SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-20-14, 08:58 AM | #1 |
Bilge Rat
Join Date: Aug 2006
Posts: 1
Downloads: 72
Uploads: 0
|
Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do
|
03-20-14, 01:47 PM | #2 |
Canadian Wolf
|
I guess so, welcome back
|
05-02-14, 07:35 AM | #3 |
Commander
Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
|
Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?
|
09-02-15, 06:50 AM | #4 | |
Navy Seal
|
Quote:
It will work today with the following problems. When a ship is encountered that isn't in NSM's list, it sinks in the stock manner. Any ship which Wernersobe covered will sink the way he intended. No game crashes. No babies die.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
01-22-16, 02:02 PM | #5 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
|
Please recommend some mods to go with TMO.
I have already decided to use Travellers mod for TMO and Optical Targetting Correction. I'm into realism and some minor eye candy too...
__________________
Himmel, sukeltakaa! |
|
|