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Old 09-15-10, 07:14 AM   #4231
eon850aye
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Quote:
Originally Posted by Robin40 View Post
gotcha it! gotcha it!

I was using the the 4.0.3 version (well the only available in the download section....but why not posting the new version in the dowload section?)

downloaded version 4.3.1

modified Python line XOTDCManualTargetingEnforced = False

modified Python line to ShowLockBreakLock = True

checked box 1,2,3 line in TAI Features

thx buddy for your help

you got me emerged to a new SH5 life
np
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Old 09-15-10, 07:22 AM   #4232
TheDarkWraith
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Quote:
Originally Posted by ACSoft View Post
The problem is that the manual do not explain how should work "mechanically" this device (which part should move and how), so I have no idea if the actual behaviors, where obviously only indicators and none of the disc themselves can move, are correct.
Due to the SH5 coupling of heading with AOB, if you move the 'heading' disc it will also move the 'bearing' disc. That's the only thing to be aware of with the attack disc I implemented.
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Old 09-15-10, 07:24 AM   #4233
Abd_von_Mumit
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Originally Posted by ACSoft View Post
It was OK with point 1 (disc C to point 135 deg), then, they say to turn pointer D to 22.5 deg, but I can't figure out how to do that !!! When I try, "everything" is moving ?!?
Pointer D shows your view optics bearing (so you can only move this pointer when in scope/UZO - no way to change it when in map view and using Attack Disc). To move it, set your optics to desired bearing, then click the Attack Disc Lock Toggle Button (in the middle of the Disc) twice - your D ring will be set to proper bearing.

EDIT: As TDW explained in his post above mine, moving C-ring will also move the D-ring - so after any changes in rings setting it's wise to click the Toggle button twice again, so that D-ring is put in its right position before taking measurements.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-15-10, 07:29 AM   #4234
TheDarkWraith
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Quote:
Originally Posted by Abd_von_Mumit View Post
Pointer D shows your view optics bearing (so you can only move this pointer when in scope/UZO - no way to change it when in map view and using Attack Disc). To move it, set your optics to desired bearing, then click the Attack Disc Lock Toggle Button (in the middle of the Disc) twice - your D ring will be set to proper bearing.

EDIT: As TDW explained in his post above mine, moving C-ring will also move the D-ring - so after any changes in rings setting it's wise to click the Toggle button twice again, so that D-ring is put in its right position before taking measurements.
you should be able to change pointer D using the bearing TDC dial. Is this not true in the nav map? Or did I remove the bearing TDC dial from the nav map? If so, I'll need to restore that dial.
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Old 09-15-10, 07:31 AM   #4235
Abd_von_Mumit
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Quote:
Originally Posted by TheDarkWraith View Post
you should be able to change pointer D using the bearing TDC dial. Is this not true in the nav map? Or did I remove the bearing TDC dial from the nav map? If so, I'll need to restore that dial.
This solution simply didn't come to my head before, this is why I said it can't be done in map view. Will check that and will let you know if I encounter any issues.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-15-10, 08:31 AM   #4236
Meldric
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Is the old clock still in the game? Or was it replaced by the U-Jagd one completly?
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Old 09-15-10, 08:35 AM   #4237
Abd_von_Mumit
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Originally Posted by Meldric View Post
Is the old clock still in the game? Or was it replaced by the U-Jagd one completly?
It's not available through the interface, if that's what you ask for. The file might have been left by TDW in the game data folder though, and if not - you will find them in JSGME BACKUP folder.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-15-10, 08:40 AM   #4238
ACSoft
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Thanks guys for these precious infos. I will see if they help me to understand how all this is working. Not evident to say !!!

Abd_von_mumit, it would be great if you can write here a step by step procedure, to do the "Example 1" of the manual (you know, something like 1) Click here to rotate the disc C, 2)...., etc...). So, while executing this "kitchen recipe", it could help to understand how things works. Thanks in forward.

ACS
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Old 09-15-10, 08:58 AM   #4239
joegrundman
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I was just looking at the list of credits on the front page.

