SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-03-22, 05:37 AM | #1 |
Swabbie
Join Date: May 2010
Posts: 13
Downloads: 14
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1. Steam into contact at 20 knots
2. Click on “Man Battlestation 3. Raise radar mast close to enemy warships 4. Leave towed array deployed when accelerating to flank speed |
10-31-22, 11:29 PM | #2 |
Watch
Join Date: Mar 2013
Location: Nova Zeelandia
Posts: 23
Downloads: 63
Uploads: 0
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Leave my baffles pointed towards ..
.. one of my own ADCAPS that might just get turned around by an enemy noisemaker, lose contact and then seek passively back towards my own heading ..
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[SIGPIC][/SIGPIC] Silence is Golden |
11-03-22, 09:05 AM | #3 |
Machinist's Mate
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In real life,those "crazy"" torpedoes can also occur.Talk about the mod’s fidelity.. Greetings!.Marcelo
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
11-10-22, 08:59 AM | #4 | |
Loader
Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 87
Downloads: 26
Uploads: 0
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Quote:
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01-12-23, 08:15 AM | #5 |
Stowaway
Posts: n/a
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I think the game has a great mod community but some of the things are just annoyingly frustrating from the base game itself. So I am going to start with the annoyances first and then finish on a high note...AIRCRAFT and rocket launched AI torpedoes!!!! Oh how I hate thee in Cold Waters!!
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01-14-23, 11:02 AM | #6 |
Chief
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 311
Downloads: 65
Uploads: 0
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Set intercept courses.
Use the layer. Set silent running whenever possible, i. e. when not reloading or doing damage control. Use decoys. After firing, dive deep. Use the full depth capability of your boat. Try to use passive detection to the maximum extent possible, even on the torpedoes. Don't launch wire-guided torpedoes with their onboard sonar already active. Activate that when the torpedo is away from your boat, if it all. Try to fire your torpedoes into the enemy baffles and use only passive weapon sonar. Avoid emissions such as radar and active sonar. Hide under other vessels, or if you've sunk other vessels, use the creaking, noisy wrecks to hide. Do not cavitate. Use noisemakers, speed and rudder if a torpedo gets too close. Create knuckles. Kill that which could kill you first. Even if the merchants sail on, you can catch up after killing the killers, or rise to periscope depth and use sensors to locate them, then launch missiles. Run silent, run deep. |
03-30-23, 02:20 PM | #7 |
Nub
Join Date: Aug 2020
Posts: 2
Downloads: 33
Uploads: 0
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Do not launch missiles while at depths greater than 150ft (45m) or speeds greater than 5 knots
Do not launch torpedoes while traveling at speeds greater than 20 knots or during hard maneuvers Do not stay at depths above 500ft (150m) unless you really need it, because planes and helos can detect you with MAD Last edited by MateusJK15; 03-31-23 at 08:25 AM. |
04-01-23, 11:21 AM | #8 |
Gefallen Engel U-666
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Welcome back!
MateusJK15! on the surface after a long 'silent run'.
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-30-23, 06:16 PM | #9 |
Bosun
Join Date: Feb 2003
Location: Shadowing you until dark
Posts: 61
Downloads: 48
Uploads: 0
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Only been at this a cpl days, but so far I have definitely:
-Broken my wire on >50% of my torps -Imploded due to a controlled excursion beyond crush depth -Jammed the torp doors whilst (I assume) firing at too high a speed? -and my all-time fave - killed myself with my own torpedo EDIT - and I've broken all my masts at one time or another. Def things I need to avoid in the future, but I do love a sim that punishes ignorance and stupidity. (is this stuff in the manual? cause I def missed most of it...or read the wrong manual ha)
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Dogs can now be trained to detect Covid in their owners. Cats can too ...they just won't. |
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