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Old 02-26-23, 06:41 PM   #1
D-Jones
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Default TMO and RSRDC-

Are the two compatible? I've been reading conflicting posts. Some say everyone uses them together and some say no way--and what does RSRDC do exactly? More logical convoy routs/missions?

Any answers would be appreciated.
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Old 02-26-23, 08:25 PM   #2
KaleunMarco
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Quote:
Originally Posted by D-Jones View Post
Are the two compatible? I've been reading conflicting posts. Some say everyone uses them together and some say no way--and what does RSRDC do exactly? More logical convoy routs/missions?

Any answers would be appreciated.
they certainly are compatible. i am 13 patrols into a career with the combo.

be sure you use the TMO-version of RSRD.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_2_5\MODS]

100 TriggerMaru_Overhaul_2-5
101 1.5_Optical Targeting Correction 031312 for TMO 2.5
102 1.5_OTC for 16 to 9 Aspect Ratio_TMO
104 EZ Plot V2.0
300 RSRD ver 5 for TMO
301 RSRDC_V5xx_Patch1
400 Webster's Eliminate Floating Plankton
450 jimimadrid Torpedos
475 Jimimadrid SubManagement
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Old 02-27-23, 08:23 AM   #3
propbeanie
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Just to add to what KM says: In Run Silent Run Deep Campaign, the author lurker_hlb3 spent countless hours researching the various convoys and routes they took during the war, and he has a goodly portion of them, as well as some of the Task Forces, represented in the Campaign files for the groupings to show at appropriate times and locations. Some would call it "predictable", but if the player goes into the modded game without ~looking~ at the historical data, it can be a lot of fun. There is more to the "hunt" involved in it, in that the routes are altered and traffic is reduced quite a bit from the Stock game - but only a little, as compared to TMO. There are still some "random" layers left in RSRDC around and between the harbors.
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Old 02-27-23, 02:21 PM   #4
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Thanks for the replies. I was unaware that there's a TMO version of the mod. I was using the RFB version.

I have it installed now. Great mod. Seems much tougher so far, which is good.
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