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Old 03-20-14, 08:58 AM   #1
Captain-Pugwash
Bilge Rat
 
Join Date: Aug 2006
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Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do
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Old 03-20-14, 01:47 PM   #2
ReallyDedPoet
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Join Date: Jul 2006
Location: The one and only East Coast
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Quote:
Originally Posted by Captain-Pugwash View Post
Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do
I guess so, welcome back
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Old 05-02-14, 07:35 AM   #3
Kruger
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Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?
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Old 09-02-15, 06:50 AM   #4
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by Kruger View Post
Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?
No major mods include Wernersobe's Natural Sinking Mechanics. I've looked at the mod enough to know that I don't understand it. I want to update it to work with the modern 1.5 game with supermods but first I have to wrap my head around its working.

It will work today with the following problems. When a ship is encountered that isn't in NSM's list, it sinks in the stock manner. Any ship which Wernersobe covered will sink the way he intended. No game crashes. No babies die.
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Old 01-22-16, 02:02 PM   #5
Obltn Strand
Commodore
 
Join Date: Oct 2009
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Please recommend some mods to go with TMO.
I have already decided to use Travellers mod for TMO and Optical Targetting Correction.

I'm into realism and some minor eye candy too...
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