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10-11-21, 05:38 AM | #556 | |
Sea Lord
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10-11-21, 06:31 AM | #557 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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Try pressing back slow or one of the reverse speeds and then quickly select flank forward speed - sometimes a sh3 glitch if that doesn't fix then its something in Andrey's mod that's causing that.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
10-11-21, 06:32 AM | #558 | |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
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I don't think SH5 WOW ships are an issue because Onealex has them integrated with his mod and no issues, but again I could be wrong and they could be indeed a resource hog for what? like 6-7 models - maybe not worth having
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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10-11-21, 06:46 AM | #559 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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Hi,i don't think it's from the ships, unless something new is added to them, if i understood correctly, in the previous version at least, they didn't cause a problem
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10-11-21, 06:52 AM | #560 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
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True but his last version was still heavily taxed which caused random ctd's in patrols which still makes the compilation more or less unplayable if your a career type player. Maybe undo whatever you did since then Andrey and then look at things that are included in campaign too, what have you added to the campaign layers and also custom model textures made by you - start with that and review it all to see if you can compress or remove if its causing too much resource drain. You don't have too many ships in your compilation, I have a ton more in my custom version of Onealex so I think something else is causing the resource drain on your end.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
10-11-21, 06:55 AM | #561 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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Yeah,i've only been playing careers for a few years
I can even say that in the penultimate version i did not have a ctd, unlike the previous ones My only problem with her was that the friendly boats didn't show up with the wolf packs, but since i found out that Andrey was working on the Ai boats, i didn't raise this issue again. I forgot: the museum opened without a problem Last edited by ivanov.ruslan; 10-11-21 at 07:19 AM. |
10-11-21, 08:04 AM | #562 |
Sea Lord
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Thank you Kyle the commands work again I do not understand anything ... for what of the previous versions there were always problems with CtD ... but the mod is not finished Andrey with a heavy hand with the mods that and the cause of these problems .. it would be necessary to inject memory with a third party program I am sure that it is possible nothing is impossible in computer science .. because this limitation is really MDR .. I have to recover the old campane file to try. . to see if I manage to start ...
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10-11-21, 08:08 AM | #563 | |
Sea Lord
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According to what you said you did not manage to activate the wolf pack to you try with Rowie's method in his Pdf he explains that you will find in CcoM12 did you start a career in this version? ... me no |
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10-11-21, 08:43 AM | #564 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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Unfortunately not, and for me
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10-11-21, 12:56 PM | #565 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
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Exactly what version do you mean? For 4 years there were a lot of them. I keep some of them. I didn't change Camping this time. But I forgot about the interiors. Of course I added them. Knowing that they use a lot of RAM.
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10-11-21, 01:03 PM | #566 | |
Admiral
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M. M.
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10-11-21, 01:20 PM | #567 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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I personally really don't like the Tarjak's emblem mod!
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10-11-21, 01:22 PM | #568 | |
Ocean Warrior
Join Date: May 2012
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Quote:
https://www.mediafire.com/file/fymlc...ld+interior.7z
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Last edited by Anvar1061; 10-11-21 at 02:24 PM. |
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10-11-21, 02:25 PM | #569 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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So what your saying is delete the interiors folder from GWR and just use regular vanilla interior folder and that should fix it?
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
10-11-21, 02:28 PM | #570 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
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Quote:
https://www.mediafire.com/file/fymlc...ld+interior.7z
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