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Old 09-18-09, 03:47 PM   #1621
dcb
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Quote:
Originally Posted by lurker_hlb3 View Post
You need to address your comments to iambecomelife
Or just revert to the working models of OM 712. Much easier.
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Old 09-18-09, 04:31 PM   #1622
lurker_hlb3
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Quote:
Originally Posted by dcb View Post
Or just revert to the working models of OM 712. Much easier.
Do as you see fit, put there are some major changes to the campaign files that you will not get to use or any other future upgrades to OM, since I have no plans at this time to "back-out" iambecomelife work.
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Old 09-19-09, 02:06 AM   #1623
green_abobo
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Originally Posted by Teiwaz View Post
I just wanna know, if this situation is somewhat normal or if it was just bad luck - because I realy don't think it's realistic. Playing dead rock on the bottom of the sea and getting found by sonar (they hadn't seen me surfaced)? Hard to believe...
But still it's a great mod! So keep up the great work
correct me if i'm wrong,but active sonar can "hear" you no matter how incognito you try to be,as long as you are within that sonar's range,they know where you are.

they ping you,it bounces off you and goes back to them,giving them your rough position.you gotta be out of their range.if you're deep enough (obviously you weren't or the depth charges wouldn't hit you) that's when they don't know you're there. this is why it's important to not be in shallow water when you attack an escorted convoy.silent running would only spoof passive sonar correct?

and as far as realism goes, a sub cannot just sit there submerged @ 0 knots in real life,they have to be moving somewhat (i'm guessing at least 1 knot?) in order to maintain depth and stay submerged.

at least,that's what i have been told or generally thought was the case.

maybe someone with experience on the subject can clarify.

i do agree with you about the mod,it is alot of fun.
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Old 09-19-09, 03:45 AM   #1624
Dieselglock
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This mod just gets better and better if that's possible. Big thanks Lurker
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Old 09-19-09, 05:33 AM   #1625
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This topic might have come up before in this thread, if so forgive my search not getting any results;

Are the sinking mechanics of RFB still in effect in OM?
I installed RFB, RSRD and OM in the order (and versions) given in the starting post. So far i encountered two ships that I attacked. In both cases i received the "sinking notification" almost instantly after the Torpedo hit. The Ships sank within 5minutes max, although they were 8k/6k tons and took only one hit. In the readme for RFB "crit-chances" are mentioned, but i dont believe i had this luck two times in a row.

If this shouldnt have happened I'll post further details, but atm i dont have them in reach.
If the sinking of ships is "as designed" then i shall live with it.
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Old 09-19-09, 05:39 AM   #1626
Admiral Von Gerlach
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is there any way to change this "limitation" of OpMonsun?

Quote:
1.Because of a design feature that prevents ships from spawning within 20km of ownship, stay clear of all major US/UK ports.
if one hopes to possibly reconoiter a port it would be nice to see realistic traffic therein.

Is there an change in the ini or the set up that will allow normal spawning?
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Old 09-19-09, 08:32 AM   #1627
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Quote:
Originally Posted by Admiral Von Gerlach View Post
is there any way to change this "limitation" of OpMonsun?



if one hopes to possibly reconoiter a port it would be nice to see realistic traffic therein.

Is there an change in the ini or the set up that will allow normal spawning?
I'm sorry to say this a "stock" SH4 issue within the game engine itself and is un-fixable
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Old 09-19-09, 08:37 AM   #1628
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Quote:
Originally Posted by Sonicfire1981 View Post
This topic might have come up before in this thread, if so forgive my search not getting any results;

Are the sinking mechanics of RFB still in effect in OM?
I installed RFB, RSRD and OM in the order (and versions) given in the starting post. So far i encountered two ships that I attacked. In both cases i received the "sinking notification" almost instantly after the Torpedo hit. The Ships sank within 5minutes max, although they were 8k/6k tons and took only one hit. In the readme for RFB "crit-chances" are mentioned, but i dont believe i had this luck two times in a row.

If this shouldnt have happened I'll post further details, but atm i dont have them in reach.
If the sinking of ships is "as designed" then i shall live with it.

The newer ships by iambecomelife that are in OMv715 don't use the same damage model as the "shock" ships in older versions of OM, how ever I'm working on upgrading them in the near future.
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Old 09-19-09, 06:56 PM   #1629
Deep Source
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Hi luker the lack of texture in the tower of type VIIC is normal? Knows she looks "fake"?





What about the antenna kdb I think you better remove the rotating animation. What do you think?

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Last edited by Deep Source; 09-20-09 at 08:47 PM.
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Old 09-20-09, 08:54 AM   #1630
lurker_hlb3
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Quote:
Originally Posted by Deep Source View Post
Hi luker the lack of texture in the tower of type VIIC is normal? Knows she looks "fake"?

You can voice your dislike to ZeeWolf


Quote:
What about the antenna kdb I think you better remove the rotating animation. What do you think?
From the readme in the first post of this thread

Special Note: The KDB hydrophone 3d Model was unacceptable, therefore there will be no 3d model for this sensor.
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Old 09-20-09, 01:26 PM   #1631
abclkhan
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lurker,

playing with type XXI saw it is much more resistant to injury than the othr uboats.Did you notice this problem exsts? how can I turn this model more realistically sensitive to enemy fire? What configurations should be changed?
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Old 09-20-09, 02:18 PM   #1632
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Quote:
Originally Posted by lurker_hlb3 View Post
Quote:
Originally Posted by Deep Source View Post
Hi luker the lack of texture in the tower of type VIIC is normal? Knows she looks "fake"?
You can voice your dislike to ZeeWolf
I think he means the lack of AO maps.
In fact I've rendered those myself for the VIIB, if I have some spare time I could make them for the other types too and mail them to you
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Old 09-20-09, 02:43 PM   #1633
Admiral Von Gerlach
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OM_Plot_V300 download link is not working...can someone post a working one?

Danke
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Old 09-20-09, 02:43 PM   #1634
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MFM ships are great, hell we at TSWSM are going to use some, but its damage model is way off, I have sent 4 torpedos in to one and it stoped but did not sink.
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Old 09-20-09, 03:22 PM   #1635
lurker_hlb3
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Quote:
Originally Posted by Admiral Von Gerlach View Post
OM_Plot_V300 download link is not working...can someone post a working one?

Danke

Try it now
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