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Old 08-06-17, 02:57 PM   #8386
excel4004
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Quote:
Originally Posted by palmic View Post
I use just these 2:


The first one, if i want to TC1 in any case of message in box
The second if i dont want to be distracted from TC+ by any silly message from beno, but i still want to be stopped to TC1 if he'll discover new contact.
- very usable for waiting submerged until some neutral ship move away with Beno ordered to notify bearing changes..
Palmic did i understand you correctly, it works like the first icon but only stops to TC1 when Beno got a new unknown contact!!? Does this also works with new visible contacts surfaced?
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Old 08-06-17, 03:01 PM   #8387
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Originally Posted by fitzcarraldo View Post
In the war, liners in convoys were troops or transports. Of course, they have civilians aboard, families of officers, etc.....I sink civilian ships in convoys, not alone. My rules...

Regards.

Fitzcarraldo
Hahaha..i remeber one of your last postings you wrote about two fishing ships you sunk with the deckgun.

Nice Rules..hehe..
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Old 08-06-17, 03:57 PM   #8388
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When i get radio messages my boat is called U-**. Is there a way to change this?
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Old 08-06-17, 04:16 PM   #8389
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Originally Posted by Hamppupalaa View Post
When i get radio messages my boat is called U-**. Is there a way to change this?
Quote:
- Use Options File Editor (Ship's Journal tab) to match your Ship's Journal captain name and U-boat number (Eisen Wolf, U-**) with those visible in your Cpt Log.
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Old 08-06-17, 04:20 PM   #8390
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Hi H
Radio messages are scripted.
You might even get a message to say your boat has been sunk.
Peter
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Old 08-06-17, 04:33 PM   #8391
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Quote:
Originally Posted by excel4004 View Post
Hahaha..i remeber one of your last postings you wrote about two fishing ships you sunk with the deckgun.

Nice Rules..hehe..
I paid that with CTDs....Now I´m an humanist commander.

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Old 08-06-17, 05:42 PM   #8392
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Originally Posted by skin-nl View Post
Yes i already had several messages from bdu (red) to save the game and then to reload......i shall try this till the 7th of september maybe then it works.


edit : Well i get a massage from bdu (red) that i must hurry to port and end the patrol and make use of alternetive campaign transfer.
Must i use silentotto now? Because then i have lost all my crew upgrade points and reknown and i don't want that.

gr Michael
Please, read in the tips; there is a last resource to pass campaign. You don´t need silentotto. I never need this last way; campaign passed well, but that message indicates you could need this last way.

See the Post 1 in thsi thread for detailed instructions.

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Old 08-06-17, 06:15 PM   #8393
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Quote:
Originally Posted by excel4004 View Post
Palmic did i understand you correctly, it works like the first icon but only stops to TC1 when Beno got a new unknown contact!!? Does this also works with new visible contacts surfaced?
hmmm i have no exp with This function emerged (always use the first), but its very probably. You are correct with Beno

I use this literally just for those cases when you need to stay quetly waiting some time under water with contact nearby..

Last edited by palmic; 08-07-17 at 04:15 AM.
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Old 08-07-17, 03:22 AM   #8394
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Quote:
Originally Posted by fitzcarraldo View Post
Please, read in the tips; there is a last resource to pass campaign. You don´t need silentotto. I never need this last way; campaign passed well, but that message indicates you could need this last way.

See the Post 1 in thsi thread for detailed instructions.

Fitzcarraldo
Thanks Fitzcarraldo

But what is the thsi thread???

Michael
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Old 08-07-17, 02:14 PM   #8395
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Originally Posted by skin-nl View Post
Thanks Fitzcarraldo

But what is the thsi thread???

Michael
use this..
Quote:
- How can I pass from one campaign chapter to the next one? (IMPORTANT)
Campaign transfers in TWoS are date controlled. This means that, in order to trigger the campaign transfer, you will have to be ON PATROL when ending date of your current campaign chapter is reached, preferably somewhere at open sea without AI units in your vicinity. Campaign transfer should then be initiated, or it will be at least few days after the ending date. This is important so pay special attention not to skip this date due to badly timed docking...The end date of first "Coastal Waters" campaign is on 1st June 1940, "Happy Times" ends on 1st march 1941 ect. Check ending dates for other campaigns here.

Now, there is a catch... Due to certain broken aspects of SH5's launcher, there is a possibility that even upon reaching campaign chapter ending date, campaign transfer still may fail to initialize (your patrol just goes on without any visible objectives). In this case, you should load your previous gamesave (made before campaign chapter ending date) and use one of these two methods (this or this) to trigger campaign transfer correctly (campaign transfer screen should pop-up in the next few days of sim time)... For this method to work, the TDW patch which disables Uplay browser should be disabled (by default in TWoS). Note that Mama's solutions with TWoS can be necessary only when you expecting campaign transfer, on campaign chapter ending. Before that date, you can load your gamesaves with or without these tweaks, there will be no significant impact on campaign progress.

Alternatively or if Mama's tweaks don't work for you (campaign transfer screen doesn't pop-up no mater what), you can use this workaround which will work for sure even if campaign chapter ending date is passed for a few days ...SH5 campaign progress workaround
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Old 08-08-17, 03:54 AM   #8396
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Thanks excel

But nothing works for me, but all the other campaign transfers worked great (i don't get it???) So i need to use the alternative campaign transfer using silentotto. When i do this do i loose all crew and renown?

ps. I use mama's fix 2

Michael
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Old 08-08-17, 05:16 AM   #8397
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Quote:
Originally Posted by skin-nl View Post
Thanks excel

But nothing works for me, but all the other campaign transfers worked great (i don't get it???) So i need to use the alternative campaign transfer using silentotto. When i do this do i loose all crew and renown?

ps. I use mama's fix 2

Michael
MaMa fix 2 ever worked for me.

Regards.

Fitzcarraldo
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Old 08-08-17, 08:37 AM   #8398
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TWOS is a Career based mega mod meaninging when moving from campaign to campaign your crew and abilties, promotions etc., are carried forward.
"silentooto" is Campaign based which means you start with no abilities and have to bukd on them until the Campaign finishes and then you lose them when you start a new "silentotto" Campaign.
Peter
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Old 08-08-17, 10:46 AM   #8399
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Quote:
Originally Posted by skin-nl View Post
Thanks excel

But nothing works for me, but all the other campaign transfers worked great (i don't get it???) So i need to use the alternative campaign transfer using silentotto. When i do this do i loose all crew and renown?

ps. I use mama's fix 2

Michael
check twos documentation folder...If you read pdf with instructions carefully, you wont lose anything...
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Old 08-09-17, 06:18 AM   #8400
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Originally Posted by vdr1981 View Post
check twos documentation folder...If you read pdf with instructions carefully, you wont lose anything...
I copied the 4 files of the silentotto campaign (cheat) and edit the careertrack.upc........but when i load the savegame i get a ctd


Edit:Problem solved!!!!!I forgot 1 single detail in the cereertrack.upc:::i had F7Bergen and changed it to F7Brest, But it need to changed in F6Brest!!!!!
Thanks again Vecko!!!!

Michael
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