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09-15-13, 08:50 AM | #76 | |
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This leads me to the next question: is this happening also with destroyed guns? It should, because they got a camera controller in cameras.GR2 |
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09-15-13, 09:00 AM | #77 |
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Negative, guns are just fine, they are set to destructible=No and only movement and ability to shoot is restricted until they are repaired...As it should be, althougt, it looks like guns can not be destroyed and they are always repaired, maybe if i set destructible-yes, but i'm afraid then i'll have similar camera problems...I'll test that later...
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09-15-13, 09:29 AM | #78 |
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heh, it's fine actually... Deck gun is removed from the game, it can't be maned and you can't take the control of the deck gun... Yet, crew will stay frozen if deck gun is destroyed while engaging, probably until next reload or dive maybe...
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09-15-13, 10:13 AM | #79 | ||
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Out of curiosity: what happens when gun damage is intermediate? Do they malfunction, or they stop working suddenly? Quote:
So you have set it to destructible? Game is not freezing when you click on it? |
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09-15-13, 10:58 AM | #80 | |
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Nope, you cant click on them, there are no klick spots and UI shortcut is grayed... it's little bit stupid to see deck without gun though, but we can assume that crew just throw unusable peace of equipment to sea...
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09-15-13, 11:26 AM | #81 |
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Also gap, could you explain me a bit relations between HP values in various upc files and those from zone.cfg file? For example , i have in NSS_Uboat7b.upcge 100HP for command room compartment and in zone.cfg 50HP, What does this mean.Do i need to set them to same value? DOes thiss effect repair speeds and redings in the ingame damage many?
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09-15-13, 11:30 AM | #82 | |
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So, unlike propellers, engines, rudders, etc, guns don't malfunction, they are either operative or broken. Am I correct?
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Why don't you set deck guns and heavy Flaks to undestructible? Seems more logic. |
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09-15-13, 11:38 AM | #83 |
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1. Correct!
3. Then damage wont be saved after reload , looks like guns can be repaired even when they reach 0HP...Repair skill is by default set to 2, digit before the last one, right?
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09-15-13, 11:54 AM | #84 | |
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By the way: 7b command room's HP setting is 200HP for me (stock file). Have you enabled any mod wich changes NSS_Uboat7b.upcge? If so, you could ask the author of the mod on why he changed that setting... For any given equipment/room, repair times (in hours) are set in the last column of each DamageDescription row, where the second and the third column specify the damage range as a percent of the HP set for that equipment/room (1 = full HPs). |
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09-15-13, 12:25 PM | #85 | |
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When an object is set to destructible, this controller can be set to replace the removed object with another one. In the past I have messed a bit with it, but with no success. See this post and following for further detail. For testing purposes, you could assign the controller to the deckgun, making it to point to a totally different object. If you will manage to get the controller working, I will prepare dummy copies of the guns (meshes without controllers). Alternatively you could follow my previous suggestion, and you could use two different boxes for each gun: one for the main model, set to undestructible, and one for the barrel, set to destructible. When barrel's or gun base's HPs will reach 0, the barrel will be removed (hopefully causing a permanent damage), but not the mount yes, second from the last |
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09-15-13, 05:01 PM | #86 | |
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Well, first version is ready to leave dry dock... Check first post and... Heil und sieg und fette beute...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-15-13 at 05:27 PM. |
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09-16-13, 02:20 AM | #87 | |
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Gap, if this works can i count on you to create some low poly models for other equipment too?
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09-16-13, 03:46 AM | #88 | |
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I have a little problem getting meshes in the correct format for import in GR2 Editor. It seems that in its current status, TDW's importer can only accept obj files exported from 3ds, and I have not it. I am currently looking for a way to process files exported from other applications, but in the meanwhile we can ask Targor for help |
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09-16-13, 03:47 AM | #89 |
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09-16-13, 03:57 AM | #90 |
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