SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-23-22, 04:33 AM | #1 |
Sea Lord
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Could you take a look at KSD II Ace Edition sensor values?
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07-24-22, 06:01 AM | #2 |
Navy Seal
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07-27-22, 09:16 AM | #3 |
Sea Lord
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Glad to hear that capable hands are coming to KSD modding.
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07-28-22, 10:44 AM | #4 |
Planesman
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 422
Uploads: 0
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Seems to work quite well. Jan 41, and I was able to move into a konvoy and avoid spotted escorts !! all at night.
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07-28-22, 11:04 AM | #5 |
Navy Seal
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07-31-22, 02:27 AM | #6 |
Planesman
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 422
Uploads: 0
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They hunted for me, but seemed not to good at it. Could be that it was 1940
maybe. Also i dived to get away after firing, so that may of helped. 2days or so later: We bumped into a very large convoy indeed. Started late afternoon, bad weather (WS15). was able to sneak past flank escort (flower). We got very close surfaced, so much so that I decided to dive and continue. Escorts would of spotted me for sure without this mod. Battle begins with dusk approaching. Sink 4 ships, and two escorts are searching way off behind me. When darkness takes over I wanted to see if sailing back into the convoy possible while surfaced. And I could. Sailed past a flower corvette at 900m. Merchants didn't seem to notice us. Last edited by lederhosen; 08-02-22 at 07:43 AM. |
08-18-22, 12:18 PM | #7 |
Swabbie
Join Date: Aug 2014
Posts: 12
Downloads: 25
Uploads: 0
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Really great stuff, I appreciate what you've done here.
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08-25-22, 04:21 AM | #8 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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YESSS!!!!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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