Although I'm not surprised you didn't ask for permission for the U-jagd tools mod TDW (since i'm not concerned about that), I am surprised to see I'm not even accredited, considering you have used almost all my work.
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Old 09-15-10, 09:28 AM   #4240
TheDarkWraith
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Quote:
Originally Posted by joegrundman View Post
I was just looking at the list of credits on the front page.

Although I'm not surprised you didn't ask for permission for the U-jagd tools mod TDW (since i'm not concerned about that), I am surprised to see I'm not even accredited, considering you have used almost all my work.
thanks for pointing that out. I will update the credits accordingly
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Old 09-15-10, 09:33 AM   #4241
Meldric
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TDW, Do you think it would be possible to switch between U-Jagd and the other clock? Because in some situations I would prefer the old clock... Maybe a button at the top to switch?

This is not at all a necessity, but it would be appreciated...

Last edited by Meldric; 09-15-10 at 10:46 AM.
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Old 09-15-10, 10:31 AM   #4242
ACSoft
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Thanks to your infos, I start to understand a bit more this Attack disc and therefore, was able to make the following observations:
EDIT: Update after 4.3.1 patch #1

1) "B" yellow disc (Compass Rose) is always coupled to UBoat heading, in whatever mode (man or auto). Maybe this is wanted, but as far as I understand, this make, for example, exercise "Example 1" of the manual impossible to do as it is documented, unless you sail the boat full North ?!?
Still the same. Is this really wanted ?!?

2) With AD activated, in either UZO/Peri/Obs, if you left click (or even right click) AD "D" disc will effectively turn according to the direction (only in "auto" mode), but in any cases, you will loose the mouse (you can't recuperate the mouse pointer) and if you left click, it will toggle the AD man/auto center button. Only the ESC key will "save" you.
This one disappeared now with the patch

3) With the AD active (visible), If you quit any stations (Nav,UZO,AttackP,ObsP), with ESC Key or by clicking the cross icon, you don't get AD back ,when you return there, even if the AD button state still reflect an active AD. To re-synchronize and get the AD back, you have to click twice the AD button.
Still the same and I must add that you got the same refresh missing problem, when you use the TDC mode buttons ("ALL", "Minimum", etc...).

Hope these observations might help to improve this feature.

I continue to test and will report if necessary.

ACS

Last edited by ACSoft; 09-15-10 at 11:41 AM.
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Old 09-15-10, 10:42 AM   #4243
Abd_von_Mumit
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Good points ACSoft.

As to your earlier request of a tutorial, I won't write it, at least not now for sure, for 2 reasons:
- I don't consider myself an Attack Disc specialist, I'm still waiting for Compass Rose to work properly before I refresh my knowledge about the tool (I've forgotten it all since SH3 playing times),
- I'm bit busy now with my other mod which gives me hard time (for a newbie modder like me a slightest change can turn into a chaLLEnge).
But as I see you already got how to do it, so you're no more in need of additional instructions. Keep up the good work!
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-15-10, 10:45 AM   #4244
ACSoft
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Quote:
Originally Posted by Meldric View Post
TDW, Do you think it would be possible to switch between U-Jagd and the other clock? Because in some situations I would prefer the old clock... Maybe a button at the top to switch?

This is not a all necessary, but it would be appreciated...
Yes, I agree.

Personnaly, I would go back to the standard stock clock (so you get this clock, when you use standard clock commands) and implementing the U-Jagd chronometer as a SEPARATE ADDITIONAL feature, with its own commands.

Why not to add a further button, just under the "Attack Disc" button ?

ACS
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Old 09-15-10, 10:53 AM   #4245
TheDarkWraith
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Quote:
Originally Posted by Abd_von_Mumit View Post
I don't consider myself an Attack Disc specialist, I'm still waiting for Compass Rose to work properly before I refresh my knowledge about the tool (I've forgotten it all since SH3 playing times)
patch 1 was released to address this issue and some others.
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