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Old 03-24-12, 03:16 AM   #1
reaper7
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Quote:
Originally Posted by 57B View Post
This mod looks great and can't wait to try it!!! But there is one thing I've always searched for and couldn't find
1) independent controls over each individual engine alone ie. Port or Starboard engines instead of always using both at the same time
2) option for both diesel ans electric on surface for and extra boost of speed
3) manual control of dive plans during submerged maneuvers
4) manual control of ballasts
If anyone know where of how to get this in silent hunter V thanks in advance!!
I'm afraid all off that would require exe edits.
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Old 03-24-12, 09:36 AM   #2
57B
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Quote:
Originally Posted by reaper7 View Post
I'm afraid all off that would require exe edits.
Fair enough. That would be cool though
As far as the bet version. Do you have a link to show all the features? I noticed 2 additional icons at the top (world? And microphone?)
Also can't see to get the attack disk to function, objects are clickable through the disk. Pushing F1 does not show new hotkeys and the hotkeys are not functional. Submarine school page is blank in opening screen. Are these rendered in the beta version?
*note- could not get JSME to activate, manually backed up and merged files into their directories
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Old 03-24-12, 12:16 PM   #3
fromhell
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Hi reaper7, will your new update include a gauge for fuel and battery amounts?
really hope so and am looking forward to it.
best regards hope your well.
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Old 04-04-12, 04:00 AM   #4
Captain73
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All the same fashion of the real navigation is not enough! And the mod Radio_Messages_1_2_0_UI-Boat_v4_14 is why it doesn't work with the UI-Boat v4.14 ???
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Old 05-03-12, 01:27 AM   #5
vladkazimir
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Great thanks
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Old 09-07-14, 01:32 PM   #6
nhodge92
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Can you change the language to English?

Quote:
Originally Posted by reaper7 View Post
Ui-Boat V5.02




Here's a few screenshots of the Included Features in Ui-Boat:


Slideout Charts


Replica TDC


Periscopes come with 2 filters these can also be used together to give 3 filter selections:


Scopes now feature Historic FOV's for both Attack and Obs scope. Also proper and Accurate Graticules are now included for both scopes and RAOBF.
New Graphics for the Attack Scope, Observation Scope and RAOBF.



Recon Manual


This in conjunction with the Included fixes to the Recognition Manual Stats (Thank you toniloCoyote) now allow 100% Accurate Manual Targeting .

Navigation Map


TriRing Compass


Stopwatch and Clock


Attack Disc


Draggable Order Screens



I hope you enjoy this replacement UI for Stoch SH5, Included many fixes for a more enjoyable experience.


I recommend the use of SteelVikings Interior Mod V1.2 with this UI Mod.
For the perfect VII-A/B/C experience.
http://www.subsim.com/radioroom/show...t=steelvikings



To download this UI Mod, just follow this link:


Beta version of my latest UI V5.02

Download: http://www.subsim.com/radioroom/down...o=file&id=3488

Changes From 5.01
  • TDC is 100% complete (Proper Glass on Gauges)
  • RedLight Masks for TDC and Fat/Lut Panels complete
  • Lightened colour in MessageBox so Text is more readable
  • Added Rotatable handels in Fat/Lut to move Dial Needles
  • Fixed Crew Orders Clipboard so its selectable
  • Removed 2nd Knob (non functioning) from the Torpedo Speed Dial in TDC


Older Versions

V3.1 (Ui-Boat)

http://www.subsim.com/radioroom/downloads.php?do=file&id=2868

V4.14 (Ui-Boat) (V3.1 Not required to Install V4.0)

http://www.subsim.com/radioroom/downloads.php?do=file&id=3171



Credits to all who helped me along the way Including:

karamazovnew - For his insperation with his KIUB Mod for SH4
SteelViking - Numerous Graphics Rework
Bigreg - Hydrophone fix
Capt. Teach's - Color Icons
Connus00 - Flag Chart
Skasjer - Digital Clock
KarlKoch - Soundfiles Mod for the Commands.cfg
Capt. Teach - Colour Order Icons
Makman94 - Info and Technical Advice on setting up the Scopes
toniloCoyote - Corrected Ship Stats
RibaR - 1 Degree Bearing dial

If I've left anybody out, and I most likely have (Bad housekeeping ) please let me know to give the credit deserved.
Thanks everybody.
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Old 12-06-16, 05:27 PM   #7
Jemma
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Hi, I'm newbie here. Is this game as good as Silent Hunter 3 years ago? I hope it is. I've played it at single player and with mods. My colleagues tried to make their own mod, but testing failed. This guys http://qatestlab.com/services/we-are...rface-testing/ said that we should work harder to make it better.
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Old 09-14-18, 01:21 PM   #8
sCope87
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Default Keybindings

Hello all and Greets from Germany.

A Simple Question the Keybindings for this MOd - have some one a visual list or soemthing?
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Old 09-14-18, 09:10 PM   #9
Aktungbby
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Default Welcome aboard!

sCope87!
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Old 09-15-18, 01:59 AM   #10
sCope87
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thx

also I guess the Attack Disc do not work.

But maybe i just simply not know how to use. I Mean i know how to use for solutions but how to use ingame? I cant do anything with the Attack Disc in here.


I hope for someone know the keybindings.

i Mean:

Clock = O
compass= ?
Attack Disk = ?

and so father......
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Old 03-22-21, 08:58 AM   #11
U-190
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Old 03-22-21, 09:25 AM   #12
Jeff-Groves
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My guess would be to check the Python scripts in the Menu folder.
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