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Old 04-13-10, 01:15 PM   #106
trotter
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I should add also that I listened to the entire 9 min loop amb_SubmarineInterior_Q.wav file, and the breathing noise is not present. Therefore it has to be an independent file somewhere.

Oh and thanks for the shift+s tip for extended conversation, appreciate it. Nice addition to the mod.
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Old 04-13-10, 01:56 PM   #107
t0maz
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Maybe you have ghosts on your boat?
Good luck with searching!

BTW: I found and swap today anoying (for me..) dive alarm in speech folder from MFCM mod so... everything is possible
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Old 04-13-10, 02:11 PM   #108
Stevepine
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Quote:
Originally Posted by trotter View Post
Stormy and t0maz,

I think the breathing while surfacing sound you both are talking about is in submarine_surfacing.wav, in the 'data/sound' folder. I am listening to it now, and I hear the breathing in the background of that file, and it is not the same breathing I am referring to.

The poster above me, stevepine, describes it more accurately. It is loud, seemingly right next to the player no matter where in the sub you are. And it is not triggered by a certain event. It happens while surfaced but also while submerged.

And of course worst of all it is incredibly distracting/weird.

I am looking through all the .wav files in data/sound, but no file name appears to describe it. Before I go one by one through the files, do either of you have any updated idea what it could be?

Also, is there a chance it is included in data/sound/speech? That folder seems to be all basic command speech so I doubt it.
If we could disable this murmering / whispering sound and the alarm like, deafening yelling at the sighting of EVERY friendly vessel then the mod would be a complete MUST have.
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Old 04-22-10, 09:33 AM   #109
Von Rondstadd
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Great sound!

Are you still working on opening closing the torpedo hatches ??

again
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Old 04-22-10, 12:37 PM   #110
raymond6751
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Uh Huh Uh Huh That's the way I like it. Uh Huh

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Old 04-29-10, 11:24 AM   #111
KillerTube
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Default Stormy rocks the sounds

great work as always. thanks for the hard work.
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Old 04-29-10, 02:45 PM   #112
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Quote:
Originally Posted by cherbert View Post
Just clicked on Crash Dive and crashed to desktop. Not sure though if this is your mod or the SH4 style 3 Gauge interface mod.
So the Crash dive really did it?

Not funny I know but I couldn't resist.
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Old 05-14-10, 06:29 AM   #113
silversurfer
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I got that to..every time I press "C" for crash dive I get a CTD. Can only Crash dive if I use the depth gauge
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Old 05-14-10, 07:01 AM   #114
Cap.Palla
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It's possible to use this mod with 1.2 patch? If not,can you please update the mod? I miss it....
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Old 05-14-10, 01:24 PM   #115
Stormfly
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Quote:
Originally Posted by Cap.Palla View Post
It's possible to use this mod with 1.2 patch? If not,can you please update the mod? I miss it....
is patch 1.2 worth it ?
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Old 05-14-10, 02:54 PM   #116
M4XDmG
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I use this mod with patch 1.2. Haven't run into problems yet. Tried to find another good sound mod and did find good ones, but none of the others had the same atmosphere this mod has (even with its few annoyancies)... Great mod!

And no matter if the new patch wasn't what we hoped, it is better than nothing!
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Old 05-14-10, 04:45 PM   #117
Cap.Palla
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Quote:
Originally Posted by Stormfly View Post
is patch 1.2 worth it ?
I dunno...i'm using the TDW UI and when i installed your mod i can't hold depth anymore. But i'm not sure if it's really your mod...
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Old 05-14-10, 04:50 PM   #118
sentenc3
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This is the best sound mod I've seen ... the total environment
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Old 05-26-10, 01:11 PM   #119
Sub Commander
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CTD when pressing C... any help?
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Old 05-26-10, 02:43 PM   #120
Stormfly
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Quote:
Originally Posted by Sub Commander View Post
CTD when pressing C... any help?
yes, here is a temp solution, it is already fixed for the upcoming version 1.2.

...open \data\cfg\commands.cfg

find section:

[Cmd201]
Name=Crash_dive
Contexts=1
MnID=0x3F230002
StringID=1035
Key0=0x43,s,C,"shift+C"
HasDelayedExecution=Yes
CommandClass=Depth
;Sound_0=ELO_Helm,MC_CR_CHIEF_33
;Sound_1=ELO_Helm,MC_QRF_WATCH_29
;Sound_0=ELO_Navig,MC_CR_NAV_Alarm <--- comment this line out using a ";" at the beginning.

with upcomming version 1.2, i use a different method to play forward compartments rumble sounds while crash diving.
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