SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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01-19-22, 06:29 AM | #1 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I started using that program after Jeff's advise. Its texture baking utility features a lot of useful options for customizing the output. They can be a bit confusing at the beginning, but imo they are worth the effort of learning them. On medium settings, my bakes never missed a single texel even on very minute parts, but I must add that I always unwrap my models manually. |
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01-19-22, 06:33 AM | #2 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Never knew such a thing existed Thanks for heads up, will check it out.
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01-19-22, 06:45 AM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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My pleasure. Let me know if you need any help with it. If you want I can also tell you my favourite settings. Depending on model complexity and final pixel resolution a good bake might take 20 to 40 minutes, but if you have a more modern computer it might take even lesser
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