.; 03-14-11 at 03:51 PM.
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Old 03-15-11, 12:07 PM   #118
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Quote:
Originally Posted by Josef von Posorschitz View Post
Your Alberich skin looks really good TheBeast. You'll finish it soon pls?
Are you talking about "The Black Panther" Skin?

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Old 03-15-11, 01:46 PM   #119
Sepp von Ch.
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Quote:
Originally Posted by TheBeast View Post
He is the Alberich skin I just started.
Black Panther?

Yes! When will it be?
I like your realistic interpretation of Alberich panels
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Last edited by Sepp von Ch.; 03-15-11 at 02:18 PM.
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Old 03-15-11, 02:37 PM   #120
TheBeast
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When I uninstalled SH5 last year I lost the template for that skin so I haven't done any work to that skin since that picture.

I uploaded what I have done here at Subsim.

CLICK HERE for information and download.

Enjoy!
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