SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-12-09, 05:55 PM | #2851 |
Frogman
Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
Wow...really neat presentation. I liked the music. I'm new to skinning and working on a memorial skin, and some other unhistorical ideas.
In the video I couldn't see the tower on the left side of the boat. Were you able to get the numbers going in the right direction? Thanx bro.
__________________
|
05-13-09, 01:15 AM | #2852 | |
Gunner
Join Date: Jan 2007
Posts: 91
Downloads: 23
Uploads: 0
|
Quote:
no thats the only thing i trip over, you can do that at one side, but the other is mirrored, i hate it, no numbers or text can be added so the conningtower is offlimits, untill someone knows a fix doesnt matter anyway, the torsk has its teeth painted after the war, just like most of the conningtowers so all i need is a way to fix text and numbers |
|
05-14-09, 08:17 PM | #2853 |
Bosun
Join Date: Jan 2008
Location: 55°55'22''N 37°50'41''E
Posts: 65
Downloads: 51
Uploads: 0
|
Lighthouse
Lighthouse
I used photo Cockspur Island Lighthouse from here Original size 1680x840 like always here: Lighthouse by ~tei77 Hope you like it. Cheers! |
05-14-09, 08:36 PM | #2854 |
A-ganger
Join Date: Jan 2009
Location: Apple Valley, MN
Posts: 80
Downloads: 19
Uploads: 0
|
Tei, great as usual. Very very nice job!
__________________
Ultima Ratio Regum (The Final Argument of the Kings) Sig by Gunfighter |
05-15-09, 01:30 AM | #2855 |
Frogman
Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
...Yeah, terrific work tei.
I've been working with a few skins, nothing serious or historically accurate yet, just practicing and learning as I go. Struggling to get numbers going the right direction on the left side of the boat. Many hours of trial and error to get to this: Right side Left side What do you think?
__________________
Last edited by runningdeer; 05-15-09 at 01:42 AM. |
05-15-09, 04:32 AM | #2856 |
Ace of the Deep
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
Nice idea with Popeye there
U might wanna consider using this font: http://www.urbanfonts.com/fonts/Amarillo_USAF.htm It looks quite cool and is fitting perfectly into the scheme. Would have used it myself until I skipped the idea of adding numbers. Here is how it looks: Last edited by ichso; 05-15-09 at 04:43 AM. |
05-15-09, 07:18 AM | #2857 | |
Frogman
Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
Quote:
Did you get it looking good on both sides? The numbers in my above images were applied using the occlusion map (NSS_[**]_O01).
__________________
Last edited by runningdeer; 05-15-09 at 09:25 AM. |
|
05-15-09, 10:37 AM | #2858 |
Ace of the Deep
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
You're right, numbers on the occlusion maps turn out a bit blurry in the game. Did a quick test (don't look at the colors ^^).
|
05-15-09, 11:01 AM | #2859 |
Frogman
Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
yeah, I tried touching up the font that you are using on the left side, but it seemed too thick. So I went with another font that is very crisp and more thin...defined.
I know that numbers can look even better. I keep trying different methods and better results every time. But I suppose you can only make a numbers shadow look so good.
__________________
|
05-15-09, 12:22 PM | #2860 |
Ace of the Deep
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
Maybe the numbers look a bit more blurry because the occlusion maps are of lower resolution than the texture files, 1024² vs 2048², and the numbers have to be scaled more in order to fit the rest of the texture.
|
05-15-09, 03:23 PM | #2861 |
Frogman
Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
occlusion shadow
Well, I'm still learning, but the way I understand it is that the occlusion map simply casts a 'shadow', some type of 3d utility is needed to make an actual 'texture' on the left side.
I wish I could use white text . Black works best because of the contrast factor? I have some awesome white naval font that casts a dark shadow, the same used in photos I've seen of tower numbers, on some boats. I'm really having fun with this skinning, learning a lot. But editing and getting things to look proper has consumed many hours .
__________________
|
05-16-09, 12:26 PM | #2862 |
Rear Admiral
|
Failed Chute
The little fella hit the ocean before his chute opened...funny I caught it.
|
05-16-09, 12:30 PM | #2863 |
Frogman
Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
__________________
|
05-16-09, 07:50 PM | #2864 |
Swabbie
Join Date: May 2009
Location: Essex, United Kingdom
Posts: 6
Downloads: 31
Uploads: 0
|
[IMG][/IMG]
An old lady goes to war |
05-17-09, 06:43 AM | #2865 |
Seasoned Skipper
Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
|
FlyBoy Rescue
New Signature Art By tei for my Birthday
__________________
|
Tags |
screenshots |
|
|